Fixed hatch issue with shadows

Added per segment visibility/collision
This commit is contained in:
Sebastian Broberg
2016-03-03 20:18:21 +01:00
parent b081891dc6
commit 467a99f79d
8 changed files with 151 additions and 72 deletions
+3 -6
View File
@@ -277,8 +277,9 @@
<Compile Include="Source\Utils\UpdaterUtil.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="MonoGame.Framework">
<HintPath>$(MSBuildProgramFiles32)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
<Reference Include="MonoGame.Framework, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\MonoGame\MonoGame.Framework\bin\Windows\AnyCPU\Debug\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="NVorbis">
<HintPath>.\NVorbis.dll</HintPath>
@@ -1272,10 +1273,6 @@
<Project>{49ba1c69-6104-41ac-a5d8-b54fa9f696e8}</Project>
<Name>Lidgren.Network</Name>
</ProjectReference>
<ProjectReference Include="..\Subsurface_content\Subsurface_content\Barotrauma_content.csproj">
<Project>{1e6bf44d-6e31-40cc-8321-3d5958c983e7}</Project>
<Name>Barotrauma_content</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.