Some more fabricable chemicals, made cargo missions more common, items in characters' inventories aren't affected by fire
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@@ -70,7 +70,7 @@
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<CargoMission
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name="Explosive cargo"
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description="A local arms dealer is offering 200 credits in exchange for delivering two crates of high explosives to a customer in [location2]."
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commonness="5"
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commonness="10"
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reward="500"
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successmessage="The explosives have been successfully delivered.">
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<Items>
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@@ -88,7 +88,7 @@
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<CargoMission
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name="Explosive cargo"
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description="A local arms dealer is offering 200 credits in exchange for delivering two crates of high explosives to a customer in [location2]."
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commonness="2"
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commonness="5"
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reward="200"
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successmessage="The explosives have been successfully delivered.">
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<Items>
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@@ -109,7 +109,7 @@
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<CargoMission
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name="Chemical shipment"
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description="Reseachers of [location1] need someone to deliver some dangerous chemicals to [location2] for a reward of 200 credits."
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commonness="5"
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commonness="10"
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reward="200"
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successmessage="The chemicals have been successfully delivered.">
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<Items>
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@@ -128,7 +128,7 @@
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<CargoMission
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name="Handle with care"
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description="Local reseachers are offering 2000 credits for delivering a large amount of nitroglycerine to [location2]."
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commonness="5"
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commonness="15"
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reward="2000"
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successmessage="The chemicals have been successfully delivered.">
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<Items>
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@@ -144,7 +144,7 @@
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<CargoMission
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name="Praise the Honkmother"
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description="A local clown syndicate is offering 100 credits for delivering a shipment of clowning supplies to [location2]."
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commonness="1"
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commonness="2"
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reward="100"
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successmessage="The clown gear has been successfully delivered.">
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<Items requireddeliveryamount="35">
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