Some more fabricable chemicals, made cargo missions more common, items in characters' inventories aren't affected by fire

This commit is contained in:
Regalis
2016-04-24 20:33:33 +03:00
parent c08029dea8
commit 45e3bed07c
9 changed files with 75 additions and 16 deletions
+3 -3
View File
@@ -98,7 +98,7 @@ namespace Barotrauma
message.Write(AnimController.RefLimb.SimPosition.X);
message.Write(AnimController.RefLimb.SimPosition.Y);
message.Write(AnimController.RefLimb.Rotation);
//message.Write(AnimController.RefLimb.Rotation);
message.WriteRangedSingle(MathHelper.Clamp(AnimController.StunTimer, 0.0f, 60.0f), 0.0f, 60.0f, 8);
message.Write((byte)((health / maxHealth) * 255.0f));
@@ -148,7 +148,7 @@ namespace Barotrauma
limbPos.X = message.ReadFloat();
limbPos.Y = message.ReadFloat();
rotation = message.ReadFloat();
//rotation = message.ReadFloat();
}
catch (Exception e)
{
@@ -161,7 +161,7 @@ namespace Barotrauma
if (AnimController.RefLimb.body != null)
{
AnimController.RefLimb.body.TargetPosition = limbPos;
AnimController.RefLimb.body.TargetRotation = rotation;
//AnimController.RefLimb.body.TargetRotation = rotation;
}
float newStunTimer = 0.0f, newHealth = 0.0f, newBleeding = 0.0f;