Changed character update IDs from uint to ushort
This commit is contained in:
@@ -105,7 +105,7 @@ namespace Barotrauma
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private CharacterInventory inventory;
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private CharacterInventory inventory;
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public UInt32 LastNetworkUpdateID = 0;
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public UInt16 LastNetworkUpdateID = 0;
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//public int LargeUpdateTimer;
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//public int LargeUpdateTimer;
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@@ -2083,16 +2083,9 @@ namespace Barotrauma
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{
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{
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case ClientNetObject.CHARACTER_INPUT:
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case ClientNetObject.CHARACTER_INPUT:
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UInt32 networkUpdateID = msg.ReadUInt32();
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UInt16 networkUpdateID = msg.ReadUInt16();
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byte inputCount = msg.ReadByte();
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byte inputCount = msg.ReadByte();
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#if DEBUG
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if (((long)networkUpdateID - (long)LastNetworkUpdateID)>10000)
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{
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DebugConsole.ThrowError("((long)networkUpdateID - (long)LastNetworkUpdateID) > 10000");
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}
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#endif
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for (int i = 0; i < inputCount; i++)
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for (int i = 0; i < inputCount; i++)
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{
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{
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InputNetFlags newInput = (InputNetFlags)msg.ReadRangedInteger(0, (int)InputNetFlags.MaxVal);
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InputNetFlags newInput = (InputNetFlags)msg.ReadRangedInteger(0, (int)InputNetFlags.MaxVal);
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@@ -2116,7 +2109,10 @@ namespace Barotrauma
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newMousePos.X = msg.ReadSingle();
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newMousePos.X = msg.ReadSingle();
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newMousePos.Y = msg.ReadSingle();
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newMousePos.Y = msg.ReadSingle();
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}*/
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}*/
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if ((i < ((long)networkUpdateID - (long)LastNetworkUpdateID)) && (i < 60))
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if (NetIdUtils.IdMoreRecent((ushort)(networkUpdateID - i), LastNetworkUpdateID) && (i < 60))
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{
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{
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NetInputMem newMem = new NetInputMem();
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NetInputMem newMem = new NetInputMem();
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newMem.states = newInput;
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newMem.states = newInput;
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@@ -2128,7 +2124,7 @@ namespace Barotrauma
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}
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}
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}
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}
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if (networkUpdateID > LastNetworkUpdateID)
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if (NetIdUtils.IdMoreRecent(networkUpdateID, LastNetworkUpdateID))
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{
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{
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LastNetworkUpdateID = networkUpdateID;
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LastNetworkUpdateID = networkUpdateID;
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}
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}
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@@ -2175,11 +2171,11 @@ namespace Barotrauma
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tempBuffer.Write(true);
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tempBuffer.Write(true);
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if (LastNetworkUpdateID < memInput.Count + 1)
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if (LastNetworkUpdateID < memInput.Count + 1)
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{
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{
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tempBuffer.Write((UInt32)0);
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tempBuffer.Write((UInt16)0);
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}
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}
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else
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else
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{
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{
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tempBuffer.Write((UInt32)(LastNetworkUpdateID - memInput.Count - 1));
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tempBuffer.Write((UInt16)(LastNetworkUpdateID - memInput.Count - 1));
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}
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}
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}
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}
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else
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else
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@@ -2251,10 +2247,10 @@ namespace Barotrauma
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case ServerNetObject.ENTITY_POSITION:
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case ServerNetObject.ENTITY_POSITION:
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bool facingRight = AnimController.Dir > 0.0f;
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bool facingRight = AnimController.Dir > 0.0f;
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UInt32 networkUpdateID = 0;
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UInt16 networkUpdateID = 0;
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if (msg.ReadBoolean())
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if (msg.ReadBoolean())
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{
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{
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networkUpdateID = msg.ReadUInt32();
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networkUpdateID = msg.ReadUInt16();
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}
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}
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else
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else
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{
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{
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@@ -2317,7 +2313,7 @@ namespace Barotrauma
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int index = 0;
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int index = 0;
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if (GameMain.NetworkMember.Character == this && AllowInput)
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if (GameMain.NetworkMember.Character == this && AllowInput)
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{
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{
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while (index < memPos.Count && posInfo.ID > memPos[index].ID)
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while (index < memPos.Count && NetIdUtils.IdMoreRecent(posInfo.ID, memPos[index].ID))
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index++;
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index++;
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}
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}
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else
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else
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@@ -17,19 +17,19 @@ namespace Barotrauma
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public readonly Direction Direction;
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public readonly Direction Direction;
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public readonly float Timestamp;
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public readonly float Timestamp;
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public readonly UInt32 ID;
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public readonly UInt16 ID;
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public PosInfo(Vector2 pos, Direction dir, float time)
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public PosInfo(Vector2 pos, Direction dir, float time)
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: this(pos, dir, 0, time)
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: this(pos, dir, 0, time)
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{
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{
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}
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}
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public PosInfo(Vector2 pos, Direction dir, UInt32 ID)
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public PosInfo(Vector2 pos, Direction dir, UInt16 ID)
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: this(pos, dir, ID, 0.0f)
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: this(pos, dir, ID, 0.0f)
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{
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{
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}
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}
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public PosInfo(Vector2 pos, Direction dir, UInt32 ID, float time)
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public PosInfo(Vector2 pos, Direction dir, UInt16 ID, float time)
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{
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{
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Position = pos;
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Position = pos;
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Direction = dir;
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Direction = dir;
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