Some more fabricable chemicals, made cargo missions more common, items in characters' inventories aren't affected by fire
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@@ -194,7 +194,7 @@
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<Body width="25" height="5" density="20"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="5.0" Oxygen="20.0" Bleeding="-0.1" duration="5.0">
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<StatusEffect type="OnUse" target="Character" Health="1.0" Oxygen="2.0" Bleeding="-0.05" duration="60.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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@@ -351,13 +351,51 @@
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Uranium Powder"
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category="Material"
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spritecolor="0.2,0.35,0.06,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="25" height="5" density="15"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" duration="60.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Hyperzine"
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category="Material"
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spritecolor="0.8,0.3,0.8,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150"
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description="A potent muscle stimulant.">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="25" height="5" density="15"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" SpeedMultiplier="1.5" setvalue="true" duration="60.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Morbusine"
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category="Material"
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spritecolor="0.0,0.0,0.0,1.0"
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Tags="smallitem,chem,medical"
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pickdistance="150">
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pickdistance="150"
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description="A highly potent neurotoxin.">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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