Fixed hatch issue with shadows
Added per segment visibility/collision
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@@ -277,8 +277,9 @@
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<Compile Include="Source\Utils\UpdaterUtil.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="MonoGame.Framework">
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<HintPath>$(MSBuildProgramFiles32)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
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<Reference Include="MonoGame.Framework, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\MonoGame\MonoGame.Framework\bin\Windows\AnyCPU\Debug\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="NVorbis">
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<HintPath>.\NVorbis.dll</HintPath>
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@@ -1272,10 +1273,6 @@
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<Project>{49ba1c69-6104-41ac-a5d8-b54fa9f696e8}</Project>
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<Name>Lidgren.Network</Name>
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</ProjectReference>
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<ProjectReference Include="..\Subsurface_content\Subsurface_content\Barotrauma_content.csproj">
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<Project>{1e6bf44d-6e31-40cc-8321-3d5958c983e7}</Project>
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<Name>Barotrauma_content</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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