Some more fabricable chemicals, made cargo missions more common, items in characters' inventories aren't affected by fire

This commit is contained in:
Regalis
2016-04-24 20:33:33 +03:00
parent c08029dea8
commit 45e3bed07c
9 changed files with 75 additions and 16 deletions
@@ -118,7 +118,15 @@
<RequiredSkill name="Medical" level="40"/>
</fabricableitem>
<fabricableitem name="Auxiliorizine" requireditems="Corrigodone, Flash Powder" requiredtime="25">
<fabricableitem name="Auxiliorizine" requireditems="Corrigodone, Erythrozine, Flash Powder" requiredtime="25">
<RequiredSkill name="Medical" level="60"/>
</fabricableitem>
<fabricableitem name="Hyperzine" requireditems="Phosphorus, Uranium Powder" requiredtime="25">
<RequiredSkill name="Medical" level="60"/>
</fabricableitem>
<fabricableitem name="Morbusine" requireditems="Sulphuric Acid, Auxiliorizine" requiredtime="30">
<RequiredSkill name="Medical" level="60"/>
</fabricableitem>
@@ -29,6 +29,11 @@
canbepicked="true"
price="100">
<Deconstruct time="5">
<Item name="Uranium Powder"/>
<Item name="Uranium Powder"/>
</Deconstruct>
<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
<Body width="24" height="12" density="60"/>
+40 -2
View File
@@ -194,7 +194,7 @@
<Body width="25" height="5" density="20"/>
<Holdable slots="Any,RightHand,LeftHand">
<StatusEffect type="OnUse" target="Character" Health="5.0" Oxygen="20.0" Bleeding="-0.1" duration="5.0">
<StatusEffect type="OnUse" target="Character" Health="1.0" Oxygen="2.0" Bleeding="-0.05" duration="60.0">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
@@ -351,13 +351,51 @@
</StatusEffect>
</Holdable>
</Item>
<Item
name="Uranium Powder"
category="Material"
spritecolor="0.2,0.35,0.06,1.0"
Tags="smallitem,chem,medical"
pickdistance="150">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="25" height="5" density="15"/>
<Holdable slots="Any,RightHand,LeftHand">
<StatusEffect type="OnUse" target="Character" Health="-5.0" duration="60.0">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Item>
<Item
name="Hyperzine"
category="Material"
spritecolor="0.8,0.3,0.8,1.0"
Tags="smallitem,chem,medical"
pickdistance="150"
description="A potent muscle stimulant.">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="25" height="5" density="15"/>
<Holdable slots="Any,RightHand,LeftHand">
<StatusEffect type="OnUse" target="Character" SpeedMultiplier="1.5" setvalue="true" duration="60.0">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Item>
<Item
name="Morbusine"
category="Material"
spritecolor="0.0,0.0,0.0,1.0"
Tags="smallitem,chem,medical"
pickdistance="150">
pickdistance="150"
description="A highly potent neurotoxin.">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>