Particle additions:
- Support for subemitters (= particles can emit particles). - Option to set a different velocity change value for particles in water (can be used to simulate buouancy). - Fixed drag vector & timer not being reset when initializing a particle.
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@@ -293,6 +293,7 @@ namespace Barotrauma
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yield return CoroutineStatus.Running;
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ParticleManager = new ParticleManager("Content/Particles/ParticlePrefabs.xml", GameScreen.Cam);
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ParticleManager.LoadPrefabs();
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DecalManager = new DecalManager("Content/Particles/DecalPrefabs.xml");
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yield return CoroutineStatus.Running;
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