diff --git a/Barotrauma/BarotraumaClient/Source/Networking/GameClient.cs b/Barotrauma/BarotraumaClient/Source/Networking/GameClient.cs index fbb360aea..4f3694e04 100644 --- a/Barotrauma/BarotraumaClient/Source/Networking/GameClient.cs +++ b/Barotrauma/BarotraumaClient/Source/Networking/GameClient.cs @@ -552,7 +552,7 @@ namespace Barotrauma.Networking case ServerPacketHeader.ENDGAME: string endMessage = inc.ReadString(); bool missionSuccessful = inc.ReadBoolean(); - if (missionSuccessful && GameMain.GameSession.Mission != null) + if (missionSuccessful && GameMain.GameSession?.Mission != null) { GameMain.GameSession.Mission.Completed = true; }