Some more fabricable chemicals, made cargo missions more common, items in characters' inventories aren't affected by fire

This commit is contained in:
Regalis
2016-04-24 20:33:33 +03:00
parent c08029dea8
commit 45e3bed07c
9 changed files with 75 additions and 16 deletions
+5 -5
View File
@@ -70,7 +70,7 @@
<CargoMission
name="Explosive cargo"
description="A local arms dealer is offering 200 credits in exchange for delivering two crates of high explosives to a customer in [location2]."
commonness="5"
commonness="10"
reward="500"
successmessage="The explosives have been successfully delivered.">
<Items>
@@ -88,7 +88,7 @@
<CargoMission
name="Explosive cargo"
description="A local arms dealer is offering 200 credits in exchange for delivering two crates of high explosives to a customer in [location2]."
commonness="2"
commonness="5"
reward="200"
successmessage="The explosives have been successfully delivered.">
<Items>
@@ -109,7 +109,7 @@
<CargoMission
name="Chemical shipment"
description="Reseachers of [location1] need someone to deliver some dangerous chemicals to [location2] for a reward of 200 credits."
commonness="5"
commonness="10"
reward="200"
successmessage="The chemicals have been successfully delivered.">
<Items>
@@ -128,7 +128,7 @@
<CargoMission
name="Handle with care"
description="Local reseachers are offering 2000 credits for delivering a large amount of nitroglycerine to [location2]."
commonness="5"
commonness="15"
reward="2000"
successmessage="The chemicals have been successfully delivered.">
<Items>
@@ -144,7 +144,7 @@
<CargoMission
name="Praise the Honkmother"
description="A local clown syndicate is offering 100 credits for delivering a shipment of clowning supplies to [location2]."
commonness="1"
commonness="2"
reward="100"
successmessage="The clown gear has been successfully delivered.">
<Items requireddeliveryamount="35">