Some more fabricable chemicals, made cargo missions more common, items in characters' inventories aren't affected by fire

This commit is contained in:
Regalis
2016-04-24 20:33:33 +03:00
parent c08029dea8
commit 45e3bed07c
9 changed files with 75 additions and 16 deletions

View File

@@ -340,8 +340,16 @@ namespace Barotrauma.Networking
if (EndVoteCount > 0)
{
GUI.DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - 140.0f, 40),
"Votes (y/n): " + EndVoteCount + "/" + (EndVoteMax - EndVoteCount), Color.White, null, 0, GUI.SmallFont);
if (GameMain.NetworkMember.myCharacter == null)
{
GUI.DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - 180.0f, 20),
"Votes to end the round (y/n): " + EndVoteCount + "/" + (EndVoteMax - EndVoteCount), Color.White, null, 0, GUI.SmallFont);
}
else
{
GUI.DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - 140.0f, 40),
"Votes (y/n): " + EndVoteCount + "/" + (EndVoteMax - EndVoteCount), Color.White, null, 0, GUI.SmallFont);
}
}
}