Some more fabricable chemicals, made cargo missions more common, items in characters' inventories aren't affected by fire

This commit is contained in:
Regalis
2016-04-24 20:33:33 +03:00
parent c08029dea8
commit 45e3bed07c
9 changed files with 75 additions and 16 deletions
@@ -118,7 +118,15 @@
<RequiredSkill name="Medical" level="40"/>
</fabricableitem>
<fabricableitem name="Auxiliorizine" requireditems="Corrigodone, Flash Powder" requiredtime="25">
<fabricableitem name="Auxiliorizine" requireditems="Corrigodone, Erythrozine, Flash Powder" requiredtime="25">
<RequiredSkill name="Medical" level="60"/>
</fabricableitem>
<fabricableitem name="Hyperzine" requireditems="Phosphorus, Uranium Powder" requiredtime="25">
<RequiredSkill name="Medical" level="60"/>
</fabricableitem>
<fabricableitem name="Morbusine" requireditems="Sulphuric Acid, Auxiliorizine" requiredtime="30">
<RequiredSkill name="Medical" level="60"/>
</fabricableitem>
@@ -29,6 +29,11 @@
canbepicked="true"
price="100">
<Deconstruct time="5">
<Item name="Uranium Powder"/>
<Item name="Uranium Powder"/>
</Deconstruct>
<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
<Body width="24" height="12" density="60"/>