Some more fabricable chemicals, made cargo missions more common, items in characters' inventories aren't affected by fire
This commit is contained in:
@@ -118,7 +118,15 @@
|
||||
<RequiredSkill name="Medical" level="40"/>
|
||||
</fabricableitem>
|
||||
|
||||
<fabricableitem name="Auxiliorizine" requireditems="Corrigodone, Flash Powder" requiredtime="25">
|
||||
<fabricableitem name="Auxiliorizine" requireditems="Corrigodone, Erythrozine, Flash Powder" requiredtime="25">
|
||||
<RequiredSkill name="Medical" level="60"/>
|
||||
</fabricableitem>
|
||||
|
||||
<fabricableitem name="Hyperzine" requireditems="Phosphorus, Uranium Powder" requiredtime="25">
|
||||
<RequiredSkill name="Medical" level="60"/>
|
||||
</fabricableitem>
|
||||
|
||||
<fabricableitem name="Morbusine" requireditems="Sulphuric Acid, Auxiliorizine" requiredtime="30">
|
||||
<RequiredSkill name="Medical" level="60"/>
|
||||
</fabricableitem>
|
||||
|
||||
|
||||
@@ -29,6 +29,11 @@
|
||||
canbepicked="true"
|
||||
price="100">
|
||||
|
||||
<Deconstruct time="5">
|
||||
<Item name="Uranium Powder"/>
|
||||
<Item name="Uranium Powder"/>
|
||||
</Deconstruct>
|
||||
|
||||
<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
|
||||
|
||||
<Body width="24" height="12" density="60"/>
|
||||
|
||||
@@ -194,7 +194,7 @@
|
||||
<Body width="25" height="5" density="20"/>
|
||||
|
||||
<Holdable slots="Any,RightHand,LeftHand">
|
||||
<StatusEffect type="OnUse" target="Character" Health="5.0" Oxygen="20.0" Bleeding="-0.1" duration="5.0">
|
||||
<StatusEffect type="OnUse" target="Character" Health="1.0" Oxygen="2.0" Bleeding="-0.05" duration="60.0">
|
||||
<RequiredItem name="Medical Syringe" type="Container"/>
|
||||
</StatusEffect>
|
||||
</Holdable>
|
||||
@@ -351,13 +351,51 @@
|
||||
</StatusEffect>
|
||||
</Holdable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Uranium Powder"
|
||||
category="Material"
|
||||
spritecolor="0.2,0.35,0.06,1.0"
|
||||
Tags="smallitem,chem,medical"
|
||||
pickdistance="150">
|
||||
|
||||
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
|
||||
|
||||
<Body width="25" height="5" density="15"/>
|
||||
|
||||
<Holdable slots="Any,RightHand,LeftHand">
|
||||
<StatusEffect type="OnUse" target="Character" Health="-5.0" duration="60.0">
|
||||
<RequiredItem name="Medical Syringe" type="Container"/>
|
||||
</StatusEffect>
|
||||
</Holdable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Hyperzine"
|
||||
category="Material"
|
||||
spritecolor="0.8,0.3,0.8,1.0"
|
||||
Tags="smallitem,chem,medical"
|
||||
pickdistance="150"
|
||||
description="A potent muscle stimulant.">
|
||||
|
||||
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
|
||||
|
||||
<Body width="25" height="5" density="15"/>
|
||||
|
||||
<Holdable slots="Any,RightHand,LeftHand">
|
||||
<StatusEffect type="OnUse" target="Character" SpeedMultiplier="1.5" setvalue="true" duration="60.0">
|
||||
<RequiredItem name="Medical Syringe" type="Container"/>
|
||||
</StatusEffect>
|
||||
</Holdable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Morbusine"
|
||||
category="Material"
|
||||
spritecolor="0.0,0.0,0.0,1.0"
|
||||
Tags="smallitem,chem,medical"
|
||||
pickdistance="150">
|
||||
pickdistance="150"
|
||||
description="A highly potent neurotoxin.">
|
||||
|
||||
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
|
||||
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
<Skill name="Weapons" level="10,20"/>
|
||||
<Skill name="Construction" level="10,20"/>
|
||||
<Skill name="Electrical Engineering" level="10,20"/>
|
||||
<Skill name="Medical" level="50,70"/>
|
||||
<Skill name="Medical" level="55,70"/>
|
||||
</Skills>
|
||||
<Items>
|
||||
<Item name="ID Card"/>
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
<CargoMission
|
||||
name="Explosive cargo"
|
||||
description="A local arms dealer is offering 200 credits in exchange for delivering two crates of high explosives to a customer in [location2]."
|
||||
commonness="5"
|
||||
commonness="10"
|
||||
reward="500"
|
||||
successmessage="The explosives have been successfully delivered.">
|
||||
<Items>
|
||||
@@ -88,7 +88,7 @@
|
||||
<CargoMission
|
||||
name="Explosive cargo"
|
||||
description="A local arms dealer is offering 200 credits in exchange for delivering two crates of high explosives to a customer in [location2]."
|
||||
commonness="2"
|
||||
commonness="5"
|
||||
reward="200"
|
||||
successmessage="The explosives have been successfully delivered.">
|
||||
<Items>
|
||||
@@ -109,7 +109,7 @@
|
||||
<CargoMission
|
||||
name="Chemical shipment"
|
||||
description="Reseachers of [location1] need someone to deliver some dangerous chemicals to [location2] for a reward of 200 credits."
|
||||
commonness="5"
|
||||
commonness="10"
|
||||
reward="200"
|
||||
successmessage="The chemicals have been successfully delivered.">
|
||||
<Items>
|
||||
@@ -128,7 +128,7 @@
|
||||
<CargoMission
|
||||
name="Handle with care"
|
||||
description="Local reseachers are offering 2000 credits for delivering a large amount of nitroglycerine to [location2]."
|
||||
commonness="5"
|
||||
commonness="15"
|
||||
reward="2000"
|
||||
successmessage="The chemicals have been successfully delivered.">
|
||||
<Items>
|
||||
@@ -144,7 +144,7 @@
|
||||
<CargoMission
|
||||
name="Praise the Honkmother"
|
||||
description="A local clown syndicate is offering 100 credits for delivering a shipment of clowning supplies to [location2]."
|
||||
commonness="1"
|
||||
commonness="2"
|
||||
reward="100"
|
||||
successmessage="The clown gear has been successfully delivered.">
|
||||
<Items requireddeliveryamount="35">
|
||||
|
||||
Reference in New Issue
Block a user