Some more fabricable chemicals, made cargo missions more common, items in characters' inventories aren't affected by fire
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@@ -313,7 +313,7 @@ namespace Barotrauma
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selectedSlot = containerRect.Contains(PlayerInput.MousePosition) && !Locked ? slotIndex : -1;
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GUI.DrawRectangle(spriteBatch, containerRect, Color.Black * 0.8f, true);
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GUI.DrawRectangle(spriteBatch, new Rectangle(containerRect.X, containerRect.Y, containerRect.Width, containerRect.Height - 50), Color.Black * 0.8f, true);
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GUI.DrawRectangle(spriteBatch, containerRect, Color.White);
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Item[] containedItems = null;
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