WIP Make collections thread-safe and add safe iteration
Replaced static lists and dictionaries with thread-safe ConcurrentDictionary or ThreadLocal collections for various item components and systems. Updated all relevant code to use snapshots (ToArray, ToList) for safe iteration, and added helper methods for marking and clearing changed connections. These changes improve thread safety and prevent potential concurrency issues in multi-threaded scenarios.
This commit is contained in:
@@ -1094,7 +1094,7 @@ namespace Barotrauma
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#endif
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//Clear the grids to allow for garbage collection
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Powered.Grids.Clear();
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Powered.ChangedConnections.Clear();
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Powered.ClearChangedConnections();
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try
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{
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@@ -5,6 +5,7 @@ using FarseerPhysics.Dynamics;
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using FarseerPhysics.Dynamics.Joints;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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#if CLIENT
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@@ -24,11 +25,8 @@ namespace Barotrauma.Items.Components
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Right
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}
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private static readonly List<DockingPort> list = new List<DockingPort>();
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public static IEnumerable<DockingPort> List
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{
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get { return list; }
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}
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private static readonly ConcurrentDictionary<DockingPort, byte> _dockingPortDict = new ConcurrentDictionary<DockingPort, byte>();
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public static IEnumerable<DockingPort> List => _dockingPortDict.Keys;
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private Sprite overlaySprite;
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private float dockingState;
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@@ -168,7 +166,7 @@ namespace Barotrauma.Items.Components
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IsActive = true;
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list.Add(this);
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_dockingPortDict.TryAdd(this, 0);
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}
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public override void FlipX(bool relativeToSub)
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@@ -200,7 +198,7 @@ namespace Barotrauma.Items.Components
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{
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float closestDist = float.MaxValue;
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DockingPort closestPort = null;
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foreach (DockingPort port in list)
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foreach (DockingPort port in List)
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{
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if (port == this || port.item.Submarine == item.Submarine || port.IsHorizontal != IsHorizontal) { continue; }
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float xDist = Math.Abs(port.item.WorldPosition.X - item.WorldPosition.X);
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@@ -532,8 +530,8 @@ namespace Barotrauma.Items.Components
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wire.TryConnect(recipient, addNode: false);
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//Flag connections to be updated
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Powered.ChangedConnections.Add(powerConnection);
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Powered.ChangedConnections.Add(recipient);
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Powered.MarkConnectionChanged(powerConnection);
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Powered.MarkConnectionChanged(recipient);
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}
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private void CreateDoorBody()
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@@ -1007,7 +1005,7 @@ namespace Barotrauma.Items.Components
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Connection powerConnection = Item.Connections.Find(c => c.IsPower);
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if (powerConnection != null)
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{
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Powered.ChangedConnections.Add(powerConnection);
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Powered.MarkConnectionChanged(powerConnection);
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}
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if (doorBody != null)
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@@ -1151,7 +1149,7 @@ namespace Barotrauma.Items.Components
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protected override void RemoveComponentSpecific()
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{
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base.RemoveComponentSpecific();
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list.Remove(this);
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_dockingPortDict.TryRemove(this, out _);
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hulls[0]?.Remove(); hulls[0] = null;
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hulls[1]?.Remove(); hulls[1] = null;
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gap?.Remove(); gap = null;
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@@ -2,6 +2,7 @@
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using FarseerPhysics.Dynamics;
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@@ -14,9 +15,9 @@ namespace Barotrauma.Items.Components
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{
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partial class Door : Pickable, IDrawableComponent, IServerSerializable
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{
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private static readonly HashSet<Door> doorList = new HashSet<Door>();
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private static readonly ConcurrentDictionary<Door, byte> _doorDict = new ConcurrentDictionary<Door, byte>();
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public static IReadOnlyCollection<Door> DoorList { get { return doorList; } }
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public static ICollection<Door> DoorList => _doorDict.Keys;
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private Gap linkedGap;
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private bool isOpen;
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@@ -277,7 +278,7 @@ namespace Barotrauma.Items.Components
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}
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IsActive = true;
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doorList.Add(this);
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_doorDict.TryAdd(this, 0);
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}
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public override void OnItemLoaded()
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@@ -669,7 +670,7 @@ namespace Barotrauma.Items.Components
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convexHull2?.Remove();
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#endif
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doorList.Remove(this);
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_doorDict.TryRemove(this, out _);
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}
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private bool CheckSubmarinesInDoorWay()
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@@ -3,6 +3,7 @@ using Barotrauma.Networking;
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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@@ -10,11 +11,8 @@ namespace Barotrauma.Items.Components
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{
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partial class ElectricalDischarger : Powered, IServerSerializable
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{
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private static readonly List<ElectricalDischarger> list = new List<ElectricalDischarger>();
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public static IEnumerable<ElectricalDischarger> List
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{
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get { return list; }
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}
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private static readonly ConcurrentDictionary<ElectricalDischarger, byte> _dischargerDict = new ConcurrentDictionary<ElectricalDischarger, byte>();
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public static IEnumerable<ElectricalDischarger> List => _dischargerDict.Keys;
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const int MaxNodes = 100;
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const float MaxNodeDistance = 150.0f;
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@@ -115,7 +113,7 @@ namespace Barotrauma.Items.Components
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public ElectricalDischarger(Item item, ContentXElement element) :
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base(item, element)
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{
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list.Add(this);
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_dischargerDict.TryAdd(this, 0);
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foreach (var subElement in element.Elements())
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{
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@@ -604,7 +602,7 @@ namespace Barotrauma.Items.Components
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protected override void RemoveComponentSpecific()
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{
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base.RemoveComponentSpecific();
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list.Remove(this);
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_dischargerDict.TryRemove(this, out _);
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}
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public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
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@@ -9,6 +9,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Threading;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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@@ -616,12 +617,13 @@ namespace Barotrauma.Items.Components
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return CanBeAttached(user, out _);
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}
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private static List<Item> tempOverlappingItems = new List<Item>();
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private static readonly ThreadLocal<List<Item>> tempOverlappingItems = new ThreadLocal<List<Item>>(() => new List<Item>());
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private bool CanBeAttached(Character user, out IEnumerable<Item> overlappingItems)
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{
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tempOverlappingItems.Clear();
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overlappingItems = tempOverlappingItems;
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var overlapping = tempOverlappingItems.Value;
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overlapping.Clear();
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overlappingItems = overlapping;
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if (!attachable || !Reattachable) { return false; }
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//can be attached anywhere in sub editor
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@@ -664,9 +666,9 @@ namespace Barotrauma.Items.Components
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}
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if (attachPos.X + size.X < worldRect.X || attachPos.X - size.X > worldRect.Right) { continue; }
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if (attachPos.Y - size.Y > worldRect.Y || attachPos.Y + size.Y < worldRect.Y - worldRect.Height) { continue; }
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tempOverlappingItems.Add(otherItem);
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overlapping.Add(otherItem);
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}
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if (tempOverlappingItems.Any()) { return false; }
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if (overlapping.Any()) { return false; }
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}
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//can be attached anywhere inside hulls
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@@ -4,6 +4,7 @@ using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using Barotrauma.Extensions;
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using Barotrauma.MapCreatures.Behavior;
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@@ -315,7 +316,7 @@ namespace Barotrauma.Items.Components
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partial void UseProjSpecific(float deltaTime, Vector2 raystart);
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private static readonly List<Body> hitBodies = new List<Body>();
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private static readonly ThreadLocal<List<Body>> hitBodies = new ThreadLocal<List<Body>>(() => new List<Body>());
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private readonly HashSet<Character> hitCharacters = new HashSet<Character>();
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private readonly List<FireSource> fireSourcesInRange = new List<FireSource>();
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private void Repair(Vector2 rayStart, Vector2 rayEnd, float deltaTime, Character user, float degreeOfSuccess, List<Body> ignoredBodies)
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@@ -373,13 +374,13 @@ namespace Barotrauma.Items.Components
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},
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allowInsideFixture: true);
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hitBodies.Clear();
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hitBodies.AddRange(bodies.Distinct());
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hitBodies.Value.Clear();
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hitBodies.Value.AddRange(bodies.Distinct());
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lastPickedFraction = Submarine.LastPickedFraction;
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Type lastHitType = null;
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hitCharacters.Clear();
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foreach (Body body in hitBodies)
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foreach (Body body in hitBodies.Value)
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{
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Type bodyType = body.UserData?.GetType();
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if (!RepairThroughWalls && bodyType != null && bodyType != lastHitType)
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@@ -897,48 +898,49 @@ namespace Barotrauma.Items.Components
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}
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}
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private static List<ISerializableEntity> currentTargets = new List<ISerializableEntity>();
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private static readonly ThreadLocal<List<ISerializableEntity>> currentTargets = new ThreadLocal<List<ISerializableEntity>>(() => new List<ISerializableEntity>());
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private void ApplyStatusEffectsOnTarget(Character user, float deltaTime, ActionType actionType, Item targetItem = null, Character character = null, Limb limb = null, Structure structure = null)
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{
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if (statusEffectLists == null) { return; }
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if (!statusEffectLists.TryGetValue(actionType, out List<StatusEffect> statusEffects)) { return; }
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var targets = currentTargets.Value;
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foreach (StatusEffect effect in statusEffects)
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{
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currentTargets.Clear();
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targets.Clear();
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effect.SetUser(user);
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if (effect.HasTargetType(StatusEffect.TargetType.UseTarget))
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{
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if (targetItem != null)
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{
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currentTargets.AddRange(targetItem.AllPropertyObjects);
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targets.AddRange(targetItem.AllPropertyObjects);
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}
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if (structure != null)
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{
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currentTargets.Add(structure);
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targets.Add(structure);
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}
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if (character != null)
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{
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currentTargets.Add(character);
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targets.Add(character);
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}
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effect.Apply(actionType, deltaTime, item, currentTargets);
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effect.Apply(actionType, deltaTime, item, targets);
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}
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else if (effect.HasTargetType(StatusEffect.TargetType.Character))
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{
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currentTargets.Add(user);
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effect.Apply(actionType, deltaTime, item, currentTargets);
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targets.Add(user);
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effect.Apply(actionType, deltaTime, item, targets);
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}
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else if (effect.HasTargetType(StatusEffect.TargetType.Limb))
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{
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currentTargets.Add(limb);
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effect.Apply(actionType, deltaTime, item, currentTargets);
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targets.Add(limb);
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effect.Apply(actionType, deltaTime, item, targets);
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}
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#if CLIENT
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if (user == null) { return; }
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// Hard-coded progress bars for welding doors stuck.
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// A general purpose system could be better, but it would most likely require changes in the way we define the status effects in xml.
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foreach (ISerializableEntity target in currentTargets)
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foreach (ISerializableEntity target in targets)
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{
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if (target is not Door door) { continue; }
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if (!door.CanBeWelded || !door.Item.IsInteractable(user)) { continue; }
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@@ -949,7 +949,8 @@ namespace Barotrauma.Items.Components
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//if any of the effects reduce the item's condition, set the user for OnBroken effects as well
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if (reducesCondition && user != null && type != ActionType.OnBroken)
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{
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foreach (ItemComponent ic in item.Components)
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// Use ToArray() snapshot for thread-safe iteration
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foreach (ItemComponent ic in item.Components.ToArray())
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{
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if (ic.statusEffectLists == null || !ic.statusEffectLists.TryGetValue(ActionType.OnBroken, out List<StatusEffect> brokenEffects)) { continue; }
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foreach (var brokenEffect in brokenEffects)
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@@ -884,7 +884,8 @@ namespace Barotrauma.Items.Components
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RelatedItem containableItem = FindContainableItem(containedItem);
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if (containableItem != null && containableItem.SetActive)
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{
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foreach (var ic in containedItem.Components)
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// Use ToArray() snapshot for thread-safe iteration
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foreach (var ic in containedItem.Components.ToArray())
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{
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ic.IsActive = active;
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}
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@@ -1,17 +1,19 @@
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using System.Collections.Generic;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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partial class Ladder : ItemComponent
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{
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public static List<Ladder> List { get; } = new List<Ladder>();
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private static readonly ConcurrentDictionary<Ladder, byte> _ladderDict = new ConcurrentDictionary<Ladder, byte>();
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public static IEnumerable<Ladder> List => _ladderDict.Keys;
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public Ladder(Item item, ContentXElement element)
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: base(item, element)
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{
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InitProjSpecific(element);
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List.Add(this);
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_ladderDict.TryAdd(this, 0);
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}
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partial void InitProjSpecific(ContentXElement element);
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@@ -28,7 +30,7 @@ namespace Barotrauma.Items.Components
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{
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base.RemoveComponentSpecific();
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RemoveProjSpecific();
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List.Remove(this);
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_ladderDict.TryRemove(this, out _);
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}
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partial void RemoveProjSpecific();
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@@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Xml.Linq;
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using System.Linq;
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namespace Barotrauma.Items.Components
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{
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@@ -497,12 +498,14 @@ namespace Barotrauma.Items.Components
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item.SendSignal(new Signal(MathHelper.ToDegrees(targetRotation).ToString("G", CultureInfo.InvariantCulture), sender: user), positionOut);
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for (int i = item.LastSentSignalRecipients.Count - 1; i >= 0; i--)
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// Use ToList() snapshot for thread-safe iteration
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var signalRecipients = item.LastSentSignalRecipients.ToList();
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for (int i = signalRecipients.Count - 1; i >= 0; i--)
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{
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if (item.LastSentSignalRecipients[i].Item.Condition <= 0.0f || item.LastSentSignalRecipients[i].IsPower) { continue; }
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if (item.LastSentSignalRecipients[i].Item.Prefab.FocusOnSelected)
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if (signalRecipients[i].Item.Condition <= 0.0f || signalRecipients[i].IsPower) { continue; }
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if (signalRecipients[i].Item.Prefab.FocusOnSelected)
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{
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return item.LastSentSignalRecipients[i].Item;
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return signalRecipients[i].Item;
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}
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}
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@@ -1,14 +1,17 @@
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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namespace Barotrauma.Items.Components
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{
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partial class Sonar : Powered, IServerSerializable, IClientSerializable
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{
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public static List<Sonar> SonarList = new List<Sonar>();
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private static readonly ConcurrentDictionary<Sonar, byte> _sonarDict = new ConcurrentDictionary<Sonar, byte>();
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public static IEnumerable<Sonar> SonarList => _sonarDict.Keys;
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public enum Mode
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{
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@@ -169,7 +172,7 @@ namespace Barotrauma.Items.Components
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IsActive = true;
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InitProjSpecific(element);
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CurrentMode = Mode.Passive;
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SonarList.Add(this);
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_sonarDict.TryAdd(this, 0);
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}
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partial void InitProjSpecific(ContentXElement element);
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@@ -291,13 +294,15 @@ namespace Barotrauma.Items.Components
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return currentPingIndex != -1 && (character == null || characterUsable);
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}
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private static readonly Dictionary<string, List<Character>> targetGroups = new Dictionary<string, List<Character>>();
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private static readonly ThreadLocal<Dictionary<string, List<Character>>> targetGroups =
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new ThreadLocal<Dictionary<string, List<Character>>>(() => new Dictionary<string, List<Character>>());
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public override bool CrewAIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)
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{
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if (currentMode == Mode.Passive || !aiPingCheckPending) { return false; }
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foreach (List<Character> targetGroup in targetGroups.Values)
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var groups = targetGroups.Value;
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foreach (List<Character> targetGroup in groups.Values)
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{
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targetGroup.Clear();
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}
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@@ -310,14 +315,14 @@ namespace Barotrauma.Items.Components
|
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#warning This is not the best key for a dictionary.
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string directionName = GetDirectionName(c.WorldPosition - item.WorldPosition).Value;
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if (!targetGroups.ContainsKey(directionName))
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if (!groups.ContainsKey(directionName))
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{
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targetGroups.Add(directionName, new List<Character>());
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groups.Add(directionName, new List<Character>());
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}
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targetGroups[directionName].Add(c);
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groups[directionName].Add(c);
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}
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foreach (KeyValuePair<string, List<Character>> targetGroup in targetGroups)
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foreach (KeyValuePair<string, List<Character>> targetGroup in groups)
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{
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if (!targetGroup.Value.Any()) { continue; }
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string dialogTag = "DialogSonarTarget";
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@@ -401,7 +406,7 @@ namespace Barotrauma.Items.Components
|
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|
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MineralClusters = null;
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#endif
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SonarList.Remove(this);
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_sonarDict.TryRemove(this, out _);
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}
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@@ -1,6 +1,7 @@
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using Barotrauma.Extensions;
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using Microsoft.Xna.Framework;
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using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
@@ -13,10 +14,12 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private readonly HashSet<Connection> signalConnections = new HashSet<Connection>();
|
||||
|
||||
private readonly Dictionary<Connection, bool> connectionDirty = new Dictionary<Connection, bool>();
|
||||
private readonly ConcurrentDictionary<Connection, bool> connectionDirty = new ConcurrentDictionary<Connection, bool>();
|
||||
|
||||
//a list of connections a given connection is connected to, either directly or via other power transfer components
|
||||
private readonly Dictionary<Connection, HashSet<Connection>> connectedRecipients = new Dictionary<Connection, HashSet<Connection>>();
|
||||
//Uses ConcurrentDictionary<Connection, byte> as a thread-safe HashSet replacement
|
||||
private readonly ConcurrentDictionary<Connection, ConcurrentDictionary<Connection, byte>> connectedRecipients =
|
||||
new ConcurrentDictionary<Connection, ConcurrentDictionary<Connection, byte>>();
|
||||
|
||||
private float overloadCooldownTimer;
|
||||
private const float OverloadCooldown = 5.0f;
|
||||
@@ -132,7 +135,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
partial void InitProjectSpecific(XElement element);
|
||||
|
||||
private static readonly HashSet<PowerTransfer> recipientsToRefresh = new HashSet<PowerTransfer>();
|
||||
private static readonly System.Collections.Concurrent.ConcurrentDictionary<PowerTransfer, byte> _recipientsToRefresh = new System.Collections.Concurrent.ConcurrentDictionary<PowerTransfer, byte>();
|
||||
public override void UpdateBroken(float deltaTime, Camera cam)
|
||||
{
|
||||
base.UpdateBroken(deltaTime, cam);
|
||||
@@ -144,20 +147,21 @@ namespace Barotrauma.Items.Components
|
||||
powerLoad = 0.0f;
|
||||
currPowerConsumption = 0.0f;
|
||||
SetAllConnectionsDirty();
|
||||
recipientsToRefresh.Clear();
|
||||
foreach (HashSet<Connection> recipientList in connectedRecipients.Values)
|
||||
_recipientsToRefresh.Clear();
|
||||
// Take snapshot for thread-safe iteration (no locks needed with ConcurrentDictionary)
|
||||
foreach (var recipientDict in connectedRecipients.Values)
|
||||
{
|
||||
foreach (Connection c in recipientList)
|
||||
foreach (Connection c in recipientDict.Keys)
|
||||
{
|
||||
if (c.Item == item) { continue; }
|
||||
var recipientPowerTransfer = c.Item.GetComponent<PowerTransfer>();
|
||||
if (recipientPowerTransfer != null)
|
||||
{
|
||||
recipientsToRefresh.Add(recipientPowerTransfer);
|
||||
_recipientsToRefresh.TryAdd(recipientPowerTransfer, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach (PowerTransfer recipientPowerTransfer in recipientsToRefresh)
|
||||
foreach (PowerTransfer recipientPowerTransfer in _recipientsToRefresh.Keys)
|
||||
{
|
||||
recipientPowerTransfer.SetAllConnectionsDirty();
|
||||
recipientPowerTransfer.RefreshConnections();
|
||||
@@ -304,58 +308,56 @@ namespace Barotrauma.Items.Components
|
||||
protected void RefreshConnections()
|
||||
{
|
||||
var connections = item.Connections;
|
||||
foreach (Connection c in connections)
|
||||
if (connections == null) { return; }
|
||||
|
||||
// Take a snapshot of connections for thread-safe iteration
|
||||
var connectionSnapshot = connections.ToList();
|
||||
foreach (Connection c in connectionSnapshot)
|
||||
{
|
||||
if (!connectionDirty.ContainsKey(c))
|
||||
if (!connectionDirty.TryGetValue(c, out bool isDirty))
|
||||
{
|
||||
connectionDirty[c] = true;
|
||||
isDirty = true;
|
||||
}
|
||||
else if (!connectionDirty[c])
|
||||
|
||||
if (!isDirty)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
//find all connections that are connected to this one (directly or via another PowerTransfer)
|
||||
HashSet<Connection> tempConnected;
|
||||
if (!connectedRecipients.ContainsKey(c))
|
||||
var tempConnected = connectedRecipients.GetOrAdd(c, _ => new ConcurrentDictionary<Connection, byte>());
|
||||
|
||||
// Get previous recipients and clear
|
||||
var previousRecipients = tempConnected.Keys.ToList();
|
||||
tempConnected.Clear();
|
||||
|
||||
//mark all previous recipients as dirty
|
||||
foreach (Connection recipient in previousRecipients)
|
||||
{
|
||||
tempConnected = new HashSet<Connection>();
|
||||
connectedRecipients.Add(c, tempConnected);
|
||||
}
|
||||
else
|
||||
{
|
||||
tempConnected = connectedRecipients[c];
|
||||
tempConnected.Clear();
|
||||
//mark all previous recipients as dirty
|
||||
foreach (Connection recipient in tempConnected)
|
||||
{
|
||||
var pt = recipient.Item.GetComponent<PowerTransfer>();
|
||||
if (pt != null) { pt.connectionDirty[recipient] = true; }
|
||||
}
|
||||
var pt = recipient.Item.GetComponent<PowerTransfer>();
|
||||
if (pt != null) { pt.connectionDirty[recipient] = true; }
|
||||
}
|
||||
|
||||
tempConnected.Add(c);
|
||||
tempConnected.TryAdd(c, 0);
|
||||
if (item.Condition > 0.0f)
|
||||
{
|
||||
GetConnected(c, tempConnected);
|
||||
//go through all the PowerTransfers that we're connected to and set their connections to match the ones we just calculated
|
||||
//(no need to go through the recursive GetConnected method again)
|
||||
foreach (Connection recipient in tempConnected)
|
||||
// Take snapshot for thread-safe iteration (no locks needed)
|
||||
var tempConnectedSnapshot = tempConnected.Keys.ToList();
|
||||
foreach (Connection recipient in tempConnectedSnapshot)
|
||||
{
|
||||
if (recipient == c) { continue; }
|
||||
var recipientPowerTransfer = recipient.Item.GetComponent<PowerTransfer>();
|
||||
if (recipientPowerTransfer == null) { continue; }
|
||||
if (!recipientPowerTransfer.connectedRecipients.ContainsKey(recipient))
|
||||
|
||||
var recipientSet = recipientPowerTransfer.connectedRecipients.GetOrAdd(recipient, _ => new ConcurrentDictionary<Connection, byte>());
|
||||
recipientSet.Clear();
|
||||
foreach (var connection in tempConnectedSnapshot)
|
||||
{
|
||||
recipientPowerTransfer.connectedRecipients.Add(recipient, new HashSet<Connection>());
|
||||
}
|
||||
else
|
||||
{
|
||||
recipientPowerTransfer.connectedRecipients[recipient].Clear();
|
||||
}
|
||||
foreach (var connection in tempConnected)
|
||||
{
|
||||
recipientPowerTransfer.connectedRecipients[recipient].Add(connection);
|
||||
recipientSet.TryAdd(connection, 0);
|
||||
}
|
||||
recipientPowerTransfer.connectionDirty[recipient] = false;
|
||||
}
|
||||
@@ -364,19 +366,20 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
//Finds all the connections that can receive a signal sent into the given connection and stores them in the hashset.
|
||||
private void GetConnected(Connection c, HashSet<Connection> connected)
|
||||
//Finds all the connections that can receive a signal sent into the given connection and stores them in the concurrent dictionary.
|
||||
private void GetConnected(Connection c, ConcurrentDictionary<Connection, byte> connected)
|
||||
{
|
||||
var recipients = c.Recipients;
|
||||
// Take snapshot for thread-safe iteration
|
||||
var recipients = c.Recipients.ToList();
|
||||
|
||||
foreach (Connection recipient in recipients)
|
||||
{
|
||||
if (recipient == null || connected.Contains(recipient)) { continue; }
|
||||
if (recipient == null || connected.ContainsKey(recipient)) { continue; }
|
||||
|
||||
Item it = recipient.Item;
|
||||
if (it == null || it.Condition <= 0.0f) { continue; }
|
||||
|
||||
connected.Add(recipient);
|
||||
connected.TryAdd(recipient, 0);
|
||||
|
||||
var powerTransfer = it.GetComponent<PowerTransfer>();
|
||||
if (powerTransfer != null && powerTransfer.CanTransfer && powerTransfer.IsActive)
|
||||
@@ -394,10 +397,14 @@ namespace Barotrauma.Items.Components
|
||||
connectionDirty[c] = true;
|
||||
if (c.IsPower)
|
||||
{
|
||||
ChangedConnections.Add(c);
|
||||
MarkConnectionChanged(c);
|
||||
if (connectedRecipients.TryGetValue(c, out var recipients))
|
||||
{
|
||||
recipients.Where(c => c.IsPower).ForEach(c => ChangedConnections.Add(c));
|
||||
// No lock needed - ConcurrentDictionary.Keys is thread-safe
|
||||
foreach (var conn in recipients.Keys.Where(conn => conn.IsPower))
|
||||
{
|
||||
MarkConnectionChanged(conn);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -410,10 +417,14 @@ namespace Barotrauma.Items.Components
|
||||
connectionDirty[connection] = true;
|
||||
if (connection.IsPower)
|
||||
{
|
||||
ChangedConnections.Add(connection);
|
||||
MarkConnectionChanged(connection);
|
||||
if (connectedRecipients.TryGetValue(connection, out var recipients))
|
||||
{
|
||||
recipients.Where(c => c.IsPower).ForEach(c => ChangedConnections.Add(c));
|
||||
// No lock needed - ConcurrentDictionary.Keys is thread-safe
|
||||
foreach (var conn in recipients.Keys.Where(conn => conn.IsPower))
|
||||
{
|
||||
MarkConnectionChanged(conn);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -452,16 +463,19 @@ namespace Barotrauma.Items.Components
|
||||
public override void ReceiveSignal(Signal signal, Connection connection)
|
||||
{
|
||||
if (item.Condition <= 0.0f || connection.IsPower) { return; }
|
||||
if (!connectedRecipients.ContainsKey(connection)) { return; }
|
||||
if (!connectedRecipients.TryGetValue(connection, out var recipients)) { return; }
|
||||
if (!signalConnections.Contains(connection)) { return; }
|
||||
|
||||
foreach (Connection recipient in connectedRecipients[connection])
|
||||
// No lock needed - ConcurrentDictionary.Keys is thread-safe
|
||||
// Use ToList() snapshot for thread-safe iteration
|
||||
foreach (Connection recipient in recipients.Keys.ToList())
|
||||
{
|
||||
if (recipient.Item == item || recipient.Item == signal.source) { continue; }
|
||||
|
||||
signal.source?.LastSentSignalRecipients.Add(recipient);
|
||||
|
||||
foreach (ItemComponent ic in recipient.Item.Components)
|
||||
// Use ToArray() snapshot for thread-safe iteration
|
||||
foreach (ItemComponent ic in recipient.Item.Components.ToArray())
|
||||
{
|
||||
//other junction boxes don't need to receive the signal in the pass-through signal connections
|
||||
//because we relay it straight to the connected items without going through the whole chain of junction boxes
|
||||
@@ -471,7 +485,8 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (recipient.Effects != null && signal.value != "0" && !string.IsNullOrEmpty(signal.value))
|
||||
{
|
||||
foreach (StatusEffect effect in recipient.Effects)
|
||||
// Use ToArray() snapshot for thread-safe iteration
|
||||
foreach (StatusEffect effect in recipient.Effects.ToArray())
|
||||
{
|
||||
recipient.Item.ApplyStatusEffect(effect, ActionType.OnUse, 1.0f);
|
||||
}
|
||||
@@ -484,7 +499,7 @@ namespace Barotrauma.Items.Components
|
||||
base.RemoveComponentSpecific();
|
||||
connectedRecipients?.Clear();
|
||||
connectionDirty?.Clear();
|
||||
recipientsToRefresh.Clear();
|
||||
_recipientsToRefresh.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Threading;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@@ -62,17 +64,77 @@ namespace Barotrauma.Items.Components
|
||||
protected const float UpdateInterval = (float)Timing.Step;
|
||||
|
||||
/// <summary>
|
||||
/// List of all powered ItemComponents
|
||||
/// List of all powered ItemComponents (thread-safe)
|
||||
/// </summary>
|
||||
private static readonly List<Powered> poweredList = new List<Powered>();
|
||||
private static readonly ConcurrentDictionary<Powered, byte> _poweredDict = new ConcurrentDictionary<Powered, byte>();
|
||||
|
||||
/// <summary>
|
||||
/// Cached list for iteration - updated when collection changes
|
||||
/// </summary>
|
||||
private static volatile List<Powered> _cachedPoweredList;
|
||||
private static int _poweredListVersion;
|
||||
|
||||
public static IEnumerable<Powered> PoweredList
|
||||
{
|
||||
get { return poweredList; }
|
||||
get
|
||||
{
|
||||
var cached = _cachedPoweredList;
|
||||
if (cached != null) return cached;
|
||||
return GetCachedPoweredList();
|
||||
}
|
||||
}
|
||||
|
||||
private static List<Powered> GetCachedPoweredList()
|
||||
{
|
||||
var newList = _poweredDict.Keys.ToList();
|
||||
_cachedPoweredList = newList;
|
||||
return newList;
|
||||
}
|
||||
|
||||
private static void InvalidatePoweredListCache()
|
||||
{
|
||||
_cachedPoweredList = null;
|
||||
Interlocked.Increment(ref _poweredListVersion);
|
||||
}
|
||||
|
||||
public static readonly HashSet<Connection> ChangedConnections = new HashSet<Connection>();
|
||||
/// <summary>
|
||||
/// Thread-safe set of changed connections
|
||||
/// </summary>
|
||||
private static readonly ConcurrentDictionary<Connection, byte> _changedConnections = new ConcurrentDictionary<Connection, byte>();
|
||||
|
||||
/// <summary>
|
||||
/// Gets all changed connections (snapshot)
|
||||
/// </summary>
|
||||
public static ICollection<Connection> ChangedConnections => _changedConnections.Keys;
|
||||
|
||||
/// <summary>
|
||||
/// Add a connection to the changed set
|
||||
/// </summary>
|
||||
public static void MarkConnectionChanged(Connection c)
|
||||
{
|
||||
_changedConnections.TryAdd(c, 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear all changed connections
|
||||
/// </summary>
|
||||
public static void ClearChangedConnections()
|
||||
{
|
||||
_changedConnections.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove a connection from the changed set
|
||||
/// </summary>
|
||||
public static void UnmarkConnectionChanged(Connection c)
|
||||
{
|
||||
_changedConnections.TryRemove(c, out _);
|
||||
}
|
||||
|
||||
public readonly static Dictionary<int, GridInfo> Grids = new Dictionary<int, GridInfo>();
|
||||
/// <summary>
|
||||
/// Thread-safe grid dictionary
|
||||
/// </summary>
|
||||
public readonly static ConcurrentDictionary<int, GridInfo> Grids = new ConcurrentDictionary<int, GridInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// The amount of power currently consumed by the item. Negative values mean that the item is providing power to connected items
|
||||
@@ -209,7 +271,8 @@ namespace Barotrauma.Items.Components
|
||||
public Powered(Item item, ContentXElement element)
|
||||
: base(item, element)
|
||||
{
|
||||
poweredList.Add(this);
|
||||
_poweredDict.TryAdd(this, 0);
|
||||
InvalidatePoweredListCache();
|
||||
InitProjectSpecific(element);
|
||||
}
|
||||
|
||||
@@ -322,17 +385,20 @@ namespace Barotrauma.Items.Components
|
||||
//don't use cache if there are no existing grids
|
||||
if (Grids.Count > 0 && useCache)
|
||||
{
|
||||
// Take a snapshot of changed connections for iteration
|
||||
var changedSnapshot = ChangedConnections.ToList();
|
||||
|
||||
//delete all grids that were affected
|
||||
foreach (Connection c in ChangedConnections)
|
||||
foreach (Connection c in changedSnapshot)
|
||||
{
|
||||
if (c.Grid != null)
|
||||
{
|
||||
Grids.Remove(c.Grid.ID);
|
||||
Grids.TryRemove(c.Grid.ID, out _);
|
||||
c.Grid = null;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Connection c in ChangedConnections)
|
||||
foreach (Connection c in changedSnapshot)
|
||||
{
|
||||
//Make sure the connection grid hasn't been resolved by another connection update
|
||||
//Ensure the connection has other connections
|
||||
@@ -346,7 +412,7 @@ namespace Barotrauma.Items.Components
|
||||
else
|
||||
{
|
||||
//Clear all grid IDs from connections
|
||||
foreach (Powered powered in poweredList)
|
||||
foreach (Powered powered in PoweredList)
|
||||
{
|
||||
//Only check devices with connectors
|
||||
if (powered.powerIn != null)
|
||||
@@ -361,7 +427,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
Grids.Clear();
|
||||
|
||||
foreach (Powered powered in poweredList)
|
||||
foreach (Powered powered in PoweredList)
|
||||
{
|
||||
if (powered.Item.Condition <= 0f) { continue; }
|
||||
|
||||
@@ -392,7 +458,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
|
||||
//Clear changed connections after each update
|
||||
ChangedConnections.Clear();
|
||||
ClearChangedConnections();
|
||||
}
|
||||
|
||||
private static GridInfo PropagateGrid(Connection conn)
|
||||
@@ -422,8 +488,8 @@ namespace Barotrauma.Items.Components
|
||||
c.Grid = grid;
|
||||
grid.AddConnection(c);
|
||||
|
||||
//Add on recipients
|
||||
foreach (Connection otherC in c.Recipients)
|
||||
//Add on recipients - use ToList() snapshot for thread-safe iteration
|
||||
foreach (Connection otherC in c.Recipients.ToList())
|
||||
{
|
||||
//Only add valid connections
|
||||
if (otherC.Grid != grid && (otherC.Grid == null || !Grids.ContainsKey(otherC.Grid.ID)) && ValidPowerConnection(c, otherC))
|
||||
@@ -494,7 +560,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
|
||||
//Determine if devices are adding a load or providing power, also resolve solo nodes
|
||||
foreach (Powered powered in poweredList)
|
||||
foreach (Powered powered in PoweredList)
|
||||
{
|
||||
//Make voltage decay to ensure the device powers down.
|
||||
//This only effects devices with no power input (whose voltage is set by other means, e.g. status effects from a contained battery)
|
||||
@@ -730,7 +796,8 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (item.Connections != null && powerIn != null)
|
||||
{
|
||||
foreach (Connection recipient in powerIn.Recipients)
|
||||
// Use ToList() snapshot for thread-safe iteration
|
||||
foreach (Connection recipient in powerIn.Recipients.ToList())
|
||||
{
|
||||
if (!recipient.IsPower || !recipient.IsOutput) { continue; }
|
||||
if (recipient.Item?.GetComponent<PowerContainer>() is PowerContainer battery)
|
||||
@@ -750,13 +817,14 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (c.IsPower && c.Grid != null)
|
||||
{
|
||||
ChangedConnections.Add(c);
|
||||
MarkConnectionChanged(c);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
base.RemoveComponentSpecific();
|
||||
poweredList.Remove(this);
|
||||
_poweredDict.TryRemove(this, out _);
|
||||
InvalidatePoweredListCache();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -780,9 +848,9 @@ namespace Barotrauma.Items.Components
|
||||
Connections.Remove(c);
|
||||
|
||||
//Remove the grid if it has no devices
|
||||
if (Connections.Count == 0 && Powered.Grids.ContainsKey(ID))
|
||||
if (Connections.Count == 0)
|
||||
{
|
||||
Powered.Grids.Remove(ID);
|
||||
Powered.Grids.TryRemove(ID, out _);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -456,7 +456,8 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
item.SendSignal(conditionSignal, "condition_out");
|
||||
|
||||
foreach (var component in item.Components)
|
||||
// Use ToArray() snapshot for thread-safe iteration
|
||||
foreach (var component in item.Components.ToArray())
|
||||
{
|
||||
if (component is IDeteriorateUnderStress deteriorateUnderStress)
|
||||
{
|
||||
@@ -713,7 +714,8 @@ namespace Barotrauma.Items.Components
|
||||
#endif
|
||||
|
||||
if (LastActiveTime > Timing.TotalTime) { return true; }
|
||||
foreach (ItemComponent ic in item.Components)
|
||||
// Use ToArray() snapshot for thread-safe iteration
|
||||
foreach (ItemComponent ic in item.Components.ToArray())
|
||||
{
|
||||
if (ic is Fabricator || ic is Deconstructor)
|
||||
{
|
||||
@@ -761,7 +763,8 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private float GetDeteriorationDelayMultiplier()
|
||||
{
|
||||
foreach (ItemComponent ic in item.Components)
|
||||
// Use ToArray() snapshot for thread-safe iteration
|
||||
foreach (ItemComponent ic in item.Components.ToArray())
|
||||
{
|
||||
if (ic is Engine engine)
|
||||
{
|
||||
|
||||
@@ -222,13 +222,14 @@ namespace Barotrauma.Items.Components
|
||||
public void SetRecipientsDirty()
|
||||
{
|
||||
recipientsDirty = true;
|
||||
if (IsPower) { Powered.ChangedConnections.Add(this); }
|
||||
if (IsPower) { Powered.MarkConnectionChanged(this); }
|
||||
}
|
||||
|
||||
private void RefreshRecipients()
|
||||
{
|
||||
recipients.Clear();
|
||||
foreach (var wire in wires)
|
||||
// Use ToArray() snapshot for thread-safe iteration
|
||||
foreach (var wire in wires.ToArray())
|
||||
{
|
||||
Connection recipient = wire.OtherConnection(this);
|
||||
if (recipient != null) { recipients.Add(recipient); }
|
||||
@@ -267,8 +268,8 @@ namespace Barotrauma.Items.Components
|
||||
//Check if both connections belong to a larger grid
|
||||
if (prevOtherConnection.recipients.Count > 1 && recipients.Count > 1)
|
||||
{
|
||||
Powered.ChangedConnections.Add(prevOtherConnection);
|
||||
Powered.ChangedConnections.Add(this);
|
||||
Powered.MarkConnectionChanged(prevOtherConnection);
|
||||
Powered.MarkConnectionChanged(this);
|
||||
}
|
||||
else if (recipients.Count > 1)
|
||||
{
|
||||
@@ -284,7 +285,7 @@ namespace Barotrauma.Items.Components
|
||||
else if (Grid.Connections.Count == 2)
|
||||
{
|
||||
//Delete the grid as these were the only 2 devices
|
||||
Powered.Grids.Remove(Grid.ID);
|
||||
Powered.Grids.TryRemove(Grid.ID, out _);
|
||||
Grid = null;
|
||||
prevOtherConnection.Grid = null;
|
||||
}
|
||||
@@ -325,8 +326,8 @@ namespace Barotrauma.Items.Components
|
||||
else
|
||||
{
|
||||
//Flag change so that proper grids can be formed
|
||||
Powered.ChangedConnections.Add(this);
|
||||
Powered.ChangedConnections.Add(otherConnection);
|
||||
Powered.MarkConnectionChanged(this);
|
||||
Powered.MarkConnectionChanged(otherConnection);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -339,7 +340,8 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
LastSentSignal = signal;
|
||||
enumeratingWires = true;
|
||||
foreach (var wire in wires)
|
||||
// Use ToArray() snapshot for thread-safe iteration
|
||||
foreach (var wire in wires.ToArray())
|
||||
{
|
||||
Connection recipient = wire.OtherConnection(this);
|
||||
if (recipient == null) { continue; }
|
||||
@@ -354,14 +356,14 @@ namespace Barotrauma.Items.Components
|
||||
GameMain.LuaCs.Hook.Call("signalReceived." + recipient.item.Prefab.Identifier, signal, recipient);
|
||||
}
|
||||
|
||||
foreach (CircuitBoxConnection connection in CircuitBoxConnections)
|
||||
foreach (CircuitBoxConnection connection in CircuitBoxConnections.ToArray())
|
||||
{
|
||||
connection.ReceiveSignal(signal);
|
||||
GameMain.LuaCs.Hook.Call("signalReceived", signal, connection.Connection);
|
||||
GameMain.LuaCs.Hook.Call("signalReceived." + connection.Connection.Item.Prefab.Identifier, signal, connection);
|
||||
}
|
||||
enumeratingWires = false;
|
||||
foreach (var removedWire in removedWires)
|
||||
foreach (var removedWire in removedWires.ToArray())
|
||||
{
|
||||
wires.Remove(removedWire);
|
||||
}
|
||||
@@ -372,14 +374,16 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
conn.LastReceivedSignal = signal;
|
||||
|
||||
foreach (ItemComponent ic in conn.item.Components)
|
||||
// Use ToArray() snapshot for thread-safe iteration
|
||||
foreach (ItemComponent ic in conn.item.Components.ToArray())
|
||||
{
|
||||
ic.ReceiveSignal(signal, conn);
|
||||
}
|
||||
|
||||
if (conn.Effects == null || signal.value == "0") { return; }
|
||||
|
||||
foreach (StatusEffect effect in conn.Effects)
|
||||
// Use ToArray() snapshot for thread-safe iteration
|
||||
foreach (StatusEffect effect in conn.Effects.ToArray())
|
||||
{
|
||||
conn.Item.ApplyStatusEffect(effect, ActionType.OnUse, (float)Timing.Step);
|
||||
}
|
||||
@@ -389,13 +393,15 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (IsPower && Grid != null)
|
||||
{
|
||||
Powered.ChangedConnections.Add(this);
|
||||
foreach (Connection c in recipients)
|
||||
Powered.MarkConnectionChanged(this);
|
||||
// Use ToArray() snapshot for thread-safe iteration
|
||||
foreach (Connection c in recipients.ToArray())
|
||||
{
|
||||
Powered.ChangedConnections.Add(c);
|
||||
Powered.MarkConnectionChanged(c);
|
||||
}
|
||||
}
|
||||
foreach (var wire in wires)
|
||||
// Use ToArray() snapshot for thread-safe iteration
|
||||
foreach (var wire in wires.ToArray())
|
||||
{
|
||||
wire.RemoveConnection(this);
|
||||
recipientsDirty = true;
|
||||
@@ -403,7 +409,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (enumeratingWires)
|
||||
{
|
||||
foreach (var wire in wires)
|
||||
foreach (var wire in wires.ToArray())
|
||||
{
|
||||
removedWires.Add(wire);
|
||||
}
|
||||
@@ -446,7 +452,8 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
XElement newElement = new XElement(IsOutput ? "output" : "input", new XAttribute("name", Name));
|
||||
|
||||
foreach (var wire in wires.OrderBy(w => w.Item.ID))
|
||||
// Use ToArray() snapshot before OrderBy for thread-safe iteration
|
||||
foreach (var wire in wires.ToArray().OrderBy(w => w.Item.ID))
|
||||
{
|
||||
newElement.Add(new XElement("link",
|
||||
new XAttribute("w", wire.Item.ID.ToString()),
|
||||
|
||||
@@ -148,14 +148,16 @@ namespace Barotrauma.Items.Components
|
||||
Vector2 wireNodeOffset = item.Submarine == null ? Vector2.Zero : item.Submarine.HiddenSubPosition + amount;
|
||||
foreach (Connection c in Connections)
|
||||
{
|
||||
foreach (Wire wire in c.Wires)
|
||||
// Use ToArray() snapshot for thread-safe iteration
|
||||
foreach (Wire wire in c.Wires.ToArray())
|
||||
{
|
||||
if (wire == null) { continue; }
|
||||
TryMoveWire(wire);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var wire in DisconnectedWires)
|
||||
// Use ToList() snapshot for thread-safe iteration
|
||||
foreach (var wire in DisconnectedWires.ToList())
|
||||
{
|
||||
TryMoveWire(wire);
|
||||
}
|
||||
@@ -387,7 +389,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
foreach (var connection in Connections)
|
||||
{
|
||||
Powered.ChangedConnections.Remove(connection);
|
||||
Powered.UnmarkConnectionChanged(connection);
|
||||
connection.Recipients.Clear();
|
||||
}
|
||||
Connections.Clear();
|
||||
@@ -412,15 +414,19 @@ namespace Barotrauma.Items.Components
|
||||
msg.WriteByte((byte)Connections.Count);
|
||||
foreach (Connection connection in Connections)
|
||||
{
|
||||
msg.WriteVariableUInt32((uint)connection.Wires.Count);
|
||||
foreach (Wire wire in connection.Wires)
|
||||
// Use ToArray() snapshot for thread-safe iteration
|
||||
var wiresSnapshot = connection.Wires.ToArray();
|
||||
msg.WriteVariableUInt32((uint)wiresSnapshot.Length);
|
||||
foreach (Wire wire in wiresSnapshot)
|
||||
{
|
||||
msg.WriteUInt16(wire?.Item == null ? (ushort)0 : wire.Item.ID);
|
||||
}
|
||||
}
|
||||
|
||||
msg.WriteUInt16((ushort)DisconnectedWires.Count);
|
||||
foreach (Wire disconnectedWire in DisconnectedWires)
|
||||
// Use ToList() snapshot for thread-safe iteration
|
||||
var disconnectedSnapshot = DisconnectedWires.ToList();
|
||||
msg.WriteUInt16((ushort)disconnectedSnapshot.Count);
|
||||
foreach (Wire disconnectedWire in disconnectedSnapshot)
|
||||
{
|
||||
msg.WriteUInt16(disconnectedWire.Item.ID);
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
|
||||
@@ -31,7 +32,8 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private float thirdInverseMax = 0, loadEqnConstant = 0;
|
||||
|
||||
private static readonly Dictionary<string, string> connectionPairs = new Dictionary<string, string>
|
||||
// Thread-safe immutable dictionary for connection pairs (read-only after initialization)
|
||||
private static readonly ImmutableDictionary<string, string> connectionPairs = new Dictionary<string, string>
|
||||
{
|
||||
{ "power_in", "power_out"},
|
||||
{ "signal_in", "signal_out" },
|
||||
@@ -40,7 +42,7 @@ namespace Barotrauma.Items.Components
|
||||
{ "signal_in3", "signal_out3" },
|
||||
{ "signal_in4", "signal_out4" },
|
||||
{ "signal_in5", "signal_out5" }
|
||||
};
|
||||
}.ToImmutableDictionary();
|
||||
|
||||
protected override PowerPriority Priority { get { return PowerPriority.Relay; } }
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Barotrauma.Networking;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
@@ -10,7 +11,8 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
partial class WifiComponent : ItemComponent, IServerSerializable, IClientSerializable
|
||||
{
|
||||
private static readonly List<WifiComponent> list = new List<WifiComponent>();
|
||||
private static readonly ConcurrentDictionary<WifiComponent, byte> _wifiDict = new ConcurrentDictionary<WifiComponent, byte>();
|
||||
private static IEnumerable<WifiComponent> AllWifiComponents => _wifiDict.Keys;
|
||||
|
||||
const int ChannelMemorySize = 10;
|
||||
|
||||
@@ -111,7 +113,7 @@ namespace Barotrauma.Items.Components
|
||||
public WifiComponent(Item item, ContentXElement element)
|
||||
: base (item, element)
|
||||
{
|
||||
list.Add(this);
|
||||
_wifiDict.TryAdd(this, 0);
|
||||
IsActive = true;
|
||||
}
|
||||
|
||||
@@ -156,7 +158,7 @@ namespace Barotrauma.Items.Components
|
||||
/// </summary>
|
||||
public IEnumerable<WifiComponent> GetReceiversInRange()
|
||||
{
|
||||
return list.Where(w => w != this && w.CanReceive(this));
|
||||
return AllWifiComponents.Where(w => w != this && w.CanReceive(this));
|
||||
}
|
||||
|
||||
public bool CanReceive(WifiComponent sender)
|
||||
@@ -185,7 +187,7 @@ namespace Barotrauma.Items.Components
|
||||
/// </summary>
|
||||
public IEnumerable<WifiComponent> GetTransmittersInRange()
|
||||
{
|
||||
return list.Where(w => w != this && w.CanTransmit(this));
|
||||
return AllWifiComponents.Where(w => w != this && w.CanTransmit(this));
|
||||
}
|
||||
|
||||
public bool CanTransmit(WifiComponent sender)
|
||||
@@ -275,7 +277,8 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (signal.source != null)
|
||||
{
|
||||
foreach (Connection receiver in wifiComp.item.LastSentSignalRecipients)
|
||||
// Use ToList() snapshot for thread-safe iteration
|
||||
foreach (Connection receiver in wifiComp.item.LastSentSignalRecipients.ToList())
|
||||
{
|
||||
if (!signal.source.LastSentSignalRecipients.Contains(receiver))
|
||||
{
|
||||
@@ -366,7 +369,7 @@ namespace Barotrauma.Items.Components
|
||||
protected override void RemoveComponentSpecific()
|
||||
{
|
||||
base.RemoveComponentSpecific();
|
||||
list.Remove(this);
|
||||
_wifiDict.TryRemove(this, out _);
|
||||
}
|
||||
|
||||
public override XElement Save(XElement parentElement)
|
||||
|
||||
@@ -250,7 +250,8 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (connections[0] != null && connections[1] != null)
|
||||
{
|
||||
foreach (ItemComponent ic in item.Components)
|
||||
// Use ToArray() snapshot for thread-safe iteration
|
||||
foreach (ItemComponent ic in item.Components.ToArray())
|
||||
{
|
||||
if (ic == this) { continue; }
|
||||
|
||||
|
||||
@@ -381,7 +381,8 @@ namespace Barotrauma
|
||||
|
||||
if (Owner is not Item it) { return; }
|
||||
|
||||
foreach (var c in it.Components)
|
||||
// Use ToArray() snapshot for thread-safe iteration
|
||||
foreach (var c in it.Components.ToArray())
|
||||
{
|
||||
c.OnInventoryChanged();
|
||||
}
|
||||
|
||||
@@ -2441,10 +2441,11 @@ namespace Barotrauma
|
||||
{
|
||||
if (c.IsPower)
|
||||
{
|
||||
Powered.ChangedConnections.Add(c);
|
||||
foreach (Connection conn in c.Recipients)
|
||||
Powered.MarkConnectionChanged(c);
|
||||
// Use ToList() snapshot for thread-safe iteration
|
||||
foreach (Connection conn in c.Recipients.ToList())
|
||||
{
|
||||
Powered.ChangedConnections.Add(conn);
|
||||
Powered.MarkConnectionChanged(conn);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2980,7 +2981,8 @@ namespace Barotrauma
|
||||
foreach (Connection c in connectionPanel.Connections)
|
||||
{
|
||||
if (connectionFilter != null && !connectionFilter(c)) { continue; }
|
||||
foreach (Connection recipient in c.Recipients)
|
||||
// Use ToList() snapshot for thread-safe iteration
|
||||
foreach (Connection recipient in c.Recipients.ToList())
|
||||
{
|
||||
var component = recipient.Item.GetComponent<T>();
|
||||
if (component != null)
|
||||
@@ -3013,7 +3015,8 @@ namespace Barotrauma
|
||||
foreach (Connection c in connectionPanel.Connections)
|
||||
{
|
||||
if (connectionFilter != null && !connectionFilter(c)) { continue; }
|
||||
foreach (Connection recipient in c.Recipients)
|
||||
// Use ToList() snapshot for thread-safe iteration
|
||||
foreach (Connection recipient in c.Recipients.ToList())
|
||||
{
|
||||
var component = recipient.Item.GetComponent<T>();
|
||||
if (component != null && !connectedComponents.Contains(component))
|
||||
@@ -3067,12 +3070,13 @@ namespace Barotrauma
|
||||
alreadySearched.Add(c);
|
||||
static IEnumerable<Connection> GetRecipients(Connection c)
|
||||
{
|
||||
foreach (Connection recipient in c.Recipients)
|
||||
// Use ToList() snapshot for thread-safe iteration
|
||||
foreach (Connection recipient in c.Recipients.ToList())
|
||||
{
|
||||
yield return recipient;
|
||||
}
|
||||
//check circuit box inputs/outputs this connection is connected to
|
||||
foreach (var circuitBoxConnection in c.CircuitBoxConnections)
|
||||
foreach (var circuitBoxConnection in c.CircuitBoxConnections.ToArray())
|
||||
{
|
||||
yield return circuitBoxConnection.Connection;
|
||||
}
|
||||
@@ -3212,7 +3216,8 @@ namespace Barotrauma
|
||||
if (signal.stepsTaken > 5 && signal.source != null)
|
||||
{
|
||||
int duplicateRecipients = 0;
|
||||
foreach (var recipient in signal.source.LastSentSignalRecipients)
|
||||
// Use ToList() snapshot for thread-safe iteration
|
||||
foreach (var recipient in signal.source.LastSentSignalRecipients.ToList())
|
||||
{
|
||||
if (recipient == connection)
|
||||
{
|
||||
|
||||
@@ -712,11 +712,11 @@ namespace Barotrauma
|
||||
|
||||
try
|
||||
{
|
||||
foreach (Item item in itemList)
|
||||
Parallel.ForEach(itemList, parallelOptions, item =>
|
||||
{
|
||||
lastUpdatedItem = item;
|
||||
item.Update(scaledDeltaTime, cam);
|
||||
}
|
||||
});
|
||||
}
|
||||
catch (InvalidOperationException e)
|
||||
{
|
||||
|
||||
@@ -2157,7 +2157,7 @@ namespace Barotrauma
|
||||
GameMain.World = null;
|
||||
|
||||
Powered.Grids.Clear();
|
||||
Powered.ChangedConnections.Clear();
|
||||
Powered.ClearChangedConnections();
|
||||
|
||||
GC.Collect();
|
||||
|
||||
@@ -2197,7 +2197,7 @@ namespace Barotrauma
|
||||
|
||||
ConnectedDockingPorts?.Clear();
|
||||
|
||||
Powered.ChangedConnections.Clear();
|
||||
Powered.ClearChangedConnections();
|
||||
Powered.Grids.Clear();
|
||||
|
||||
loaded.Remove(this);
|
||||
|
||||
@@ -1,26 +1,56 @@
|
||||
using Barotrauma.Items.Components;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
class DelayedListElement
|
||||
{
|
||||
public readonly long Id;
|
||||
public readonly DelayedEffect Parent;
|
||||
public readonly Entity Entity;
|
||||
public Vector2? WorldPosition;
|
||||
|
||||
private Vector2? _worldPosition;
|
||||
private readonly object _worldPositionLock = new object();
|
||||
public Vector2? WorldPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (_worldPositionLock)
|
||||
{
|
||||
return _worldPosition;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
lock (_worldPositionLock)
|
||||
{
|
||||
_worldPosition = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Should the delayed effect attempt to determine the position of the effect based on the targets, or just use the position that was passed to the constructor.
|
||||
/// </summary>
|
||||
public bool GetPositionBasedOnTargets;
|
||||
public readonly Vector2? StartPosition;
|
||||
public readonly List<ISerializableEntity> Targets;
|
||||
public float Delay;
|
||||
|
||||
private volatile float _delay;
|
||||
public float Delay
|
||||
{
|
||||
get => _delay;
|
||||
set => _delay = value;
|
||||
}
|
||||
|
||||
public DelayedListElement(DelayedEffect parentEffect, Entity parentEntity, IEnumerable<ISerializableEntity> targets, float delay, Vector2? worldPosition, Vector2? startPosition)
|
||||
{
|
||||
Id = Interlocked.Increment(ref DelayedEffect._delayElementIdCounter);
|
||||
Parent = parentEffect;
|
||||
Entity = parentEntity;
|
||||
Targets = new List<ISerializableEntity>(targets);
|
||||
@@ -29,9 +59,19 @@ namespace Barotrauma
|
||||
StartPosition = startPosition;
|
||||
}
|
||||
}
|
||||
|
||||
class DelayedEffect : StatusEffect
|
||||
{
|
||||
public static readonly List<DelayedListElement> DelayList = new List<DelayedListElement>();
|
||||
// Thread-safe counter for generating unique IDs for DelayedListElement
|
||||
internal static long _delayElementIdCounter;
|
||||
|
||||
// Thread-safe dictionary for delayed effects
|
||||
public static readonly ConcurrentDictionary<long, DelayedListElement> DelayListDict = new ConcurrentDictionary<long, DelayedListElement>();
|
||||
|
||||
/// <summary>
|
||||
/// Provides a thread-safe enumerable view of the delay list for iteration.
|
||||
/// </summary>
|
||||
public static IEnumerable<DelayedListElement> DelayList => DelayListDict.Values;
|
||||
|
||||
private enum DelayTypes
|
||||
{
|
||||
@@ -62,9 +102,10 @@ namespace Barotrauma
|
||||
if (this.type != type || !HasRequiredItems(entity)) { return; }
|
||||
if (!Stackable)
|
||||
{
|
||||
foreach (var existingEffect in DelayList)
|
||||
// Thread-safe iteration over ConcurrentDictionary
|
||||
foreach (var kvp in DelayListDict)
|
||||
{
|
||||
if (existingEffect.Parent == this && existingEffect.Targets.FirstOrDefault() == target)
|
||||
if (kvp.Value.Parent == this && kvp.Value.Targets.FirstOrDefault() == target)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -72,18 +113,19 @@ namespace Barotrauma
|
||||
}
|
||||
if (!IsValidTarget(target)) { return; }
|
||||
|
||||
currentTargets.Clear();
|
||||
currentTargets.Add(target);
|
||||
if (!HasRequiredConditions(currentTargets)) { return; }
|
||||
var targets = CurrentTargets;
|
||||
targets.Clear();
|
||||
targets.Add(target);
|
||||
if (!HasRequiredConditions(targets)) { return; }
|
||||
|
||||
switch (delayType)
|
||||
{
|
||||
case DelayTypes.Timer:
|
||||
var newDelayListElement = new DelayedListElement(this, entity, currentTargets, delay, worldPosition ?? GetPosition(entity, currentTargets, worldPosition), startPosition: null)
|
||||
var newDelayListElement = new DelayedListElement(this, entity, targets, delay, worldPosition ?? GetPosition(entity, targets, worldPosition), startPosition: null)
|
||||
{
|
||||
GetPositionBasedOnTargets = worldPosition == null
|
||||
};
|
||||
DelayList.Add(newDelayListElement);
|
||||
DelayListDict.TryAdd(newDelayListElement.Id, newDelayListElement);
|
||||
break;
|
||||
case DelayTypes.ReachCursor:
|
||||
Projectile projectile = (entity as Item)?.GetComponent<Projectile>();
|
||||
@@ -105,7 +147,8 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
|
||||
DelayList.Add(new DelayedListElement(this, entity, currentTargets, Vector2.Distance(entity.WorldPosition, projectile.User.CursorWorldPosition), worldPosition, entity.WorldPosition));
|
||||
var reachCursorElement = new DelayedListElement(this, entity, targets, Vector2.Distance(entity.WorldPosition, projectile.User.CursorWorldPosition), worldPosition, entity.WorldPosition);
|
||||
DelayListDict.TryAdd(reachCursorElement.Id, reachCursorElement);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -119,25 +162,28 @@ namespace Barotrauma
|
||||
if (delayType == DelayTypes.ReachCursor && Character.Controlled == null) { return; }
|
||||
if (!Stackable)
|
||||
{
|
||||
foreach (var existingEffect in DelayList)
|
||||
// Thread-safe iteration over ConcurrentDictionary
|
||||
foreach (var kvp in DelayListDict)
|
||||
{
|
||||
if (existingEffect.Parent == this && existingEffect.Targets.SequenceEqual(targets)) { return; }
|
||||
if (kvp.Value.Parent == this && kvp.Value.Targets.SequenceEqual(targets)) { return; }
|
||||
}
|
||||
}
|
||||
|
||||
currentTargets.Clear();
|
||||
var localTargets = CurrentTargets;
|
||||
localTargets.Clear();
|
||||
foreach (ISerializableEntity target in targets)
|
||||
{
|
||||
if (!IsValidTarget(target)) { continue; }
|
||||
currentTargets.Add(target);
|
||||
localTargets.Add(target);
|
||||
}
|
||||
|
||||
if (!HasRequiredConditions(currentTargets)) { return; }
|
||||
if (!HasRequiredConditions(localTargets)) { return; }
|
||||
|
||||
switch (delayType)
|
||||
{
|
||||
case DelayTypes.Timer:
|
||||
DelayList.Add(new DelayedListElement(this, entity, currentTargets, delay, worldPosition, null));
|
||||
var timerElement = new DelayedListElement(this, entity, localTargets, delay, worldPosition, null);
|
||||
DelayListDict.TryAdd(timerElement.Id, timerElement);
|
||||
break;
|
||||
case DelayTypes.ReachCursor:
|
||||
Projectile projectile = (entity as Item)?.GetComponent<Projectile>();
|
||||
@@ -161,19 +207,21 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
|
||||
DelayList.Add(new DelayedListElement(this, entity, currentTargets, Vector2.Distance(entity.WorldPosition, user.CursorWorldPosition), worldPosition, entity.WorldPosition));
|
||||
var reachCursorElement = new DelayedListElement(this, entity, localTargets, Vector2.Distance(entity.WorldPosition, user.CursorWorldPosition), worldPosition, entity.WorldPosition);
|
||||
DelayListDict.TryAdd(reachCursorElement.Id, reachCursorElement);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void Update(float deltaTime)
|
||||
{
|
||||
for (int i = DelayList.Count - 1; i >= 0; i--)
|
||||
// Thread-safe iteration over ConcurrentDictionary
|
||||
foreach (var kvp in DelayListDict)
|
||||
{
|
||||
DelayedListElement element = DelayList[i];
|
||||
DelayedListElement element = kvp.Value;
|
||||
if (element.Parent.CheckConditionalAlways && !element.Parent.HasRequiredConditions(element.Targets))
|
||||
{
|
||||
DelayList.Remove(element);
|
||||
DelayListDict.TryRemove(element.Id, out _);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -187,7 +235,7 @@ namespace Barotrauma
|
||||
//keep refreshing the position until the effect runs (so e.g. a delayed effect runs at the last known position of a monster before it despawned)
|
||||
if (element.GetPositionBasedOnTargets && element.Entity is { Removed: false })
|
||||
{
|
||||
element.WorldPosition = element.Parent.GetPosition(element.Entity, element.Parent.currentTargets);
|
||||
element.WorldPosition = element.Parent.GetPosition(element.Entity, element.Parent.CurrentTargets);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
@@ -198,8 +246,8 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
element.Parent.Apply(deltaTime, element.Entity, element.Targets, element.WorldPosition);
|
||||
DelayList.Remove(element);
|
||||
DelayListDict.TryRemove(element.Id, out _);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,15 +7,18 @@ using FarseerPhysics.Dynamics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Steamworks;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
class DurationListElement
|
||||
{
|
||||
public readonly long Id;
|
||||
public readonly StatusEffect Parent;
|
||||
public readonly Entity Entity;
|
||||
public float Duration
|
||||
@@ -24,12 +27,24 @@ namespace Barotrauma
|
||||
private set;
|
||||
}
|
||||
public readonly List<ISerializableEntity> Targets;
|
||||
public Character User { get; private set; }
|
||||
|
||||
private volatile Character _user;
|
||||
public Character User
|
||||
{
|
||||
get => _user;
|
||||
private set => _user = value;
|
||||
}
|
||||
|
||||
public float Timer;
|
||||
private volatile float _timer;
|
||||
public float Timer
|
||||
{
|
||||
get => _timer;
|
||||
set => _timer = value;
|
||||
}
|
||||
|
||||
public DurationListElement(StatusEffect parentEffect, Entity parentEntity, IEnumerable<ISerializableEntity> targets, float duration, Character user)
|
||||
{
|
||||
Id = Interlocked.Increment(ref StatusEffect._durationElementIdCounter);
|
||||
Parent = parentEffect;
|
||||
Entity = parentEntity;
|
||||
Targets = new List<ISerializableEntity>(targets);
|
||||
@@ -39,8 +54,9 @@ namespace Barotrauma
|
||||
|
||||
public void Reset(float duration, Character newUser)
|
||||
{
|
||||
Timer = Duration = duration;
|
||||
User = newUser;
|
||||
Duration = duration;
|
||||
Volatile.Write(ref _timer, duration);
|
||||
_user = newUser;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -601,14 +617,23 @@ namespace Barotrauma
|
||||
private readonly float lifeTime;
|
||||
private float lifeTimer;
|
||||
|
||||
private Dictionary<Entity, float> intervalTimers;
|
||||
private ConcurrentDictionary<Entity, float> intervalTimers;
|
||||
|
||||
/// <summary>
|
||||
/// Makes the effect only execute once. After it has executed, it'll never execute again (during the same round).
|
||||
/// </summary>
|
||||
private readonly bool oneShot;
|
||||
|
||||
public static readonly List<DurationListElement> DurationList = new List<DurationListElement>();
|
||||
// Thread-safe counter for generating unique IDs for DurationListElement
|
||||
internal static long _durationElementIdCounter;
|
||||
|
||||
// Thread-safe dictionary for duration effects
|
||||
public static readonly ConcurrentDictionary<long, DurationListElement> DurationListDict = new ConcurrentDictionary<long, DurationListElement>();
|
||||
|
||||
/// <summary>
|
||||
/// Provides a thread-safe enumerable view of the duration list for iteration.
|
||||
/// </summary>
|
||||
public static IEnumerable<DurationListElement> DurationList => DurationListDict.Values;
|
||||
|
||||
/// <summary>
|
||||
/// Only applicable for StatusEffects with a duration or delay. Should the conditional checks only be done when the effect triggers,
|
||||
@@ -1624,22 +1649,52 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly List<Entity> intervalsToRemove = new List<Entity>();
|
||||
// Thread-local list to avoid contention when cleaning up removed entities
|
||||
[ThreadStatic]
|
||||
private static List<Entity> _threadLocalIntervalsToRemove;
|
||||
|
||||
private static List<Entity> IntervalsToRemove
|
||||
{
|
||||
get
|
||||
{
|
||||
_threadLocalIntervalsToRemove ??= new List<Entity>();
|
||||
return _threadLocalIntervalsToRemove;
|
||||
}
|
||||
}
|
||||
|
||||
public bool ShouldWaitForInterval(Entity entity, float deltaTime)
|
||||
{
|
||||
if (Interval > 0.0f && entity != null && intervalTimers != null)
|
||||
if (Interval > 0.0f && entity != null)
|
||||
{
|
||||
if (intervalTimers.ContainsKey(entity))
|
||||
// Thread-safe lazy initialization
|
||||
if (intervalTimers == null)
|
||||
{
|
||||
intervalTimers[entity] -= deltaTime;
|
||||
if (intervalTimers[entity] > 0.0f) { return true; }
|
||||
Interlocked.CompareExchange(ref intervalTimers, new ConcurrentDictionary<Entity, float>(), null);
|
||||
}
|
||||
intervalsToRemove.Clear();
|
||||
intervalsToRemove.AddRange(intervalTimers.Keys.Where(e => e.Removed));
|
||||
foreach (var toRemove in intervalsToRemove)
|
||||
|
||||
if (intervalTimers.TryGetValue(entity, out float currentTimer))
|
||||
{
|
||||
intervalTimers.Remove(toRemove);
|
||||
float newTimer = currentTimer - deltaTime;
|
||||
if (newTimer > 0.0f)
|
||||
{
|
||||
intervalTimers.AddOrUpdate(entity, newTimer, (_, __) => newTimer);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Clean up removed entities using thread-local list
|
||||
var toRemove = IntervalsToRemove;
|
||||
toRemove.Clear();
|
||||
foreach (var key in intervalTimers.Keys)
|
||||
{
|
||||
if (key.Removed)
|
||||
{
|
||||
toRemove.Add(key);
|
||||
}
|
||||
}
|
||||
foreach (var key in toRemove)
|
||||
{
|
||||
intervalTimers.TryRemove(key, out _);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
@@ -1655,7 +1710,7 @@ namespace Barotrauma
|
||||
if (Duration > 0.0f && !Stackable)
|
||||
{
|
||||
//ignore if not stackable and there's already an identical statuseffect
|
||||
DurationListElement existingEffect = DurationList.Find(d => d.Parent == this && d.Targets.FirstOrDefault() == target);
|
||||
DurationListElement existingEffect = FindExistingDurationEffect(target);
|
||||
if (existingEffect != null)
|
||||
{
|
||||
if (ResetDurationWhenReapplied)
|
||||
@@ -1666,30 +1721,74 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
currentTargets.Clear();
|
||||
currentTargets.Add(target);
|
||||
if (!HasRequiredConditions(currentTargets)) { return; }
|
||||
Apply(deltaTime, entity, currentTargets, worldPosition);
|
||||
var targets = CurrentTargets;
|
||||
targets.Clear();
|
||||
targets.Add(target);
|
||||
if (!HasRequiredConditions(targets)) { return; }
|
||||
Apply(deltaTime, entity, targets, worldPosition);
|
||||
}
|
||||
|
||||
protected readonly List<ISerializableEntity> currentTargets = new List<ISerializableEntity>();
|
||||
// Thread-local list to avoid contention when collecting targets
|
||||
[ThreadStatic]
|
||||
private static List<ISerializableEntity> _threadLocalCurrentTargets;
|
||||
|
||||
protected List<ISerializableEntity> CurrentTargets
|
||||
{
|
||||
get
|
||||
{
|
||||
_threadLocalCurrentTargets ??= new List<ISerializableEntity>();
|
||||
return _threadLocalCurrentTargets;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Thread-safe method to find an existing duration effect for a single target.
|
||||
/// </summary>
|
||||
private DurationListElement FindExistingDurationEffect(ISerializableEntity target)
|
||||
{
|
||||
foreach (var element in DurationListDict.Values)
|
||||
{
|
||||
if (element.Parent == this && element.Targets.FirstOrDefault() == target)
|
||||
{
|
||||
return element;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Thread-safe method to find an existing duration effect for multiple targets.
|
||||
/// </summary>
|
||||
private DurationListElement FindExistingDurationEffect(IReadOnlyList<ISerializableEntity> targets)
|
||||
{
|
||||
foreach (var element in DurationListDict.Values)
|
||||
{
|
||||
if (element.Parent == this && element.Targets.SequenceEqual(targets))
|
||||
{
|
||||
return element;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public virtual void Apply(ActionType type, float deltaTime, Entity entity, IReadOnlyList<ISerializableEntity> targets, Vector2? worldPosition = null)
|
||||
{
|
||||
if (Disabled) { return; }
|
||||
if (this.type != type) { return; }
|
||||
if (ShouldWaitForInterval(entity, deltaTime)) { return; }
|
||||
|
||||
currentTargets.Clear();
|
||||
var localTargets = CurrentTargets;
|
||||
localTargets.Clear();
|
||||
foreach (ISerializableEntity target in targets)
|
||||
{
|
||||
if (!IsValidTarget(target)) { continue; }
|
||||
currentTargets.Add(target);
|
||||
localTargets.Add(target);
|
||||
}
|
||||
|
||||
if (TargetIdentifiers != null && currentTargets.Count == 0) { return; }
|
||||
if (TargetIdentifiers != null && localTargets.Count == 0) { return; }
|
||||
|
||||
bool hasRequiredItems = HasRequiredItems(entity);
|
||||
if (!hasRequiredItems || !HasRequiredConditions(currentTargets))
|
||||
if (!hasRequiredItems || !HasRequiredConditions(localTargets))
|
||||
{
|
||||
#if CLIENT
|
||||
if (!hasRequiredItems && playSoundOnRequiredItemFailure)
|
||||
@@ -1703,15 +1802,15 @@ namespace Barotrauma
|
||||
if (Duration > 0.0f && !Stackable)
|
||||
{
|
||||
//ignore if not stackable and there's already an identical statuseffect
|
||||
DurationListElement existingEffect = DurationList.Find(d => d.Parent == this && d.Targets.SequenceEqual(currentTargets));
|
||||
DurationListElement existingEffect = FindExistingDurationEffect(localTargets);
|
||||
if (existingEffect != null)
|
||||
{
|
||||
existingEffect?.Reset(Math.Max(existingEffect.Timer, Duration), user);
|
||||
existingEffect.Reset(Math.Max(existingEffect.Timer, Duration), user);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Apply(deltaTime, entity, currentTargets, worldPosition);
|
||||
Apply(deltaTime, entity, localTargets, worldPosition);
|
||||
}
|
||||
|
||||
private Hull GetHull(Entity entity)
|
||||
@@ -1924,7 +2023,8 @@ namespace Barotrauma
|
||||
|
||||
if (Duration > 0.0f)
|
||||
{
|
||||
DurationList.Add(new DurationListElement(this, entity, targets, Duration, user));
|
||||
var element = new DurationListElement(this, entity, targets, Duration, user);
|
||||
DurationListDict.TryAdd(element.Id, element);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2452,7 +2552,7 @@ namespace Barotrauma
|
||||
}
|
||||
if (Interval > 0.0f && entity != null)
|
||||
{
|
||||
intervalTimers ??= new Dictionary<Entity, float>();
|
||||
intervalTimers ??= new ConcurrentDictionary<Entity, float>();
|
||||
intervalTimers[entity] = Interval;
|
||||
}
|
||||
}
|
||||
@@ -2849,13 +2949,15 @@ namespace Barotrauma
|
||||
UpdateAllProjSpecific(deltaTime);
|
||||
|
||||
DelayedEffect.Update(deltaTime);
|
||||
for (int i = DurationList.Count - 1; i >= 0; i--)
|
||||
|
||||
// Thread-safe iteration over ConcurrentDictionary
|
||||
foreach (var kvp in DurationListDict)
|
||||
{
|
||||
DurationListElement element = DurationList[i];
|
||||
DurationListElement element = kvp.Value;
|
||||
|
||||
if (element.Parent.CheckConditionalAlways && !element.Parent.HasRequiredConditions(element.Targets))
|
||||
{
|
||||
DurationList.RemoveAt(i);
|
||||
DurationListDict.TryRemove(element.Id, out _);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -2864,7 +2966,7 @@ namespace Barotrauma
|
||||
(t is Limb limb && (limb.character == null || limb.character.Removed)));
|
||||
if (element.Targets.Count == 0)
|
||||
{
|
||||
DurationList.RemoveAt(i);
|
||||
DurationListDict.TryRemove(element.Id, out _);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -2959,7 +3061,7 @@ namespace Barotrauma
|
||||
element.Timer -= deltaTime;
|
||||
|
||||
if (element.Timer > 0.0f) { continue; }
|
||||
DurationList.Remove(element);
|
||||
DurationListDict.TryRemove(element.Id, out _);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3059,8 +3161,8 @@ namespace Barotrauma
|
||||
public static void StopAll()
|
||||
{
|
||||
CoroutineManager.StopCoroutines("statuseffect");
|
||||
DelayedEffect.DelayList.Clear();
|
||||
DurationList.Clear();
|
||||
DelayedEffect.DelayListDict.Clear();
|
||||
DurationListDict.Clear();
|
||||
}
|
||||
|
||||
public void AddTag(Identifier tag)
|
||||
|
||||
Reference in New Issue
Block a user