Medical items, improved falldamage, "power on" sounds
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@@ -172,6 +172,13 @@ namespace Subsurface
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}
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}
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public float Bleeding
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{
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get { return bleeding; }
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set { bleeding = value; }
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}
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//public float Blood
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//{
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// get { return blood; }
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@@ -575,7 +582,7 @@ namespace Subsurface
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Body body = Submarine.PickBody(AnimController.limbs[0].SimPosition, mouseSimPos);
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Structure structure = null;
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if (body != null) structure = body.UserData as Structure;
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if (structure!=null)
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if (structure != null)
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{
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if (!structure.CastShadow && moveCam)
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{
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