(1762f02b3) Merge branch 'dev' into human-ai

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:08:22 +03:00
parent 4797f6b0d3
commit 454dda56c7
91 changed files with 1138 additions and 744 deletions
@@ -188,7 +188,61 @@
<None Include="libvlc.dylib"> <None Include="libvlc.dylib">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None> </None>
<None Include="libMonoPosixHelper.dylib">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="packages.config" /> <None Include="packages.config" />
<None Include="Barotrauma">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Barotrauma.bin.osx">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Mono.Posix.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Mono.Security.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="monoconfig">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="monomachineconfig">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="mscorlib.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="System.Configuration.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="System.Core.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="System.Data.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="System.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="System.Drawing.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="System.Numerics.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="System.Runtime.Serialization.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="System.Security.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="System.Xml.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="System.Xml.Linq.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup> </ItemGroup>
<ItemGroup /> <ItemGroup />
<Import Project="ClientCode.projitems" Label="Shared" /> <Import Project="ClientCode.projitems" Label="Shared" />
@@ -264,57 +264,17 @@ namespace Barotrauma
partial void ImpactProjSpecific(float impact, Body body) partial void ImpactProjSpecific(float impact, Body body)
{ {
float volume = Math.Min(impact - 3.0f, 1.0f); float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
partial void UpdateNetPlayerPositionProjSpecific(float deltaTime, float lowestSubPos) if (body.UserData is Limb limb && character.Stun <= 0f)
{
if (character != GameMain.Client.Character || !character.AllowInput)
{ {
Limb limb = (Limb)body.UserData; if (impact > 3.0f) { PlayImpactSound(limb); }
if (impact > 3.0f && limb.LastImpactSoundTime < Timing.TotalTime - Limb.SoundInterval)
{
limb.LastImpactSoundTime = (float)Timing.TotalTime;
if (!string.IsNullOrWhiteSpace(limb.HitSoundTag))
{
SoundPlayer.PlaySound(limb.HitSoundTag, volume, impact * 100.0f, limb.WorldPosition, character.CurrentHull);
}
//unconscious/dead characters can't correct their position using AnimController movement
// -> we need to correct it manually
if (!character.AllowInput)
{
float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
float mainLimbErrorTolerance = 0.1f;
//if the main limb is roughly at the correct position and the collider isn't moving (much at least),
//don't attempt to correct the position.
if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
{
SoundPlayer.PlaySound(wearable.Sound, volume, impact * 100.0f, limb.WorldPosition, character.CurrentHull);
}
}
}
character.MemLocalState.Clear();
} }
else else if (body.UserData is Limb || body == Collider.FarseerBody)
{ {
if (!character.IsRemotePlayer) if (!character.IsRemotePlayer && impact > ImpactTolerance)
{ {
if (character.Submarine == null) SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
{
//transform in-sub coordinates to outside coordinates
if (character.MemLocalState[i].Position.Y > lowestSubPos)
{
character.MemLocalState[i].TransformInToOutside();
}
}
else if (currentHull?.Submarine != null)
{
//transform outside coordinates to in-sub coordinates
if (character.MemLocalState[i].Position.Y < lowestSubPos)
{
character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
}
}
} }
} }
if (Character.Controlled == character) if (Character.Controlled == character)
@@ -323,6 +283,29 @@ namespace Barotrauma
} }
} }
public void PlayImpactSound(Limb limb)
{
limb.LastImpactSoundTime = (float)Timing.TotalTime;
if (!string.IsNullOrWhiteSpace(limb.HitSoundTag))
{
bool inWater = limb.inWater;
if (character.CurrentHull != null &&
character.CurrentHull.Surface > character.CurrentHull.Rect.Y - character.CurrentHull.Rect.Height &&
limb.SimPosition.Y < ConvertUnits.ToSimUnits(character.CurrentHull.Rect.Y - character.CurrentHull.Rect.Height) + limb.body.GetMaxExtent())
{
inWater = true;
}
SoundPlayer.PlaySound(inWater ? "footstep_water" : limb.HitSoundTag, limb.WorldPosition, hullGuess: character.CurrentHull);
}
foreach (WearableSprite wearable in limb.WearingItems)
{
if (limb.type == wearable.Limb && !string.IsNullOrWhiteSpace(wearable.Sound))
{
SoundPlayer.PlaySound(wearable.Sound, limb.WorldPosition, hullGuess: character.CurrentHull);
}
}
}
partial void Splash(Limb limb, Hull limbHull) partial void Splash(Limb limb, Hull limbHull)
{ {
//create a splash particle //create a splash particle
@@ -385,6 +368,8 @@ namespace Barotrauma
partial void UpdateProjSpecific(float deltaTime) partial void UpdateProjSpecific(float deltaTime)
{ {
if (!character.Enabled || SimplePhysicsEnabled) { return; }
LimbJoints.ForEach(j => j.UpdateDeformations(deltaTime)); LimbJoints.ForEach(j => j.UpdateDeformations(deltaTime));
foreach (var deformation in SpriteDeformations) foreach (var deformation in SpriteDeformations)
{ {
@@ -50,7 +50,7 @@ namespace Barotrauma
if (sound != null) if (sound != null)
{ {
SoundPlayer.PlaySound(sound.Sound, sound.Volume, sound.Range, worldPosition); SoundPlayer.PlaySound(sound.Sound, worldPosition, sound.Volume, sound.Range);
} }
} }
} }
@@ -731,7 +731,7 @@ namespace Barotrauma
var matchingSoundsList = matchingSounds.ToList(); var matchingSoundsList = matchingSounds.ToList();
var selectedSound = matchingSoundsList[Rand.Int(matchingSoundsList.Count)]; var selectedSound = matchingSoundsList[Rand.Int(matchingSoundsList.Count)];
soundChannel = SoundPlayer.PlaySound(selectedSound.Sound, selectedSound.Volume, selectedSound.Range, AnimController.WorldPosition, CurrentHull); soundChannel = SoundPlayer.PlaySound(selectedSound.Sound, AnimController.WorldPosition, selectedSound.Volume, selectedSound.Range, CurrentHull);
soundTimer = soundInterval; soundTimer = soundInterval;
} }
@@ -1427,6 +1427,8 @@ namespace Barotrauma
{ {
foreach (Limb limb in Character.AnimController.Limbs) foreach (Limb limb in Character.AnimController.Limbs)
{ {
if (limb.HealthIndex < 0 || limb.HealthIndex >= limbHealths.Count) { continue; }
limb.BurnOverlayStrength = 0.0f; limb.BurnOverlayStrength = 0.0f;
limb.DamageOverlayStrength = 0.0f; limb.DamageOverlayStrength = 0.0f;
if (limbHealths[limb.HealthIndex].Afflictions.Count == 0) continue; if (limbHealths[limb.HealthIndex].Afflictions.Count == 0) continue;
@@ -377,23 +377,27 @@ namespace Barotrauma
GameMain.SubEditorScreen.Select(); GameMain.SubEditorScreen.Select();
})); }));
commands.Add(new Command("editparticles|particleeditor", "", (string[] args) => commands.Add(new Command("editparticles|particleeditor", "editparticles/particleeditor: Switch to the Particle Editor to edit particle effects.", (string[] args) =>
{ {
GameMain.ParticleEditorScreen.Select(); GameMain.ParticleEditorScreen.Select();
})); }));
commands.Add(new Command("editlevels|editlevel|leveleditor", "", (string[] args) => commands.Add(new Command("editlevels|leveleditor", "editlevels/leveleditor: Switch to the Level Editor to edit levels.", (string[] args) =>
{ {
GameMain.LevelEditorScreen.Select(); GameMain.LevelEditorScreen.Select();
})); }));
commands.Add(new Command("editsprites|editsprite|spriteeditor|spriteedit", "", (string[] args) => commands.Add(new Command("editsprites|spriteeditor", "editsprites/spriteeditor: Switch to the Sprite Editor to edit the source rects and origins of sprites.", (string[] args) =>
{ {
GameMain.SpriteEditorScreen.Select(); GameMain.SpriteEditorScreen.Select();
})); }));
commands.Add(new Command("charactereditor|editcharacter|editcharacters|editanimation|editanimations|animedit|animationeditor|animeditor|animationedit", "charactereditor: Edit characters, animations, ragdolls....", (string[] args) => commands.Add(new Command("editcharacters|charactereditor", "editcharacters/charactereditor: Switch to the Character Editor to edit/create the ragdolls and animations of characters.", (string[] args) =>
{ {
if (Screen.Selected == GameMain.GameScreen)
{
NewMessage("WARNING: Switching between the character editor and the game view may cause odd behaviour or bugs. Use with caution.", Color.Orange);
}
GameMain.CharacterEditorScreen.Select(); GameMain.CharacterEditorScreen.Select();
})); }));
@@ -414,28 +414,6 @@ namespace Barotrauma
return retVal; return retVal;
} }
public Vector2 MeasureChar(char c)
{
Vector2 retVal = Vector2.Zero;
retVal.Y = baseHeight * 1.8f;
if (texCoords.TryGetValue(c, out GlyphData gd))
{
retVal.X = gd.advance;
}
return retVal;
}
public Vector2 MeasureChar(char c)
{
Vector2 retVal = Vector2.Zero;
retVal.Y = baseHeight * 1.8f;
if (texCoords.TryGetValue(c, out GlyphData gd))
{
retVal.X = gd.advance;
}
return retVal;
}
public void Dispose() public void Dispose()
{ {
FontList.Remove(this); FontList.Remove(this);
@@ -19,8 +19,6 @@ namespace Barotrauma
private GUIButton toggleButton; private GUIButton toggleButton;
private GUIButton radioButton;
private Point screenResolution; private Point screenResolution;
private bool isSinglePlayer; private bool isSinglePlayer;
@@ -61,11 +59,6 @@ namespace Barotrauma
get { return guiFrame; } get { return guiFrame; }
} }
public GUIButton RadioButton
{
get { return radioButton; }
}
public GUITextBox InputBox public GUITextBox InputBox
{ {
get { return inputBox; } get { return inputBox; }
@@ -110,30 +103,6 @@ namespace Barotrauma
gui.Text = ""; gui.Text = "";
}; };
radioButton = new GUIButton(new RectTransform(new Vector2(0.1f, 2.0f), inputBox.RectTransform,
HUDLayoutSettings.ChatBoxAlignment == Alignment.Right ? Anchor.BottomRight : Anchor.BottomLeft,
HUDLayoutSettings.ChatBoxAlignment == Alignment.Right ? Pivot.TopRight : Pivot.TopLeft),
style: null);
new GUIImage(new RectTransform(Vector2.One, radioButton.RectTransform), radioIcon, scaleToFit: true);
radioButton.OnClicked = (GUIButton btn, object userData) =>
{
if (inputBox.Selected)
{
inputBox.Text = "";
inputBox.Deselect();
}
else
{
inputBox.Select();
var radioItem = Character.Controlled?.Inventory?.Items.FirstOrDefault(i => i?.GetComponent<WifiComponent>() != null);
if (radioItem != null && Character.Controlled.HasEquippedItem(radioItem) && radioItem.GetComponent<WifiComponent>().CanTransmit())
{
inputBox.Text = "r; ";
}
}
return true;
};
ToggleOpen = GameMain.Config.ChatOpen; ToggleOpen = GameMain.Config.ChatOpen;
} }
@@ -368,7 +337,6 @@ namespace Barotrauma
} }
openState = MathHelper.Clamp(openState, 0.0f, 1.0f); openState = MathHelper.Clamp(openState, 0.0f, 1.0f);
int hiddenBoxOffset = guiFrame.Rect.Width + toggleButton.Rect.Width; int hiddenBoxOffset = guiFrame.Rect.Width + toggleButton.Rect.Width;
if (radioButton != null) hiddenBoxOffset += (int)(radioButton.Rect.Width * 1.5f);
guiFrame.RectTransform.AbsoluteOffset = guiFrame.RectTransform.AbsoluteOffset =
new Point((int)MathHelper.SmoothStep(hiddenBoxOffset * (HUDLayoutSettings.ChatBoxAlignment == Alignment.Left ? -1 : 1), 0, openState), 0); new Point((int)MathHelper.SmoothStep(hiddenBoxOffset * (HUDLayoutSettings.ChatBoxAlignment == Alignment.Left ? -1 : 1), 0, openState), 0);
} }
@@ -154,6 +154,8 @@ namespace Barotrauma
public bool IgnoreLayoutGroups; public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public virtual ScalableFont Font public virtual ScalableFont Font
{ {
get; get;
@@ -511,10 +511,8 @@ namespace Barotrauma
pos = 0; pos = 0;
totalSize += child.Rect.Width + spacing; totalSize += child.Rect.Width + spacing;
} }
else pos += child.Rect.Height + spacing;
{
pos += child.Rect.Height + spacing;
}
if (child == children.Last()) if (child == children.Last())
{ {
totalSize += child.Rect.Width + spacing; totalSize += child.Rect.Width + spacing;
@@ -527,10 +525,7 @@ namespace Barotrauma
pos = 0; pos = 0;
totalSize += child.Rect.Height + spacing; totalSize += child.Rect.Height + spacing;
} }
else pos += child.Rect.Width + spacing;
{
pos += child.Rect.Width + spacing;
}
if (child == children.Last()) if (child == children.Last())
{ {
@@ -113,6 +113,12 @@ namespace Barotrauma
Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 }; Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 };
Tag = tag; Tag = tag;
InnerFrame = new GUIFrame(new RectTransform(new Point(width, height), RectTransform, Anchor.Center) { IsFixedSize = false }, style: null);
GUI.Style.Apply(InnerFrame, "", this);
Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 };
Tag = tag;
if (height == 0) if (height == 0)
{ {
string wrappedText = ToolBox.WrapText(text, Content.Rect.Width, GUI.Font); string wrappedText = ToolBox.WrapText(text, Content.Rect.Width, GUI.Font);
@@ -1,4 +1,5 @@
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Xml.Linq; using System.Xml.Linq;
@@ -9,6 +10,8 @@ namespace Barotrauma
{ {
private Dictionary<string, GUIComponentStyle> componentStyles; private Dictionary<string, GUIComponentStyle> componentStyles;
private XElement configElement;
public ScalableFont Font { get; private set; } public ScalableFont Font { get; private set; }
public ScalableFont SmallFont { get; private set; } public ScalableFont SmallFont { get; private set; }
public ScalableFont LargeFont { get; private set; } public ScalableFont LargeFont { get; private set; }
@@ -45,24 +48,6 @@ namespace Barotrauma
{ {
switch (subElement.Name.ToString().ToLowerInvariant()) switch (subElement.Name.ToString().ToLowerInvariant())
{ {
case "font":
Font = new ScalableFont(subElement, graphicsDevice);
break;
case "smallfont":
SmallFont = new ScalableFont(subElement, graphicsDevice);
break;
case "largefont":
LargeFont = new ScalableFont(subElement, graphicsDevice);
break;
case "objectivetitle":
ObjectiveTitleFont = new ScalableFont(subElement, graphicsDevice);
break;
case "objectivename":
ObjectiveNameFont = new ScalableFont(subElement, graphicsDevice);
break;
case "videotitle":
VideoTitleFont = new ScalableFont(subElement, graphicsDevice);
break;
case "cursor": case "cursor":
CursorSprite = new Sprite(subElement); CursorSprite = new Sprite(subElement);
break; break;
@@ -72,12 +57,58 @@ namespace Barotrauma
case "focusindicator": case "focusindicator":
FocusIndicator = new SpriteSheet(subElement); FocusIndicator = new SpriteSheet(subElement);
break; break;
case "font":
Font = LoadFont(subElement, graphicsDevice);
break;
case "smallfont":
SmallFont = LoadFont(subElement, graphicsDevice);
break;
case "largefont":
LargeFont = LoadFont(subElement, graphicsDevice);
break;
case "objectivetitle":
ObjectiveTitleFont = LoadFont(subElement, graphicsDevice);
break;
case "objectivename":
ObjectiveNameFont = LoadFont(subElement, graphicsDevice);
break;
case "videotitle":
VideoTitleFont = LoadFont(subElement, graphicsDevice);
break;
default: default:
GUIComponentStyle componentStyle = new GUIComponentStyle(subElement); GUIComponentStyle componentStyle = new GUIComponentStyle(subElement);
componentStyles.Add(subElement.Name.ToString().ToLowerInvariant(), componentStyle); componentStyles.Add(subElement.Name.ToString().ToLowerInvariant(), componentStyle);
break; break;
} }
} }
}
private void RescaleFonts()
{
foreach (XElement subElement in configElement.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "font":
Font.Size = GetFontSize(subElement);
break;
case "smallfont":
SmallFont.Size = GetFontSize(subElement);
break;
case "largefont":
LargeFont.Size = GetFontSize(subElement);
break;
case "objectivetitle":
ObjectiveTitleFont.Size = GetFontSize(subElement);
break;
case "objectivename":
ObjectiveNameFont.Size = GetFontSize(subElement);
break;
case "videotitle":
VideoTitleFont.Size = GetFontSize(subElement);
break;
}
}
return element.GetAttributeBool("dynamicloading", false); return element.GetAttributeBool("dynamicloading", false);
} }
@@ -159,6 +190,32 @@ namespace Barotrauma
return style; return style;
} }
private ScalableFont LoadFont(XElement element, GraphicsDevice graphicsDevice)
{
string file = element.GetAttributeString("file", "");
uint size = GetFontSize(element);
return new ScalableFont(file, size, graphicsDevice);
}
private uint GetFontSize(XElement element)
{
foreach (XElement subElement in element.Elements())
{
Point maxResolution = subElement.GetAttributePoint("maxresolution", new Point(int.MaxValue, int.MaxValue));
if (GameMain.GraphicsWidth <= maxResolution.X && GameMain.GraphicsHeight <= maxResolution.Y)
{
return (uint)subElement.GetAttributeInt("size", 14);
}
}
return 14;
}
public GUIComponentStyle GetComponentStyle(string name)
{
componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style);
return style;
}
public void Apply(GUIComponent targetComponent, string styleName = "", GUIComponent parent = null) public void Apply(GUIComponent targetComponent, string styleName = "", GUIComponent parent = null)
{ {
GUIComponentStyle componentStyle = null; GUIComponentStyle componentStyle = null;
@@ -333,7 +333,7 @@ namespace Barotrauma
{ {
spriteBatch.End(); spriteBatch.End();
spriteBatch.GraphicsDevice.ScissorRectangle = prevScissorRect; spriteBatch.GraphicsDevice.ScissorRectangle = prevScissorRect;
spriteBatch.Begin(SpriteSortMode.Deferred); spriteBatch.Begin(SpriteSortMode.Deferred, rasterizerState: GameMain.ScissorTestEnable);
} }
if (OutlineColor.A * currColor.A > 0.0f) GUI.DrawRectangle(spriteBatch, rect, OutlineColor * (currColor.A / 255.0f), false); if (OutlineColor.A * currColor.A > 0.0f) GUI.DrawRectangle(spriteBatch, rect, OutlineColor * (currColor.A / 255.0f), false);
@@ -123,6 +123,12 @@ namespace Barotrauma
} }
} }
public bool OverflowClip
{
get { return textBlock.OverflowClip; }
set { textBlock.OverflowClip = value; }
}
public override bool Enabled public override bool Enabled
{ {
get { return enabled; } get { return enabled; }
@@ -318,7 +324,7 @@ namespace Barotrauma
for (int i = 0; i <= textBlock.Text.Length; i++) for (int i = 0; i <= textBlock.Text.Length; i++)
{ {
Vector2 textSize = Font.MeasureString(textBlock.Text.Substring(0, i)); Vector2 textSize = Font.MeasureString(textBlock.Text.Substring(0, i));
Vector2 indexPos = new Vector2(textSize.X + textBlock.Padding.X, textSize.Y + textBlock.Padding.Y); Vector2 indexPos = new Vector2(textSize.X + textBlock.Padding.X, textSize.Y + textBlock.Padding.Y) + textBlock.TextPos - textBlock.Origin;
//DebugConsole.NewMessage($"index: {i}, pos: {indexPos}", Color.WhiteSmoke); //DebugConsole.NewMessage($"index: {i}, pos: {indexPos}", Color.WhiteSmoke);
positions.Add(new Tuple<Vector2, int>(textBlock.Rect.Location.ToVector2() + indexPos, i)); positions.Add(new Tuple<Vector2, int>(textBlock.Rect.Location.ToVector2() + indexPos, i));
} }
@@ -547,15 +553,7 @@ namespace Barotrauma
public void ReceiveTextInput(char inputChar) public void ReceiveTextInput(char inputChar)
{ {
if (selectedCharacters > 0) ReceiveTextInput(inputChar.ToString());
{
RemoveSelectedText();
}
if (SetText(Text.Insert(CaretIndex, inputChar.ToString())))
{
CaretIndex = Math.Min(Text.Length, CaretIndex + 1);
OnTextChanged?.Invoke(this, Text);
}
} }
public void ReceiveTextInput(string input) public void ReceiveTextInput(string input)
@@ -564,10 +562,16 @@ namespace Barotrauma
{ {
RemoveSelectedText(); RemoveSelectedText();
} }
Vector2 textPos = textBlock.TextPos;
bool wasOverflowClipActive = textBlock.OverflowClipActive;
if (SetText(Text.Insert(CaretIndex, input))) if (SetText(Text.Insert(CaretIndex, input)))
{ {
CaretIndex = Math.Min(Text.Length, CaretIndex + input.Length); CaretIndex = Math.Min(Text.Length, CaretIndex + input.Length);
OnTextChanged?.Invoke(this, Text); OnTextChanged?.Invoke(this, Text);
if (textBlock.OverflowClipActive && wasOverflowClipActive && !MathUtils.NearlyEqual(textBlock.TextPos, textPos))
{
textBlock.TextPos = textPos + Vector2.UnitX * Font.MeasureString(input).X;
}
} }
} }
@@ -178,6 +178,10 @@ namespace Barotrauma
GUI.KeyboardDispatcher = new EventInput.KeyboardDispatcher(Window); GUI.KeyboardDispatcher = new EventInput.KeyboardDispatcher(Window);
GUI.KeyboardDispatcher = new EventInput.KeyboardDispatcher(Window);
PerformanceCounter = new PerformanceCounter();
PerformanceCounter = new PerformanceCounter(); PerformanceCounter = new PerformanceCounter();
@@ -718,6 +722,83 @@ namespace Barotrauma
PerformanceCounter.DrawTimeGraph.Update(sw.ElapsedTicks / (float)TimeSpan.TicksPerMillisecond); PerformanceCounter.DrawTimeGraph.Update(sw.ElapsedTicks / (float)TimeSpan.TicksPerMillisecond);
} }
public void ShowCampaignDisclaimer()
{
var msgBox = new GUIMessageBox(TextManager.Get("CampaignDisclaimerTitle"), TextManager.Get("CampaignDisclaimerText"),
new string[] { TextManager.Get("CampaignRoadMapTitle"), TextManager.Get("OK") });
msgBox.Buttons[0].OnClicked = (btn, userdata) =>
{
var roadMap = new GUIMessageBox(TextManager.Get("CampaignRoadMapTitle"), TextManager.Get("CampaignRoadMapText"),
new string[] { TextManager.Get("Back"), TextManager.Get("OK") });
roadMap.Buttons[0].OnClicked = (_, __) => { ShowCampaignDisclaimer(); return true; };
roadMap.Buttons[0].OnClicked += roadMap.Close;
roadMap.Buttons[1].OnClicked += roadMap.Close;
return true;
};
msgBox.Buttons[0].OnClicked += msgBox.Close;
msgBox.Buttons[1].OnClicked += msgBox.Close;
Config.CampaignDisclaimerShown = true;
Config.SaveNewPlayerConfig();
}
public void ShowEditorDisclaimer()
{
var msgBox = new GUIMessageBox(TextManager.Get("EditorDisclaimerTitle"), TextManager.Get("EditorDisclaimerText"));
var linkHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.25f), msgBox.Content.RectTransform)) { Stretch = true, RelativeSpacing = 0.025f };
List<Pair<string, string>> links = new List<Pair<string, string>>()
{
new Pair<string, string>(TextManager.Get("EditorDisclaimerWikiLink"),TextManager.Get("EditorDisclaimerWikiUrl")),
new Pair<string, string>(TextManager.Get("EditorDisclaimerDiscordLink"),TextManager.Get("EditorDisclaimerDiscordUrl")),
new Pair<string, string>(TextManager.Get("EditorDisclaimerForumLink"),TextManager.Get("EditorDisclaimerForumUrl")),
};
foreach (var link in links)
{
new GUIButton(new RectTransform(new Vector2(1.0f, 0.2f), linkHolder.RectTransform), link.First, style: "MainMenuGUIButton", textAlignment: Alignment.Left)
{
UserData = link.Second,
OnClicked = (btn, userdata) =>
{
Process.Start(userdata as string);
return true;
}
};
}
msgBox.Text.RectTransform.MaxSize = new Point(int.MaxValue, msgBox.Text.Rect.Height);
linkHolder.RectTransform.MaxSize = new Point(int.MaxValue, linkHolder.Rect.Height);
msgBox.RectTransform.MinSize = new Point(0, msgBox.Rect.Height + linkHolder.Rect.Height + msgBox.Buttons.First().Rect.Height * 8);
Config.EditorDisclaimerShown = true;
Config.SaveNewPlayerConfig();
}
// ToDo: Move texts/links to localization, when possible.
public void ShowBugReporter()
{
var msgBox = new GUIMessageBox("", "");
var linkHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), msgBox.Content.RectTransform)) { Stretch = true, RelativeSpacing = 0.05f };
List<Pair<string, string>> links = new List<Pair<string, string>>()
{
new Pair<string, string>("Barotrauma Feedback Form","https://barotraumagame.com/feedback"),
new Pair<string, string>("Github Issue Form (Needs account)","https://github.com/Regalis11/Barotrauma/issues/new?template=bug_report.md")
};
foreach (var link in links)
{
new GUIButton(new RectTransform(new Vector2(1.0f, 0.2f), linkHolder.RectTransform), link.First, style: "MainMenuGUIButton", textAlignment: Alignment.Left)
{
UserData = link.Second,
OnClicked = (btn, userdata) =>
{
Process.Start(userdata as string);
msgBox.Close();
return true;
}
};
}
}
static bool waitForKeyHit = true; static bool waitForKeyHit = true;
public CoroutineHandle ShowLoading(IEnumerable<object> loader, bool waitKeyHit = true) public CoroutineHandle ShowLoading(IEnumerable<object> loader, bool waitKeyHit = true)
{ {
@@ -69,6 +69,11 @@ namespace Barotrauma
public CrewManager(XElement element, bool isSinglePlayer) public CrewManager(XElement element, bool isSinglePlayer)
: this(isSinglePlayer) : this(isSinglePlayer)
{
return characterListBox.Rect;
}
partial void InitProjectSpecific()
{ {
guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent) guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
{ {
@@ -90,64 +95,14 @@ namespace Barotrauma
return true; return true;
}; };
characterListBox = new GUIListBox(new RectTransform(new Point(100, (int)(crewArea.Rect.Height - scrollButtonSize.Y * 1.6f)), crewArea.RectTransform, Anchor.CenterLeft), false, Color.Transparent, null) var characterInfo = new CharacterInfo(subElement);
{ characterInfos.Add(characterInfo);
//Spacing = (int)(3 * GUI.Scale), foreach (XElement invElement in subElement.Elements())
ScrollBarEnabled = false,
ScrollBarVisible = false,
CanBeFocused = false
};
scrollButtonUp = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.TopLeft, Pivot.TopLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
{
Visible = false,
UserData = -1,
OnClicked = ScrollCharacterList
};
scrollButtonDown = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.BottomLeft, Pivot.BottomLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
{
Visible = false,
UserData = 1,
OnClicked = ScrollCharacterList
};
scrollButtonDown.Children.ForEach(c => c.SpriteEffects = SpriteEffects.FlipVertically);
if (isSinglePlayer)
{
ChatBox = new ChatBox(guiFrame, isSinglePlayer: true)
{ {
OnEnterMessage = (textbox, text) => if (invElement.Name.ToString().ToLowerInvariant() != "inventory") continue;
{ characterInfo.InventoryData = invElement;
if (Character.Controlled?.Info == null) break;
{ }
textbox.Deselect();
textbox.Text = "";
return true;
}
textbox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default];
if (!string.IsNullOrWhiteSpace(text))
{
string msgCommand = ChatMessage.GetChatMessageCommand(text, out string msg);
AddSinglePlayerChatMessage(
Character.Controlled.Info.Name,
msg,
((msgCommand == "r" || msgCommand == "radio") && ChatMessage.CanUseRadio(Character.Controlled)) ? ChatMessageType.Radio : ChatMessageType.Default,
Character.Controlled);
var headset = GetHeadset(Character.Controlled, true);
if (headset != null && headset.CanTransmit())
{
headset.TransmitSignal(stepsTaken: 0, signal: msg, source: headset.Item, sender: Character.Controlled, sendToChat: false);
}
}
textbox.Deselect();
textbox.Text = "";
return true;
}
};
ChatBox.InputBox.OnTextChanged += ChatBox.TypingChatMessage;
} }
var reports = Order.PrefabList.FindAll(o => o.TargetAllCharacters && o.SymbolSprite != null); var reports = Order.PrefabList.FindAll(o => o.TargetAllCharacters && o.SymbolSprite != null);
@@ -186,14 +141,12 @@ namespace Barotrauma
Visible = false Visible = false
}; };
var characterInfo = new CharacterInfo(subElement); var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite, scaleToFit: true)
characterInfos.Add(characterInfo);
foreach (XElement invElement in subElement.Elements())
{ {
if (invElement.Name.ToString().ToLowerInvariant() != "inventory") continue; Color = order.Color,
characterInfo.InventoryData = invElement; HoverColor = Color.Lerp(order.Color, Color.White, 0.5f),
break; ToolTip = order.Name
} };
} }
screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight); screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
@@ -203,16 +156,6 @@ namespace Barotrauma
ToggleCrewAreaOpen = GameMain.Config.CrewMenuOpen; ToggleCrewAreaOpen = GameMain.Config.CrewMenuOpen;
} }
#endregion
#region Character list management
public Rectangle GetCharacterListArea()
{
return characterListBox.Rect;
}
partial void InitProjectSpecific() partial void InitProjectSpecific()
{ {
guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent) guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
@@ -734,22 +677,7 @@ namespace Barotrauma
characterListBox.BarScroll = roundedPos; characterListBox.BarScroll = roundedPos;
} }
#endregion return false;
#region Dialog
/// <summary>
/// Adds the message to the single player chatbox.
/// </summary>
public void AddSinglePlayerChatMessage(string senderName, string text, ChatMessageType messageType, Character sender)
{
if (!isSinglePlayer)
{
DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
return;
}
if (string.IsNullOrEmpty(text)) { return; }
ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
} }
private IEnumerable<object> KillCharacterAnim(GUIComponent component) private IEnumerable<object> KillCharacterAnim(GUIComponent component)
@@ -762,12 +690,6 @@ namespace Barotrauma
{ {
comp.Color = Color.DarkRed; comp.Color = Color.DarkRed;
} }
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
yield return new WaitForSeconds(1.0f); yield return new WaitForSeconds(1.0f);
@@ -803,6 +725,10 @@ namespace Barotrauma
} }
if (string.IsNullOrEmpty(text)) { return; } if (string.IsNullOrEmpty(text)) { return; }
if (sender != null)
{
GameMain.GameSession.CrewManager.SetCharacterSpeaking(sender);
}
ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender)); ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
} }
@@ -854,15 +780,19 @@ namespace Barotrauma
soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally"); soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
} }
public void SetPlayerSpeaking(Client client) public void SetClientSpeaking(Client client)
{ {
if (client?.Character == null) { return; } if (client?.Character != null) { SetCharacterSpeaking(client.Character); }
}
var playerFrame = characterListBox.Content.FindChild(client.Character)?.FindChild(client.Character); public void SetCharacterSpeaking(Character character)
{
var playerFrame = characterListBox.Content.FindChild(character)?.FindChild(character);
if (playerFrame == null) { return; } if (playerFrame == null) { return; }
var soundIcon = playerFrame.FindChild("soundicon"); var soundIcon = playerFrame.FindChild("soundicon");
soundIcon.Color = new Color(soundIcon.Color, 1.0f); soundIcon.Color = new Color(soundIcon.Color, 1.0f);
} }
#endregion #endregion
/// <summary> /// <summary>
@@ -81,10 +81,17 @@ namespace Barotrauma
var leftPanel = new GUILayoutGroup(new RectTransform(new Vector2(0.25f, 1.0f), settingsFramePadding.RectTransform, Anchor.TopLeft)); var leftPanel = new GUILayoutGroup(new RectTransform(new Vector2(0.25f, 1.0f), settingsFramePadding.RectTransform, Anchor.TopLeft));
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), leftPanel.RectTransform), var settingsTitle = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), leftPanel.RectTransform),
TextManager.Get("Settings"), textAlignment: Alignment.TopLeft, font: GUI.LargeFont) TextManager.Get("Settings"), textAlignment: Alignment.TopLeft, font: GUI.LargeFont)
{ ForceUpperCase = true }; { ForceUpperCase = true };
//TODO: enable when new texts can be added
/*new GUIButton(new RectTransform(new Vector2(1.0f, 0.75f), settingsTitle.RectTransform, Anchor.CenterRight), style: "GUIBugButton")
{
ToolTip = "Bug Reporter",
OnClicked = (btn, userdata) => { GameMain.Instance.ShowBugReporter(); return true; }
};*/
var generalLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), leftPanel.RectTransform, Anchor.TopLeft)); var generalLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), leftPanel.RectTransform, Anchor.TopLeft));
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), generalLayoutGroup.RectTransform), TextManager.Get("ContentPackages")); new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), generalLayoutGroup.RectTransform), TextManager.Get("ContentPackages"));
@@ -195,7 +202,7 @@ namespace Barotrauma
var resolutionDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), elementCount: supportedDisplayModes.Count) var resolutionDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), elementCount: supportedDisplayModes.Count)
{ {
OnSelected = SelectResolution, OnSelected = SelectResolution,
#if OSX #if !LINUX
ButtonEnabled = GameMain.Config.WindowMode == WindowMode.Windowed ButtonEnabled = GameMain.Config.WindowMode == WindowMode.Windowed
#endif #endif
}; };
@@ -235,7 +242,7 @@ namespace Barotrauma
{ {
UnsavedSettings = true; UnsavedSettings = true;
GameMain.Config.WindowMode = (WindowMode)guiComponent.UserData; GameMain.Config.WindowMode = (WindowMode)guiComponent.UserData;
#if OSX #if !LINUX
resolutionDD.ButtonEnabled = GameMain.Config.WindowMode == WindowMode.Windowed; resolutionDD.ButtonEnabled = GameMain.Config.WindowMode == WindowMode.Windowed;
#endif #endif
return true; return true;
@@ -228,9 +228,8 @@ namespace Barotrauma.Items.Components
return; return;
} }
if (!sounds.TryGetValue(type, out List<ItemSound> matchingSounds)) return;
ItemSound itemSound = null; ItemSound itemSound = null;
var matchingSounds = sounds[type];
if (loopingSoundChannel == null || !loopingSoundChannel.IsPlaying) if (loopingSoundChannel == null || !loopingSoundChannel.IsPlaying)
{ {
SoundSelectionMode soundSelectionMode = soundSelectionModes[type]; SoundSelectionMode soundSelectionMode = soundSelectionModes[type];
@@ -265,7 +264,7 @@ namespace Barotrauma.Items.Components
private void PlaySound(ItemSound itemSound, Vector2 position, Character user = null) private void PlaySound(ItemSound itemSound, Vector2 position, Character user = null)
{ {
if (Vector3.DistanceSquared(GameMain.SoundManager.ListenerPosition, new Vector3(position.X, position.Y, 0.0f)) > itemSound.Range * itemSound.Range) if (Vector2.DistanceSquared(new Vector2(GameMain.SoundManager.ListenerPosition.X, GameMain.SoundManager.ListenerPosition.Y), position) > itemSound.Range * itemSound.Range)
{ {
return; return;
} }
@@ -293,7 +292,7 @@ namespace Barotrauma.Items.Components
{ {
float volume = GetSoundVolume(itemSound); float volume = GetSoundVolume(itemSound);
if (volume <= 0.0f) return; if (volume <= 0.0f) return;
SoundPlayer.PlaySound(itemSound.RoundSound.Sound, volume, itemSound.Range, position, item.CurrentHull); SoundPlayer.PlaySound(itemSound.RoundSound.Sound, position, volume, itemSound.Range, item.CurrentHull);
} }
} }
@@ -554,6 +554,8 @@ namespace Barotrauma.Items.Components
fissionRateScrollBar.BarScroll = targetFissionRate / 100.0f; fissionRateScrollBar.BarScroll = targetFissionRate / 100.0f;
turbineOutputScrollBar.BarScroll = targetTurbineOutput / 100.0f; turbineOutputScrollBar.BarScroll = targetTurbineOutput / 100.0f;
onOffSwitch.BarScroll = shutDown ? Math.Max(onOffSwitch.BarScroll, 0.55f) : Math.Min(onOffSwitch.BarScroll, 0.45f); onOffSwitch.BarScroll = shutDown ? Math.Max(onOffSwitch.BarScroll, 0.55f) : Math.Min(onOffSwitch.BarScroll, 0.45f);
IsActive = true;
} }
} }
} }
@@ -439,11 +439,14 @@ namespace Barotrauma.Items.Components
{ {
var mission = GameMain.GameSession.Mission; var mission = GameMain.GameSession.Mission;
if (!string.IsNullOrWhiteSpace(mission.SonarLabel) && mission.SonarPosition != Vector2.Zero) if (!string.IsNullOrWhiteSpace(mission.SonarLabel))
{ {
DrawMarker(spriteBatch, foreach (Vector2 sonarPosition in mission.SonarPositions)
mission.SonarLabel, {
mission.SonarPosition - transducerCenter, displayScale, center, (rect.Width * 0.47f)); DrawMarker(spriteBatch,
mission.SonarLabel,
sonarPosition - transducerCenter, displayScale, center, (rect.Width * 0.47f));
}
} }
} }
@@ -276,14 +276,6 @@ namespace Barotrauma.Items.Components
if (highlighted != null) if (highlighted != null)
{ {
highlighted.item.IsHighlighted = true; highlighted.item.IsHighlighted = true;
if (Character.Controlled != null)
{
Character.Controlled.FocusedItem = null;
Character.Controlled.ResetInteract = true;
Character.Controlled.ClearInputs();
}
if (PlayerInput.LeftButtonClicked()) if (PlayerInput.LeftButtonClicked())
{ {
MapEntity.DisableSelect = true; MapEntity.DisableSelect = true;
@@ -150,14 +150,14 @@ namespace Barotrauma.Items.Components
{ {
if (moveSoundChannel == null && startMoveSound != null) if (moveSoundChannel == null && startMoveSound != null)
{ {
moveSoundChannel = SoundPlayer.PlaySound(startMoveSound.Sound, startMoveSound.Volume, startMoveSound.Range, item.WorldPosition); moveSoundChannel = SoundPlayer.PlaySound(startMoveSound.Sound, item.WorldPosition, startMoveSound.Volume, startMoveSound.Range);
} }
else if (moveSoundChannel == null || !moveSoundChannel.IsPlaying) else if (moveSoundChannel == null || !moveSoundChannel.IsPlaying)
{ {
if (moveSound != null) if (moveSound != null)
{ {
moveSoundChannel.FadeOutAndDispose(); moveSoundChannel.FadeOutAndDispose();
moveSoundChannel = SoundPlayer.PlaySound(moveSound.Sound, moveSound.Volume, moveSound.Range, item.WorldPosition); moveSoundChannel = SoundPlayer.PlaySound(moveSound.Sound, item.WorldPosition, moveSound.Volume, moveSound.Range);
if (moveSoundChannel != null) moveSoundChannel.Looping = true; if (moveSoundChannel != null) moveSoundChannel.Looping = true;
} }
} }
@@ -169,7 +169,7 @@ namespace Barotrauma.Items.Components
if (endMoveSound != null && moveSoundChannel.Sound != endMoveSound.Sound) if (endMoveSound != null && moveSoundChannel.Sound != endMoveSound.Sound)
{ {
moveSoundChannel.FadeOutAndDispose(); moveSoundChannel.FadeOutAndDispose();
moveSoundChannel = SoundPlayer.PlaySound(endMoveSound.Sound, endMoveSound.Volume, endMoveSound.Range, item.WorldPosition); moveSoundChannel = SoundPlayer.PlaySound(endMoveSound.Sound, item.WorldPosition, endMoveSound.Volume, endMoveSound.Range);
if (moveSoundChannel != null) moveSoundChannel.Looping = false; if (moveSoundChannel != null) moveSoundChannel.Looping = false;
} }
else if (!moveSoundChannel.IsPlaying) else if (!moveSoundChannel.IsPlaying)
@@ -384,7 +384,7 @@ namespace Barotrauma
Timing.TotalTime > LastImpactSoundTime + ImpactSoundInterval) Timing.TotalTime > LastImpactSoundTime + ImpactSoundInterval)
{ {
LastImpactSoundTime = (float)Timing.TotalTime; LastImpactSoundTime = (float)Timing.TotalTime;
SoundPlayer.PlaySound(Prefab.ImpactSoundTag, 1.0f, 500.0f, WorldPosition, CurrentHull); SoundPlayer.PlaySound(Prefab.ImpactSoundTag, WorldPosition, hullGuess: CurrentHull);
} }
} }
@@ -233,11 +233,11 @@ namespace Barotrauma
} }
} }
public override void DrawPlacing(SpriteBatch spriteBatch, Rectangle placeRect, float scale = 1.0f) public override void DrawPlacing(SpriteBatch spriteBatch, Rectangle placeRect, float scale = 1.0f, SpriteEffects spriteEffects = SpriteEffects.None)
{ {
if (!ResizeHorizontal && !ResizeVertical) if (!ResizeHorizontal && !ResizeVertical)
{ {
sprite.Draw(spriteBatch, new Vector2(placeRect.Center.X, -(placeRect.Y - placeRect.Height / 2)), SpriteColor * 0.8f, scale: Scale * scale); sprite.Draw(spriteBatch, new Vector2(placeRect.Center.X, -(placeRect.Y - placeRect.Height / 2)), SpriteColor * 0.8f, scale: scale);
} }
else else
{ {
@@ -650,6 +650,33 @@ namespace Barotrauma
Color.Green, width: 2); Color.Green, width: 2);
} }
} }
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
} }
public static void UpdateVertices(GraphicsDevice graphicsDevice, Camera cam, WaterRenderer renderer) public static void UpdateVertices(GraphicsDevice graphicsDevice, Camera cam, WaterRenderer renderer)
@@ -105,7 +105,7 @@ namespace Barotrauma
if (Vector2.DistanceSquared(bodyPos, levelWall.Body.Position) > 0.5f) if (Vector2.DistanceSquared(bodyPos, levelWall.Body.Position) > 0.5f)
{ {
levelWall.Body.SetTransform(bodyPos, levelWall.Body.Rotation); levelWall.Body.SetTransformIgnoreContacts(ref bodyPos, levelWall.Body.Rotation);
} }
} }
} }
@@ -504,8 +504,19 @@ namespace Barotrauma
{ {
foreach (MapEntity e in selectedList) foreach (MapEntity e in selectedList)
{ {
SpriteEffects spriteEffects = SpriteEffects.None;
if (e is Item item)
{
if (item.FlippedX && item.Prefab.CanSpriteFlipX) spriteEffects ^= SpriteEffects.FlipHorizontally;
if (item.flippedY && item.Prefab.CanSpriteFlipY) spriteEffects ^= SpriteEffects.FlipVertically;
}
else if (e is Structure structure)
{
if (structure.FlippedX && structure.Prefab.CanSpriteFlipX) spriteEffects ^= SpriteEffects.FlipHorizontally;
if (structure.flippedY && structure.Prefab.CanSpriteFlipY) spriteEffects ^= SpriteEffects.FlipVertically;
}
e.prefab?.DrawPlacing(spriteBatch, e.prefab?.DrawPlacing(spriteBatch,
new Rectangle(e.WorldRect.Location + new Point((int)moveAmount.X, (int)-moveAmount.Y), e.WorldRect.Size)); new Rectangle(e.WorldRect.Location + new Point((int)moveAmount.X, (int)-moveAmount.Y), e.WorldRect.Size), e.Scale, spriteEffects);
GUI.DrawRectangle(spriteBatch, GUI.DrawRectangle(spriteBatch,
new Vector2(e.WorldRect.X, -e.WorldRect.Y) + moveAmount, new Vector2(e.WorldRect.X, -e.WorldRect.Y) + moveAmount,
new Vector2(e.rect.Width, e.rect.Height), new Vector2(e.rect.Width, e.rect.Height),
@@ -37,7 +37,7 @@ namespace Barotrauma
} }
} }
public virtual void DrawPlacing(SpriteBatch spriteBatch, Rectangle drawRect, float scale = 1.0f) public virtual void DrawPlacing(SpriteBatch spriteBatch, Rectangle drawRect, float scale = 1.0f, SpriteEffects spriteEffects = SpriteEffects.None)
{ {
if (Submarine.MainSub != null) if (Submarine.MainSub != null)
{ {
@@ -43,12 +43,6 @@ namespace Barotrauma
} }
} }
// Only for testing in the debug build. Not saved.
#if DEBUG
[Editable, Serialize(true, false)]
#endif
public bool DrawTiled { get; protected set; } = true;
protected Vector2 textureOffset = Vector2.Zero; protected Vector2 textureOffset = Vector2.Zero;
[Editable(MinValueFloat = -1000f, MaxValueFloat = 1000f, ValueStep = 10f), Serialize("0.0, 0.0", true)] [Editable(MinValueFloat = -1000f, MaxValueFloat = 1000f, ValueStep = 10f), Serialize("0.0, 0.0", true)]
public Vector2 TextureOffset public Vector2 TextureOffset
@@ -242,61 +236,34 @@ namespace Barotrauma
dropShadowOffset.Y = -dropShadowOffset.Y; dropShadowOffset.Y = -dropShadowOffset.Y;
} }
if (DrawTiled) SpriteEffects oldEffects = Prefab.BackgroundSprite.effects;
Prefab.BackgroundSprite.effects ^= SpriteEffects;
Point backGroundOffset = new Point(
MathUtils.PositiveModulo((int)-textureOffset.X, Prefab.BackgroundSprite.SourceRect.Width),
MathUtils.PositiveModulo((int)-textureOffset.Y, Prefab.BackgroundSprite.SourceRect.Height));
Prefab.BackgroundSprite.DrawTiled(
spriteBatch,
new Vector2(rect.X + drawOffset.X, -(rect.Y + drawOffset.Y)),
new Vector2(rect.Width, rect.Height),
color: color,
textureScale: TextureScale * Scale,
startOffset: backGroundOffset);
if (UseDropShadow)
{ {
SpriteEffects oldEffects = Prefab.BackgroundSprite.effects;
Prefab.BackgroundSprite.effects ^= SpriteEffects;
Point backGroundOffset = new Point(
MathUtils.PositiveModulo((int)-textureOffset.X, Prefab.BackgroundSprite.SourceRect.Width),
MathUtils.PositiveModulo((int)-textureOffset.Y, Prefab.BackgroundSprite.SourceRect.Height));
Prefab.BackgroundSprite.DrawTiled( Prefab.BackgroundSprite.DrawTiled(
spriteBatch, spriteBatch,
new Vector2(rect.X + drawOffset.X, -(rect.Y + drawOffset.Y)), new Vector2(rect.X + drawOffset.X, -(rect.Y + drawOffset.Y)) + dropShadowOffset,
new Vector2(rect.Width, rect.Height), new Vector2(rect.Width, rect.Height),
color: color, color: Color.Black * 0.5f,
textureScale: TextureScale * Scale, textureScale: TextureScale * Scale,
startOffset: backGroundOffset); startOffset: backGroundOffset,
depth: (depth + Prefab.BackgroundSprite.Depth) / 2.0f);
if (UseDropShadow)
{
Prefab.BackgroundSprite.DrawTiled(
spriteBatch,
new Vector2(rect.X + drawOffset.X, -(rect.Y + drawOffset.Y)) + dropShadowOffset,
new Vector2(rect.Width, rect.Height),
color: Color.Black * 0.5f,
textureScale: TextureScale * Scale,
startOffset: backGroundOffset,
depth: (depth + Prefab.BackgroundSprite.Depth) / 2.0f);
}
Prefab.BackgroundSprite.effects = oldEffects;
} }
else
{
Prefab.BackgroundSprite.Draw(
spriteBatch,
new Vector2(rect.X + drawOffset.X, -(rect.Y + drawOffset.Y)),
color,
Vector2.Zero,
scale: Scale,
rotate: 0,
spriteEffect: SpriteEffects);
if (UseDropShadow) Prefab.BackgroundSprite.effects = oldEffects;
{
Prefab.BackgroundSprite.Draw(
spriteBatch,
new Vector2(rect.X + drawOffset.X, -(rect.Y + drawOffset.Y)) + dropShadowOffset,
Color.Black * 0.5f,
Vector2.Zero,
scale: Scale,
rotate: 0,
spriteEffect: SpriteEffects,
depth: (depth + Prefab.BackgroundSprite.Depth) / 2.0f);
}
}
} }
} }
@@ -324,38 +291,24 @@ namespace Barotrauma
} }
} }
if (DrawTiled) Point sectionOffset = new Point(
{ Math.Abs(rect.Location.X - Sections[i].rect.Location.X),
Point sectionOffset = new Point( Math.Abs(rect.Location.Y - Sections[i].rect.Location.Y));
Math.Abs(rect.Location.X - Sections[i].rect.Location.X),
Math.Abs(rect.Location.Y - Sections[i].rect.Location.Y));
if (FlippedX && IsHorizontal) sectionOffset.X = Sections[i].rect.Right - rect.Right; if (FlippedX && IsHorizontal) sectionOffset.X = Sections[i].rect.Right - rect.Right;
if (FlippedY && !IsHorizontal) sectionOffset.Y = (rect.Y - rect.Height) - (Sections[i].rect.Y - Sections[i].rect.Height); if (FlippedY && !IsHorizontal) sectionOffset.Y = (rect.Y - rect.Height) - (Sections[i].rect.Y - Sections[i].rect.Height);
sectionOffset.X += MathUtils.PositiveModulo((int)-textureOffset.X, prefab.sprite.SourceRect.Width); sectionOffset.X += MathUtils.PositiveModulo((int)-textureOffset.X, prefab.sprite.SourceRect.Width);
sectionOffset.Y += MathUtils.PositiveModulo((int)-textureOffset.Y, prefab.sprite.SourceRect.Height); sectionOffset.Y += MathUtils.PositiveModulo((int)-textureOffset.Y, prefab.sprite.SourceRect.Height);
prefab.sprite.DrawTiled( prefab.sprite.DrawTiled(
spriteBatch, spriteBatch,
new Vector2(Sections[i].rect.X + drawOffset.X, -(Sections[i].rect.Y + drawOffset.Y)), new Vector2(Sections[i].rect.X + drawOffset.X, -(Sections[i].rect.Y + drawOffset.Y)),
new Vector2(Sections[i].rect.Width, Sections[i].rect.Height), new Vector2(Sections[i].rect.Width, Sections[i].rect.Height),
color: color, color: color,
startOffset: sectionOffset, startOffset: sectionOffset,
depth: depth, depth: depth,
textureScale: TextureScale * Scale); textureScale: TextureScale * Scale);
}
else
{
prefab.sprite.Draw(
spriteBatch,
new Vector2(rect.X + drawOffset.X, -(rect.Y + drawOffset.Y)),
color,
Vector2.Zero,
scale: Scale,
rotate: 0,
spriteEffect: SpriteEffects);
}
} }
prefab.sprite.effects = oldEffects; prefab.sprite.effects = oldEffects;
} }
@@ -376,6 +329,20 @@ namespace Barotrauma
-Bodies[i].Rotation, Color.White); -Bodies[i].Rotation, Color.White);
} }
} }
if (SectionCount > 0 && HasBody)
{
for (int i = 0; i < SectionCount; i++)
{
if (GetSection(i).damage > 0)
{
var textPos = SectionPosition(i, true);
textPos.Y = -textPos.Y;
GUI.DrawString(spriteBatch, textPos, "Damage: " + (int)((GetSection(i).damage / Health) * 100f) + "%", Color.Yellow);
}
}
}
AiTarget?.Draw(spriteBatch); AiTarget?.Draw(spriteBatch);
} }
} }
@@ -32,10 +32,19 @@ namespace Barotrauma
GUI.DrawRectangle(spriteBatch, new Rectangle(newRect.X, -newRect.Y - GameMain.GraphicsHeight, newRect.Width, newRect.Height + GameMain.GraphicsHeight * 2), Color.White); GUI.DrawRectangle(spriteBatch, new Rectangle(newRect.X, -newRect.Y - GameMain.GraphicsHeight, newRect.Width, newRect.Height + GameMain.GraphicsHeight * 2), Color.White);
} }
public override void DrawPlacing(SpriteBatch spriteBatch, Rectangle placeRect, float scale = 1.0f) public override void DrawPlacing(SpriteBatch spriteBatch, Rectangle placeRect, float scale = 1.0f, SpriteEffects spriteEffects = SpriteEffects.None)
{ {
// TODO: the scale property is not used SpriteEffects oldEffects = sprite.effects;
sprite.DrawTiled(spriteBatch, new Vector2(placeRect.X, -placeRect.Y), new Vector2(placeRect.Width, placeRect.Height), color: Color.White * 0.8f, textureScale: TextureScale * Scale); sprite.effects ^= spriteEffects;
sprite.DrawTiled(
spriteBatch,
new Vector2(placeRect.X, -placeRect.Y),
new Vector2(placeRect.Width, placeRect.Height),
color: Color.White * 0.8f,
textureScale: TextureScale * scale);
sprite.effects = oldEffects;
} }
} }
} }
@@ -42,10 +42,17 @@ namespace Barotrauma
bool displace = moveAmount.LengthSquared() > 100.0f * 100.0f; bool displace = moveAmount.LengthSquared() > 100.0f * 100.0f;
foreach (Submarine sub in subsToMove) foreach (Submarine sub in subsToMove)
{ {
sub.PhysicsBody.SetTransform(sub.PhysicsBody.SimPosition + ConvertUnits.ToSimUnits(moveAmount), 0.0f);
sub.PhysicsBody.LinearVelocity = newVelocity; sub.PhysicsBody.LinearVelocity = newVelocity;
if (displace) sub.SubBody.DisplaceCharacters(moveAmount); if (displace)
{
sub.PhysicsBody.SetTransform(sub.PhysicsBody.SimPosition + ConvertUnits.ToSimUnits(moveAmount), 0.0f);
sub.SubBody.DisplaceCharacters(moveAmount);
}
else
{
sub.PhysicsBody.SetTransformIgnoreContacts(sub.PhysicsBody.SimPosition + ConvertUnits.ToSimUnits(moveAmount), 0.0f);
}
} }
if (closestSub != null && subsToMove.Contains(closestSub)) if (closestSub != null && subsToMove.Contains(closestSub))
@@ -55,7 +62,6 @@ namespace Barotrauma
if (Character.Controlled != null) Character.Controlled.CursorPosition += moveAmount; if (Character.Controlled != null) Character.Controlled.CursorPosition += moveAmount;
} }
} }
} }
} }
@@ -26,6 +26,7 @@ namespace Barotrauma.Networking
//TODO: move these to NetLobbyScreen //TODO: move these to NetLobbyScreen
public GUIButton EndRoundButton; public GUIButton EndRoundButton;
public GUITickBox EndVoteTickBox; public GUITickBox EndVoteTickBox;
private GUIComponent buttonContainer;
private NetStats netStats; private NetStats netStats;
@@ -129,7 +130,7 @@ namespace Barotrauma.Networking
chatBox.OnEnterMessage += EnterChatMessage; chatBox.OnEnterMessage += EnterChatMessage;
chatBox.InputBox.OnTextChanged += TypingChatMessage; chatBox.InputBox.OnTextChanged += TypingChatMessage;
var buttonContainer = new GUILayoutGroup(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ButtonAreaTop, inGameHUD.RectTransform), buttonContainer = new GUILayoutGroup(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ButtonAreaTop, inGameHUD.RectTransform),
isHorizontal: true, childAnchor: Anchor.CenterRight) isHorizontal: true, childAnchor: Anchor.CenterRight)
{ {
AbsoluteSpacing = 5, AbsoluteSpacing = 5,
@@ -630,13 +631,11 @@ namespace Barotrauma.Networking
} }
else else
{ {
GameMain.GameSession?.CrewManager?.SetPlayerSpeaking(myClient); GameMain.GameSession?.CrewManager?.SetClientSpeaking(myClient);
} }
} }
} }
if (gameStarted) SetRadioButtonColor();
if (ShowNetStats && client?.ServerConnection != null) if (ShowNetStats && client?.ServerConnection != null)
{ {
netStats.AddValue(NetStats.NetStatType.ReceivedBytes, client.ServerConnection.Statistics.ReceivedBytes); netStats.AddValue(NetStats.NetStatType.ReceivedBytes, client.ServerConnection.Statistics.ReceivedBytes);
@@ -2125,8 +2124,6 @@ namespace Barotrauma.Networking
protected ChatBox chatBox; protected ChatBox chatBox;
public GUIButton ShowLogButton; //TODO: move to NetLobbyScreen public GUIButton ShowLogButton; //TODO: move to NetLobbyScreen
private float myCharacterFrameOpenState;
public GUIFrame InGameHUD public GUIFrame InGameHUD
{ {
get { return inGameHUD; } get { return inGameHUD; }
@@ -2137,21 +2134,6 @@ namespace Barotrauma.Networking
get { return chatBox; } get { return chatBox; }
} }
protected void SetRadioButtonColor()
{
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f)
{
chatBox.RadioButton.GetChild<GUIImage>().Color = new Color(60, 60, 60, 255);
}
else
{
var radioItem = Character.Controlled?.Inventory?.Items.FirstOrDefault(i => i?.GetComponent<WifiComponent>() != null);
chatBox.RadioButton.GetChild<GUIImage>().Color =
(radioItem != null && Character.Controlled.HasEquippedItem(radioItem) && radioItem.GetComponent<WifiComponent>().CanTransmit()) ?
Color.White : new Color(60, 60, 60, 255);
}
}
public bool TypingChatMessage(GUITextBox textBox, string text) public bool TypingChatMessage(GUITextBox textBox, string text)
{ {
return chatBox.TypingChatMessage(textBox, text); return chatBox.TypingChatMessage(textBox, text);
@@ -2183,11 +2165,6 @@ namespace Barotrauma.Networking
Screen.Selected == GameMain.GameScreen) Screen.Selected == GameMain.GameScreen)
{ {
inGameHUD.AddToGUIUpdateList(); inGameHUD.AddToGUIUpdateList();
if (Character.Controlled == null)
{
GameMain.NetLobbyScreen.MyCharacterFrame.AddToGUIUpdateList();
}
} }
} }
@@ -2206,24 +2183,17 @@ namespace Barotrauma.Networking
if (gameStarted && Screen.Selected == GameMain.GameScreen) if (gameStarted && Screen.Selected == GameMain.GameScreen)
{ {
bool disableButtons =
Character.Controlled != null &&
Character.Controlled.SelectedConstruction?.GetComponent<Controller>() != null;
buttonContainer.Visible = !disableButtons;
if (!GUI.DisableHUD && !GUI.DisableUpperHUD) if (!GUI.DisableHUD && !GUI.DisableUpperHUD)
{ {
inGameHUD.UpdateManually(deltaTime); inGameHUD.UpdateManually(deltaTime);
chatBox.Update(deltaTime); chatBox.Update(deltaTime);
cameraFollowsSub.Visible = Character.Controlled == null; cameraFollowsSub.Visible = Character.Controlled == null;
if (Character.Controlled == null)
{
myCharacterFrameOpenState = GameMain.NetLobbyScreen.MyCharacterFrameOpen ? myCharacterFrameOpenState + deltaTime * 5 : myCharacterFrameOpenState - deltaTime * 5;
myCharacterFrameOpenState = MathHelper.Clamp(myCharacterFrameOpenState, 0.0f, 1.0f);
var myCharFrame = GameMain.NetLobbyScreen.MyCharacterFrame;
int padding = GameMain.GraphicsWidth - myCharFrame.Parent.Rect.Right;
myCharFrame.RectTransform.AbsoluteOffset =
Vector2.SmoothStep(new Vector2(-myCharFrame.Rect.Width - padding, 0.0f), new Vector2(-padding, 0), myCharacterFrameOpenState).ToPoint();
}
} }
if (Character.Controlled == null || Character.Controlled.IsDead) if (Character.Controlled == null || Character.Controlled.IsDead)
{ {
@@ -25,6 +25,7 @@ namespace Barotrauma.Networking
public SelectionMode? ModeSelectionMode; public SelectionMode? ModeSelectionMode;
public SelectionMode? SubSelectionMode; public SelectionMode? SubSelectionMode;
public bool? AllowSpectating; public bool? AllowSpectating;
public bool? VoipEnabled;
public bool? AllowRespawn; public bool? AllowRespawn;
public YesNoMaybe? TraitorsEnabled; public YesNoMaybe? TraitorsEnabled;
public string GameMode; public string GameMode;
@@ -150,11 +151,14 @@ namespace Barotrauma.Networking
else else
allowRespawn.Selected = AllowRespawn.Value; allowRespawn.Selected = AllowRespawn.Value;
/*new GUITickBox(new RectTransform(new Vector2(1.0f, elementHeight), columnRight.RectTransform), TextManager.Get("ServerListHasPassword")) var voipEnabledTickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, elementHeight), columnRight.RectTransform), TextManager.Get("serversettingsvoicechatenabled"))
{ {
Selected = HasPassword,
CanBeFocused = false CanBeFocused = false
};*/ };
if (!VoipEnabled.HasValue)
new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.8f), voipEnabledTickBox.Box.RectTransform, Anchor.Center), "?", textAlignment: Alignment.Center);
else
voipEnabledTickBox.Selected = VoipEnabled.Value;
var usingWhiteList = new GUITickBox(new RectTransform(new Vector2(1, elementHeight), columnRight.RectTransform), TextManager.Get("ServerListUsingWhitelist")) var usingWhiteList = new GUITickBox(new RectTransform(new Vector2(1, elementHeight), columnRight.RectTransform), TextManager.Get("ServerListUsingWhitelist"))
{ {
@@ -388,7 +388,7 @@ namespace Barotrauma.Networking
ToolTip = TextManager.Get("ServerSettingsMinRespawnToolTip") ToolTip = TextManager.Get("ServerSettingsMinRespawnToolTip")
}; };
string minRespawnLabel = TextManager.Get("ServerSettingsMinRespawn"); string minRespawnLabel = TextManager.Get("ServerSettingsMinRespawn") + " ";
CreateLabeledSlider(roundsTab, "", out slider, out sliderLabel); CreateLabeledSlider(roundsTab, "", out slider, out sliderLabel);
slider.ToolTip = minRespawnText.ToolTip; slider.ToolTip = minRespawnText.ToolTip;
slider.UserData = minRespawnText; slider.UserData = minRespawnText;
@@ -407,7 +407,7 @@ namespace Barotrauma.Networking
ToolTip = TextManager.Get("ServerSettingsRespawnDurationToolTip") ToolTip = TextManager.Get("ServerSettingsRespawnDurationToolTip")
}; };
string respawnDurationLabel = TextManager.Get("ServerSettingsRespawnDuration"); string respawnDurationLabel = TextManager.Get("ServerSettingsRespawnDuration") + " ";
CreateLabeledSlider(roundsTab, "", out slider, out sliderLabel); CreateLabeledSlider(roundsTab, "", out slider, out sliderLabel);
slider.ToolTip = respawnDurationText.ToolTip; slider.ToolTip = respawnDurationText.ToolTip;
slider.UserData = respawnDurationText; slider.UserData = respawnDurationText;
@@ -471,7 +471,7 @@ namespace Barotrauma.Networking
{ {
string translatedLabel = TextManager.Get($"Character.{s}", true); string translatedLabel = TextManager.Get($"Character.{s}", true);
var monsterEnabledBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), monsterFrame.Content.RectTransform) { MinSize = new Point(0, 25) }, var monsterEnabledBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), monsterFrame.Content.RectTransform) { MinSize = new Point(0, 25) },
label: translatedLabel != null ? translatedLabel : s) label: translatedLabel ?? s)
{ {
Selected = tempMonsterEnabled[s], Selected = tempMonsterEnabled[s],
OnSelected = (GUITickBox tb) => OnSelected = (GUITickBox tb) =>
@@ -573,7 +573,7 @@ namespace Barotrauma.Networking
//*********************************************** //***********************************************
string autoRestartDelayLabel = TextManager.Get("ServerSettingsAutoRestartDelay"); string autoRestartDelayLabel = TextManager.Get("ServerSettingsAutoRestartDelay") + " ";
var startIntervalText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), serverTab.RectTransform), autoRestartDelayLabel); var startIntervalText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), serverTab.RectTransform), autoRestartDelayLabel);
var startIntervalSlider = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), serverTab.RectTransform), barSize: 0.1f) var startIntervalSlider = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), serverTab.RectTransform), barSize: 0.1f)
{ {
@@ -617,7 +617,7 @@ namespace Barotrauma.Networking
GetPropertyData("AllowVoteKick").AssignGUIComponent(voteKickBox); GetPropertyData("AllowVoteKick").AssignGUIComponent(voteKickBox);
CreateLabeledSlider(serverTab, "ServerSettingsKickVotesRequired", out slider, out sliderLabel); CreateLabeledSlider(serverTab, "ServerSettingsKickVotesRequired", out slider, out sliderLabel);
string votesRequiredLabel = sliderLabel.Text; string votesRequiredLabel = sliderLabel.Text + " ";
slider.Step = 0.2f; slider.Step = 0.2f;
slider.Range = new Vector2(0.5f, 1.0f); slider.Range = new Vector2(0.5f, 1.0f);
slider.OnMoved = (GUIScrollBar scrollBar, float barScroll) => slider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
@@ -629,7 +629,7 @@ namespace Barotrauma.Networking
slider.OnMoved(slider, slider.BarScroll); slider.OnMoved(slider, slider.BarScroll);
CreateLabeledSlider(serverTab, "ServerSettingsAutobanTime", out slider, out sliderLabel); CreateLabeledSlider(serverTab, "ServerSettingsAutobanTime", out slider, out sliderLabel);
string autobanLabel = sliderLabel.Text; string autobanLabel = sliderLabel.Text + " ";
slider.Step = 0.05f; slider.Step = 0.05f;
slider.Range = new Vector2(0.0f, MaxAutoBanTime); slider.Range = new Vector2(0.0f, MaxAutoBanTime);
slider.OnMoved = (GUIScrollBar scrollBar, float barScroll) => slider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
@@ -681,8 +681,8 @@ namespace Barotrauma.Networking
traitorRatioSlider.Range = new Vector2(1.0f, maxPlayers); traitorRatioSlider.Range = new Vector2(1.0f, maxPlayers);
} }
string traitorRatioLabel = TextManager.Get("ServerSettingsTraitorRatio"); string traitorRatioLabel = TextManager.Get("ServerSettingsTraitorRatio") + " ";
string traitorCountLabel = TextManager.Get("ServerSettingsTraitorCount"); string traitorCountLabel = TextManager.Get("ServerSettingsTraitorCount") + " ";
traitorRatioSlider.Range = new Vector2(0.1f, 1.0f); traitorRatioSlider.Range = new Vector2(0.1f, 1.0f);
traitorRatioSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) => traitorRatioSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
@@ -214,6 +214,7 @@ namespace Barotrauma.Steam
} }
if (s.Rules.ContainsKey("allowspectating")) serverInfo.AllowSpectating = s.Rules["allowspectating"] == "True"; if (s.Rules.ContainsKey("allowspectating")) serverInfo.AllowSpectating = s.Rules["allowspectating"] == "True";
if (s.Rules.ContainsKey("allowrespawn")) serverInfo.AllowRespawn = s.Rules["allowrespawn"] == "True"; if (s.Rules.ContainsKey("allowrespawn")) serverInfo.AllowRespawn = s.Rules["allowrespawn"] == "True";
if (s.Rules.ContainsKey("voicechatenabled")) serverInfo.VoipEnabled = s.Rules["voicechatenabled"] == "True";
if (s.Rules.ContainsKey("traitors")) if (s.Rules.ContainsKey("traitors"))
{ {
if (Enum.TryParse(s.Rules["traitors"], out YesNoMaybe traitorsEnabled)) serverInfo.TraitorsEnabled = traitorsEnabled; if (Enum.TryParse(s.Rules["traitors"], out YesNoMaybe traitorsEnabled)) serverInfo.TraitorsEnabled = traitorsEnabled;
@@ -115,7 +115,7 @@ namespace Barotrauma.Networking
} }
} }
GameMain.NetLobbyScreen.SetPlayerSpeaking(client); GameMain.NetLobbyScreen.SetPlayerSpeaking(client);
GameMain.GameSession?.CrewManager?.SetPlayerSpeaking(client); GameMain.GameSession?.CrewManager?.SetClientSpeaking(client);
} }
} }
@@ -77,6 +77,20 @@ namespace Barotrauma
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.02f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, TextManager.Get("SelectedSub") + ":"); new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.02f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, TextManager.Get("SelectedSub") + ":");
subList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.65f), leftColumn.RectTransform)) { ScrollBarVisible = true }; subList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.65f), leftColumn.RectTransform)) { ScrollBarVisible = true };
var filterContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.07f), leftColumn.RectTransform), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.02f
};
new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), filterContainer.RectTransform), TextManager.Get("FilterMapEntities"), textAlignment: Alignment.CenterLeft, font: GUI.Font);
var searchBox = new GUITextBox(new RectTransform(new Vector2(0.9f, 1.0f), filterContainer.RectTransform), font: GUI.Font);
searchBox.OnTextChanged += (textBox, text) => { FilterSubs(subList, text); return true; };
var clearButton = new GUIButton(new RectTransform(new Vector2(0.15f, 1.0f), filterContainer.RectTransform), "x")
{
OnClicked = (btn, userdata) => { searchBox.Text = ""; FilterSubs(subList, ""); searchBox.Flash(Color.White); return true; }
};
if (!isMultiplayer) { subList.OnSelected = OnSubSelected; } if (!isMultiplayer) { subList.OnSelected = OnSubSelected; }
// New game right side // New game right side
@@ -186,6 +200,16 @@ namespace Barotrauma
seedBox.Text = ToolBox.RandomSeed(8); seedBox.Text = ToolBox.RandomSeed(8);
} }
private void FilterSubs(GUIListBox subList, string filter)
{
foreach (GUIComponent child in subList.Content.Children)
{
var sub = child.UserData as Submarine;
if (sub == null) { return; }
child.Visible = string.IsNullOrEmpty(filter) ? true : sub.Name.ToLower().Contains(filter.ToLower());
}
}
private bool OnSubSelected(GUIComponent component, object obj) private bool OnSubSelected(GUIComponent component, object obj)
{ {
if (subPreviewContainer == null) { return false; } if (subPreviewContainer == null) { return false; }
@@ -16,8 +16,11 @@ namespace Barotrauma
private GUIListBox characterList; private GUIListBox characterList;
private MapEntityCategory selectedItemCategory = MapEntityCategory.Equipment;
private GUIListBox myItemList; private GUIListBox myItemList;
private GUIListBox storeItemList; private GUIListBox storeItemList;
private GUITextBox searchBox;
private GUIComponent missionPanel; private GUIComponent missionPanel;
private GUIComponent selectedLocationInfo; private GUIComponent selectedLocationInfo;
@@ -66,7 +69,7 @@ namespace Barotrauma
var outpostBtn = new GUIButton(new RectTransform(new Vector2(0.15f, 0.55f), topPanelContent.RectTransform), var outpostBtn = new GUIButton(new RectTransform(new Vector2(0.15f, 0.55f), topPanelContent.RectTransform),
TextManager.Get("Outpost"), textAlignment: Alignment.Center, style: "GUISlopedHeader") TextManager.Get("Outpost"), textAlignment: Alignment.Center, style: "GUISlopedHeader")
{ {
OnClicked = (btn, userdata) => { SelectTab(Tab.Map); return true; } OnClicked = (btn, userdata) => { SelectTab(Tab.Map); return true; }
}; };
outpostBtn.TextBlock.Font = GUI.LargeFont; outpostBtn.TextBlock.Font = GUI.LargeFont;
outpostBtn.TextBlock.AutoScale = true; outpostBtn.TextBlock.AutoScale = true;
@@ -170,10 +173,27 @@ namespace Barotrauma
RelativeSpacing = 0.02f RelativeSpacing = 0.02f
}; };
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), storeContent.RectTransform), "", font: GUI.LargeFont) var storeContentTop = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), storeContent.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
Stretch = true
};
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), storeContentTop.RectTransform), "", font: GUI.LargeFont)
{ {
TextGetter = GetMoney TextGetter = GetMoney
}; };
var filterContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 0.5f), storeContentTop.RectTransform), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.02f
};
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), filterContainer.RectTransform), TextManager.Get("FilterMapEntities"), textAlignment: Alignment.CenterRight, font: GUI.Font);
searchBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1.0f), filterContainer.RectTransform), font: GUI.Font);
searchBox.OnTextChanged += (textBox, text) => { FilterStoreItems(null, text); return true; };
var clearButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1.0f), filterContainer.RectTransform), "x")
{
OnClicked = (btn, userdata) => { searchBox.Text = ""; FilterStoreItems(selectedItemCategory, ""); searchBox.Flash(Color.White); return true; }
};
var storeItemLists = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.8f), storeContent.RectTransform), isHorizontal: true) var storeItemLists = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.8f), storeContent.RectTransform), isHorizontal: true)
{ {
@@ -196,7 +216,7 @@ namespace Barotrauma
"", style: "ItemCategory" + category.ToString()) "", style: "ItemCategory" + category.ToString())
{ {
UserData = category, UserData = category,
OnClicked = (btn, userdata) => { SelectItemCategory((MapEntityCategory)userdata); return true; } OnClicked = (btn, userdata) => { FilterStoreItems((MapEntityCategory)userdata, searchBox.Text); return true; }
}; };
itemCategoryButtons.Add(categoryButton); itemCategoryButtons.Add(categoryButton);
@@ -212,7 +232,8 @@ namespace Barotrauma
CanBeFocused = false CanBeFocused = false
}; };
} }
SelectItemCategory(MapEntityCategory.Equipment); FillStoreItemList();
FilterStoreItems(MapEntityCategory.Equipment, "");
// repair tab ------------------------------------------------------------------------- // repair tab -------------------------------------------------------------------------
@@ -230,7 +251,7 @@ namespace Barotrauma
RelativeSpacing = 0.05f, RelativeSpacing = 0.05f,
Stretch = true Stretch = true
}; };
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), crewContent.RectTransform), "", font: GUI.LargeFont) new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), repairContent.RectTransform), "", font: GUI.LargeFont)
{ {
TextGetter = GetMoney TextGetter = GetMoney
}; };
@@ -254,14 +275,22 @@ namespace Barotrauma
{ {
OnClicked = (btn, userdata) => OnClicked = (btn, userdata) =>
{ {
if (campaign.Money >= CampaignMode.HullRepairCost) if (campaign.PurchasedHullRepairs)
{ {
campaign.Money -= CampaignMode.HullRepairCost; campaign.Money += CampaignMode.HullRepairCost;
campaign.PurchasedHullRepairs = true; campaign.PurchasedHullRepairs = false;
GameMain.Client?.SendCampaignState();
btn.GetChild<GUITickBox>().Selected = true;
} }
btn.Enabled = false; else
{
if (campaign.Money >= CampaignMode.HullRepairCost)
{
campaign.Money -= CampaignMode.HullRepairCost;
campaign.PurchasedHullRepairs = true;
}
}
GameMain.Client?.SendCampaignState();
btn.GetChild<GUITickBox>().Selected = campaign.PurchasedHullRepairs;
return true; return true;
} }
}; };
@@ -289,14 +318,22 @@ namespace Barotrauma
{ {
OnClicked = (btn, userdata) => OnClicked = (btn, userdata) =>
{ {
if (campaign.Money >= CampaignMode.ItemRepairCost) if (campaign.PurchasedItemRepairs)
{ {
campaign.Money -= CampaignMode.ItemRepairCost; campaign.Money += CampaignMode.ItemRepairCost;
campaign.PurchasedItemRepairs = true; campaign.PurchasedItemRepairs = false;
GameMain.Client?.SendCampaignState();
btn.GetChild<GUITickBox>().Selected = true;
} }
btn.Enabled = false; else
{
if (campaign.Money >= CampaignMode.ItemRepairCost)
{
campaign.Money -= CampaignMode.ItemRepairCost;
campaign.PurchasedItemRepairs = true;
}
}
GameMain.Client?.SendCampaignState();
btn.GetChild<GUITickBox>().Selected = campaign.PurchasedItemRepairs;
return true; return true;
} }
}; };
@@ -434,7 +471,8 @@ namespace Barotrauma
else else
{ {
//refresh store view //refresh store view
SelectItemCategory(MapEntityCategory.Equipment); FillStoreItemList();
FilterStoreItems(MapEntityCategory.Equipment, searchBox.Text);
} }
} }
@@ -747,43 +785,54 @@ namespace Barotrauma
{ {
case Tab.Repair: case Tab.Repair:
repairHullsButton.Enabled = repairHullsButton.Enabled =
!Campaign.PurchasedHullRepairs && Campaign.Money >= CampaignMode.HullRepairCost && (Campaign.PurchasedHullRepairs || Campaign.Money >= CampaignMode.HullRepairCost) &&
(GameMain.Client == null || GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign)); (GameMain.Client == null || GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign));
repairHullsButton.GetChild<GUITickBox>().Selected = Campaign.PurchasedHullRepairs; repairHullsButton.GetChild<GUITickBox>().Selected = Campaign.PurchasedHullRepairs;
repairItemsButton.Enabled = repairItemsButton.Enabled =
!Campaign.PurchasedItemRepairs && Campaign.Money >= CampaignMode.ItemRepairCost && (Campaign.PurchasedItemRepairs || Campaign.Money >= CampaignMode.ItemRepairCost) &&
(GameMain.Client == null || GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign)); (GameMain.Client == null || GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign));
repairItemsButton.GetChild<GUITickBox>().Selected = Campaign.PurchasedItemRepairs; repairItemsButton.GetChild<GUITickBox>().Selected = Campaign.PurchasedItemRepairs;
break; break;
} }
} }
private bool SelectItemCategory(MapEntityCategory category) private void FillStoreItemList()
{ {
storeItemList.ClearChildren(); storeItemList.ClearChildren();
int width = storeItemList.Rect.Width; int width = storeItemList.Rect.Width;
foreach (MapEntityPrefab mapEntityPrefab in MapEntityPrefab.List) foreach (MapEntityPrefab mapEntityPrefab in MapEntityPrefab.List)
{ {
if (!(mapEntityPrefab is ItemPrefab itemPrefab) || !itemPrefab.Category.HasFlag(category)) continue; if (!(mapEntityPrefab is ItemPrefab itemPrefab)) { continue; }
PriceInfo priceInfo = itemPrefab.GetPrice(Campaign.Map.CurrentLocation); PriceInfo priceInfo = itemPrefab.GetPrice(Campaign.Map.CurrentLocation);
if (priceInfo == null) continue; if (priceInfo == null) continue;
CreateItemFrame(new PurchasedItem(itemPrefab, 0), priceInfo, storeItemList, width); CreateItemFrame(new PurchasedItem(itemPrefab, 0), priceInfo, storeItemList, width);
} }
storeItemList.Content.RectTransform.SortChildren( storeItemList.Content.RectTransform.SortChildren(
(x, y) => (x.GUIComponent.UserData as PurchasedItem).ItemPrefab.Name.CompareTo((y.GUIComponent.UserData as PurchasedItem).ItemPrefab.Name)); (x, y) => (x.GUIComponent.UserData as PurchasedItem).ItemPrefab.Name.CompareTo((y.GUIComponent.UserData as PurchasedItem).ItemPrefab.Name));
}
private void FilterStoreItems(MapEntityCategory? category, string filter)
{
if (category.HasValue)
{
selectedItemCategory = category.Value;
}
foreach (GUIComponent child in storeItemList.Content.Children)
{
var item = child.UserData as PurchasedItem;
if (item?.ItemPrefab?.Name == null) { continue; }
child.Visible =
(!category.HasValue || item.ItemPrefab.Category.HasFlag(category.Value)) &&
(string.IsNullOrEmpty(filter) || item.ItemPrefab.Name.ToLower().Contains(searchBox.Text.ToLower()));
}
foreach (GUIButton btn in itemCategoryButtons) foreach (GUIButton btn in itemCategoryButtons)
{ {
btn.Selected = (MapEntityCategory)btn.UserData == category; btn.Selected = (MapEntityCategory)btn.UserData == selectedItemCategory;
} }
storeItemList.UpdateScrollBarSize();
storeItemList.BarScroll = 0.0f; storeItemList.BarScroll = 0.0f;
return true;
} }
public string GetMoney() public string GetMoney()
@@ -92,7 +92,6 @@ namespace Barotrauma
SoundPlayer.OverrideMusicType = "none"; SoundPlayer.OverrideMusicType = "none";
SoundPlayer.OverrideMusicDuration = null; SoundPlayer.OverrideMusicDuration = null;
GameMain.SoundManager.SetCategoryGainMultiplier("default", 0.0f);
GameMain.SoundManager.SetCategoryGainMultiplier("waterambience", 0.0f); GameMain.SoundManager.SetCategoryGainMultiplier("waterambience", 0.0f);
GUI.ForceMouseOn(null); GUI.ForceMouseOn(null);
@@ -127,6 +126,14 @@ namespace Barotrauma
OpenDoors(); OpenDoors();
GameMain.Instance.OnResolutionChanged += OnResolutionChanged; GameMain.Instance.OnResolutionChanged += OnResolutionChanged;
instance = this; instance = this;
if (!GameMain.Config.EditorDisclaimerShown)
{
GameMain.Instance.ShowEditorDisclaimer();
}
OpenDoors();
GameMain.Instance.OnResolutionChanged += OnResolutionChanged;
instance = this;
} }
private void ResetVariables() private void ResetVariables()
@@ -179,7 +186,6 @@ namespace Barotrauma
base.Deselect(); base.Deselect();
SoundPlayer.OverrideMusicType = null; SoundPlayer.OverrideMusicType = null;
GameMain.SoundManager.SetCategoryGainMultiplier("default", GameMain.Config.SoundVolume);
GameMain.SoundManager.SetCategoryGainMultiplier("waterambience", GameMain.Config.SoundVolume); GameMain.SoundManager.SetCategoryGainMultiplier("waterambience", GameMain.Config.SoundVolume);
GUI.ForceMouseOn(null); GUI.ForceMouseOn(null);
@@ -1776,8 +1782,20 @@ namespace Barotrauma
Vector2 buttonSize = new Vector2(1, 0.04f); Vector2 buttonSize = new Vector2(1, 0.04f);
Vector2 toggleSize = new Vector2(0.03f, 0.03f); Vector2 toggleSize = new Vector2(0.03f, 0.03f);
Point margin = new Point(40, 60); Point margin = new Point(40, 60);
rightPanel = new GUIFrame(new RectTransform(new Vector2(0.15f, 0.95f), parent: Frame.RectTransform, anchor: Anchor.CenterRight) { RelativeOffset = new Vector2(0.01f, 0) }); rightPanel = new GUIFrame(new RectTransform(new Vector2(0.15f, 1.0f), parent: Frame.RectTransform, anchor: Anchor.CenterRight), style: "GUIFrameRight");
var layoutGroup = new GUILayoutGroup(new RectTransform(new Point(rightPanel.Rect.Width - margin.X, rightPanel.Rect.Height - margin.Y), rightPanel.RectTransform, Anchor.Center)); var layoutGroup = new GUILayoutGroup(new RectTransform(new Point(rightPanel.Rect.Width - margin.X, rightPanel.Rect.Height - margin.Y), rightPanel.RectTransform, Anchor.Center))
{
Stretch = true
};
var disclaimerBtnHolder = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.04f), layoutGroup.RectTransform), style: null);
var disclaimerBtn = new GUIButton(new RectTransform(new Vector2(1.0f, 0.8f), disclaimerBtnHolder.RectTransform, Anchor.TopRight), style: "GUINotificationButton")
{
OnClicked = (btn, userdata) => { GameMain.Instance.ShowEditorDisclaimer(); return true; }
};
disclaimerBtn.RectTransform.MaxSize = new Point(disclaimerBtn.Rect.Height);
var characterDropDown = new GUIDropDown(new RectTransform(new Vector2(1, 0.04f), layoutGroup.RectTransform), elementCount: 10, style: null); var characterDropDown = new GUIDropDown(new RectTransform(new Vector2(1, 0.04f), layoutGroup.RectTransform), elementCount: 10, style: null);
characterDropDown.ListBox.Color = new Color(characterDropDown.ListBox.Color.R, characterDropDown.ListBox.Color.G, characterDropDown.ListBox.Color.B, byte.MaxValue); characterDropDown.ListBox.Color = new Color(characterDropDown.ListBox.Color.R, characterDropDown.ListBox.Color.G, characterDropDown.ListBox.Color.B, byte.MaxValue);
foreach (var file in AllFiles) foreach (var file in AllFiles)
@@ -1808,14 +1826,16 @@ namespace Barotrauma
return true; return true;
}; };
} }
var charButtons = new GUIFrame(new RectTransform(buttonSize, parent: layoutGroup.RectTransform), style: null); var charButtons = new GUIFrame(new RectTransform(new Vector2(buttonSize.X, buttonSize.Y * 1.5f), parent: layoutGroup.RectTransform), style: null);
var prevCharacterButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1), charButtons.RectTransform, Anchor.TopLeft), GetCharacterEditorTranslation("PreviousCharacter")); var prevCharacterButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), charButtons.RectTransform, Anchor.TopLeft), GetCharacterEditorTranslation("PreviousCharacter"));
prevCharacterButton.TextBlock.AutoScale = true;
prevCharacterButton.OnClicked += (b, obj) => prevCharacterButton.OnClicked += (b, obj) =>
{ {
SpawnCharacter(GetPreviousConfigFile()); SpawnCharacter(GetPreviousConfigFile());
return true; return true;
}; };
var nextCharacterButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1), charButtons.RectTransform, Anchor.TopRight), GetCharacterEditorTranslation("NextCharacter")); var nextCharacterButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), charButtons.RectTransform, Anchor.TopRight), GetCharacterEditorTranslation("NextCharacter"));
prevCharacterButton.TextBlock.AutoScale = true;
nextCharacterButton.OnClicked += (b, obj) => nextCharacterButton.OnClicked += (b, obj) =>
{ {
SpawnCharacter(GetNextConfigFile()); SpawnCharacter(GetNextConfigFile());
@@ -159,13 +159,6 @@ namespace Barotrauma
private set; private set;
} }
public GUIFrame MyCharacterFrame
{
get { return myCharacterFrame; }
}
public bool MyCharacterFrameOpen;
public GUIFrame InfoFrame public GUIFrame InfoFrame
{ {
get { return infoFrame; } get { return infoFrame; }
@@ -301,44 +294,6 @@ namespace Barotrauma
UserData = "playyourself" UserData = "playyourself"
}; };
var toggleMyPlayerFrame = new GUIButton(new RectTransform(new Point(25, 70), myCharacterFrame.RectTransform, Anchor.TopLeft, Pivot.TopRight), "", style: "GUIButtonHorizontalArrow");
toggleMyPlayerFrame.OnClicked += (GUIButton btn, object userdata) =>
{
MyCharacterFrameOpen = !MyCharacterFrameOpen;
foreach (GUIComponent child in btn.Children)
{
child.SpriteEffects = MyCharacterFrameOpen ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
}
return true;
};
playYourself = new GUITickBox(new RectTransform(new Vector2(0.06f, 0.06f), myCharacterFrame.RectTransform) { RelativeOffset = new Vector2(0.05f,0.05f) },
TextManager.Get("PlayYourself"))
{
Selected = true,
OnSelected = TogglePlayYourself,
UserData = "playyourself"
};
var toggleMyPlayerFrame = new GUIButton(new RectTransform(new Point(25, 70), myCharacterFrame.RectTransform, Anchor.TopLeft, Pivot.TopRight), "", style: "GUIButtonHorizontalArrow");
toggleMyPlayerFrame.OnClicked += (GUIButton btn, object userdata) =>
{
MyCharacterFrameOpen = !MyCharacterFrameOpen;
foreach (GUIComponent child in btn.Children)
{
child.SpriteEffects = MyCharacterFrameOpen ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
}
return true;
};
playYourself = new GUITickBox(new RectTransform(new Vector2(0.06f, 0.06f), myCharacterFrame.RectTransform) { RelativeOffset = new Vector2(0.05f,0.05f) },
TextManager.Get("PlayYourself"))
{
Selected = true,
OnSelected = TogglePlayYourself,
UserData = "playyourself"
};
//player list ------------------------------------------------------------------ //player list ------------------------------------------------------------------
playerListFrame = new GUIFrame(new RectTransform(new Vector2(0.3f - panelSpacing, 0.35f - panelSpacing), defaultModeContainer.RectTransform, Anchor.BottomRight)); playerListFrame = new GUIFrame(new RectTransform(new Vector2(0.3f - panelSpacing, 0.35f - panelSpacing), defaultModeContainer.RectTransform, Anchor.BottomRight));
@@ -725,7 +680,6 @@ namespace Barotrauma
public override void Deselect() public override void Deselect()
{ {
textBox.Deselect(); textBox.Deselect();
myCharacterFrame.GetChild<GUIButton>().Visible = true;
CampaignCharacterDiscarded = false; CampaignCharacterDiscarded = false;
} }
@@ -741,9 +695,6 @@ namespace Barotrauma
textBox.OnEnterPressed = GameMain.Client.EnterChatMessage; textBox.OnEnterPressed = GameMain.Client.EnterChatMessage;
textBox.OnTextChanged += GameMain.Client.TypingChatMessage; textBox.OnTextChanged += GameMain.Client.TypingChatMessage;
myCharacterFrame.RectTransform.AbsoluteOffset = new Point(0, 0);
myCharacterFrame.GetChild<GUIButton>().Visible = false;
subList.Enabled = AllowSubSelection;// || GameMain.Server != null; subList.Enabled = AllowSubSelection;// || GameMain.Server != null;
shuttleList.Enabled = AllowSubSelection;// || GameMain.Server != null; shuttleList.Enabled = AllowSubSelection;// || GameMain.Server != null;
@@ -329,6 +329,8 @@ namespace Barotrauma
{ {
element.Elements("sprite").ForEach(s => CreateSprite(s)); element.Elements("sprite").ForEach(s => CreateSprite(s));
element.Elements("Sprite").ForEach(s => CreateSprite(s)); element.Elements("Sprite").ForEach(s => CreateSprite(s));
element.Elements("backgroundsprite").ForEach(s => CreateSprite(s));
element.Elements("BackgroundSprite").ForEach(s => CreateSprite(s));
element.Elements("brokensprite").ForEach(s => CreateSprite(s)); element.Elements("brokensprite").ForEach(s => CreateSprite(s));
element.Elements("BrokenSprite").ForEach(s => CreateSprite(s)); element.Elements("BrokenSprite").ForEach(s => CreateSprite(s));
element.Elements("containedsprite").ForEach(s => CreateSprite(s)); element.Elements("containedsprite").ForEach(s => CreateSprite(s));
@@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Net; using System.Net;
using System.Text;
using System.Windows.Forms; using System.Windows.Forms;
namespace Barotrauma namespace Barotrauma
@@ -43,7 +44,6 @@ namespace Barotrauma
private ContentPackage itemContentPackage; private ContentPackage itemContentPackage;
private Facepunch.Steamworks.Workshop.Editor itemEditor; private Facepunch.Steamworks.Workshop.Editor itemEditor;
//private Facepunch.Steamworks.Overlay overlay;
public SteamWorkshopScreen() public SteamWorkshopScreen()
{ {
@@ -131,7 +131,7 @@ namespace Barotrauma
OutlineColor = new Color(72, 124, 77, 255), OutlineColor = new Color(72, 124, 77, 255),
OnClicked = (btn, userdata) => OnClicked = (btn, userdata) =>
{ {
System.Diagnostics.Process.Start("steam://url/SteamWorkshopPage/" + SteamManager.AppID); SteamManager.OverlayCustomURL("steam://url/SteamWorkshopPage/" + SteamManager.AppID);
return true; return true;
} }
}; };
@@ -370,7 +370,7 @@ namespace Barotrauma
catch (Exception e) catch (Exception e)
{ {
pendingPreviewImageDownloads.Remove(item.PreviewImageUrl); pendingPreviewImageDownloads.Remove(item.PreviewImageUrl);
DebugConsole.ThrowError("Downloading the preview image of the Workshop item \"" + item.Title + "\" failed.", e); DebugConsole.ThrowError("Downloading the preview image of the Workshop item \"" + EnsureUTF8(item.Title) + "\" failed.", e);
} }
} }
@@ -381,7 +381,7 @@ namespace Barotrauma
CanBeFocused = false CanBeFocused = false
}; };
var titleText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), rightColumn.RectTransform), item.Title, textAlignment: Alignment.CenterLeft, wrap: true) var titleText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), rightColumn.RectTransform), EnsureUTF8(item.Title), textAlignment: Alignment.CenterLeft, wrap: true)
{ {
CanBeFocused = false CanBeFocused = false
}; };
@@ -398,14 +398,14 @@ namespace Barotrauma
{ {
if (SteamManager.UpdateWorkshopItem(item, out string errorMsg)) if (SteamManager.UpdateWorkshopItem(item, out string errorMsg))
{ {
new GUIMessageBox("", TextManager.Get("WorkshopItemUpdated").Replace("[itemname]", item.Title)); new GUIMessageBox("", TextManager.Get("WorkshopItemUpdated").Replace("[itemname]", EnsureUTF8(item.Title)));
} }
else else
{ {
DebugConsole.ThrowError(errorMsg); DebugConsole.ThrowError(errorMsg);
new GUIMessageBox( new GUIMessageBox(
TextManager.Get("Error"), TextManager.Get("Error"),
TextManager.Get("WorkshopItemUpdateFailed").Replace("[itemname]", item.Title).Replace("[errormessage]", errorMsg)); TextManager.Get("WorkshopItemUpdateFailed").Replace("[itemname]", EnsureUTF8(item.Title)).Replace("[errormessage]", errorMsg));
} }
btn.Enabled = false; btn.Enabled = false;
btn.Visible = false; btn.Visible = false;
@@ -594,6 +594,7 @@ namespace Barotrauma
{ {
tickBox.Enabled = false; tickBox.Enabled = false;
} }
GameMain.Config.EnsureCoreContentPackageSelected();
} }
if (updateButton != null) if (updateButton != null)
{ {
@@ -624,11 +625,11 @@ namespace Barotrauma
//spacing //spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.005f), content.RectTransform), style: null); new GUIFrame(new RectTransform(new Vector2(1.0f, 0.005f), content.RectTransform), style: null);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), content.RectTransform), item.Title, textAlignment: Alignment.TopLeft, font: GUI.LargeFont, wrap: true); new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), content.RectTransform), EnsureUTF8(item.Title), textAlignment: Alignment.TopLeft, font: GUI.LargeFont, wrap: true);
var creatorHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), content.RectTransform)) { IsHorizontal = true, Stretch = true }; var creatorHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), content.RectTransform)) { IsHorizontal = true, Stretch = true };
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), creatorHolder.RectTransform), TextManager.Get("WorkshopItemCreator") + ": " + item.OwnerName, textAlignment: Alignment.BottomLeft, wrap: true); new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), creatorHolder.RectTransform), TextManager.Get("WorkshopItemCreator") + ": " + EnsureUTF8(item.OwnerName), textAlignment: Alignment.BottomLeft, wrap: true);
new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), creatorHolder.RectTransform, Anchor.BottomRight), TextManager.Get("WorkshopShowItemInSteam"), style: null) new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), creatorHolder.RectTransform, Anchor.BottomRight), TextManager.Get("WorkshopShowItemInSteam"), style: null)
{ {
@@ -638,13 +639,7 @@ namespace Barotrauma
OutlineColor = new Color(72, 124, 77, 255), OutlineColor = new Color(72, 124, 77, 255),
OnClicked = (btn, userdata) => OnClicked = (btn, userdata) =>
{ {
// Failed attempt, might have to be activated before accessing because as of now it just throws a null for overlay SteamManager.OverlayCustomURL("steam://url/CommunityFilePage/" + item.Id);
/*if (overlay.Enabled)
{
overlay.OpenUrl("steam://url/CommunityFilePage/" + item.Id);
}*/
System.Diagnostics.Process.Start("steam://url/CommunityFilePage/" + item.Id);
return true; return true;
} }
}; };
@@ -667,7 +662,7 @@ namespace Barotrauma
//spacing //spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.0f), descriptionContainer.Content.RectTransform) { MinSize = new Point(0, 5) }, style: null); new GUIFrame(new RectTransform(new Vector2(1.0f, 0.0f), descriptionContainer.Content.RectTransform) { MinSize = new Point(0, 5) }, style: null);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), descriptionContainer.Content.RectTransform), item.Description, wrap: true) new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), descriptionContainer.Content.RectTransform), EnsureUTF8(item.Description), wrap: true)
{ {
CanBeFocused = false CanBeFocused = false
}; };
@@ -745,25 +740,28 @@ namespace Barotrauma
itemEditor.Tags.Add("Submarine"); itemEditor.Tags.Add("Submarine");
itemEditor.Description = sub.Description; itemEditor.Description = sub.Description;
string previewImagePath = Path.GetFullPath(Path.Combine(SteamManager.WorkshopItemStagingFolder, SteamManager.PreviewImageName)); if (sub.PreviewImage != null)
try
{ {
using (Stream s = File.Create(previewImagePath)) string previewImagePath = Path.GetFullPath(Path.Combine(SteamManager.WorkshopItemStagingFolder, SteamManager.PreviewImageName));
try
{ {
sub.PreviewImage.Texture.SaveAsPng(s, (int)sub.PreviewImage.size.X, (int)sub.PreviewImage.size.Y); using (Stream s = File.Create(previewImagePath))
itemEditor.PreviewImage = previewImagePath; {
sub.PreviewImage.Texture.SaveAsPng(s, (int)sub.PreviewImage.size.X, (int)sub.PreviewImage.size.Y);
itemEditor.PreviewImage = previewImagePath;
}
if (new FileInfo(previewImagePath).Length > 1024 * 1024)
{
new GUIMessageBox(TextManager.Get("Error"), TextManager.Get("WorkshopItemPreviewImageTooLarge"));
itemEditor.PreviewImage = SteamManager.DefaultPreviewImagePath;
}
} }
if (new FileInfo(previewImagePath).Length > 1024 * 1024) catch (Exception e)
{ {
new GUIMessageBox(TextManager.Get("Error"), TextManager.Get("WorkshopItemPreviewImageTooLarge")); DebugConsole.ThrowError("Saving submarine preview image failed.", e);
itemEditor.PreviewImage = SteamManager.DefaultPreviewImagePath; itemEditor.PreviewImage = null;
} }
} }
catch (Exception e)
{
DebugConsole.ThrowError("Saving submarine preview image failed.", e);
itemEditor.PreviewImage = null;
}
} }
private void CreateWorkshopItem(ContentPackage contentPackage) private void CreateWorkshopItem(ContentPackage contentPackage)
{ {
@@ -800,7 +798,7 @@ namespace Barotrauma
if (!item.Installed) if (!item.Installed)
{ {
new GUIMessageBox(TextManager.Get("Error"), new GUIMessageBox(TextManager.Get("Error"),
TextManager.Get("WorkshopErrorInstallRequiredToEdit").Replace("[itemname]", item.Title)); TextManager.Get("WorkshopErrorInstallRequiredToEdit").Replace("[itemname]", EnsureUTF8(item.Title)));
return; return;
} }
SteamManager.CreateWorkshopItemStaging(item, out itemEditor, out itemContentPackage); SteamManager.CreateWorkshopItemStaging(item, out itemEditor, out itemContentPackage);
@@ -1235,7 +1233,7 @@ namespace Barotrauma
string pleaseWaitText = TextManager.Get("WorkshopPublishPleaseWait"); string pleaseWaitText = TextManager.Get("WorkshopPublishPleaseWait");
var msgBox = new GUIMessageBox( var msgBox = new GUIMessageBox(
pleaseWaitText, pleaseWaitText,
TextManager.Get("WorkshopPublishInProgress").Replace("[itemname]", item.Title), TextManager.Get("WorkshopPublishInProgress").Replace("[itemname]", EnsureUTF8(item.Title)),
new string[] { TextManager.Get("Cancel") }); new string[] { TextManager.Get("Cancel") });
msgBox.Buttons[0].OnClicked = (btn, userdata) => msgBox.Buttons[0].OnClicked = (btn, userdata) =>
@@ -1257,13 +1255,13 @@ namespace Barotrauma
if (string.IsNullOrEmpty(item.Error)) if (string.IsNullOrEmpty(item.Error))
{ {
new GUIMessageBox("", TextManager.Get("WorkshopItemPublished").Replace("[itemname]", item.Title)); new GUIMessageBox("", TextManager.Get("WorkshopItemPublished").Replace("[itemname]", EnsureUTF8(item.Title)));
} }
else else
{ {
new GUIMessageBox( new GUIMessageBox(
TextManager.Get("Error"), TextManager.Get("Error"),
TextManager.Get("WorkshopItemPublishFailed").Replace("[itemname]", item.Title) + item.Error); TextManager.Get("WorkshopItemPublishFailed").Replace("[itemname]", EnsureUTF8(item.Title)) + item.Error);
} }
createItemFrame.ClearChildren(); createItemFrame.ClearChildren();
@@ -1292,6 +1290,12 @@ namespace Barotrauma
{ {
} }
private string EnsureUTF8(string text)
{
byte[] bytes = Encoding.Default.GetBytes(text);
return Encoding.UTF8.GetString(bytes);
}
#endregion #endregion
} }
} }
@@ -183,6 +183,12 @@ namespace Barotrauma
TextGetter = GetSubName TextGetter = GetSubName
}; };
var disclaimerBtn = new GUIButton(new RectTransform(new Vector2(0.1f, 1.0f), paddedTopPanel.RectTransform, Anchor.CenterRight), style: "GUINotificationButton")
{
OnClicked = (btn, userdata) => { GameMain.Instance.ShowEditorDisclaimer(); return true; }
};
disclaimerBtn.RectTransform.MaxSize = new Point(disclaimerBtn.Rect.Height);
linkedSubBox = new GUIDropDown(new RectTransform(new Vector2(0.15f, 0.9f), paddedTopPanel.RectTransform) { RelativeOffset = new Vector2(0.385f, 0.0f) }, linkedSubBox = new GUIDropDown(new RectTransform(new Vector2(0.15f, 0.9f), paddedTopPanel.RectTransform) { RelativeOffset = new Vector2(0.385f, 0.0f) },
TextManager.Get("AddSubButton"), elementCount: 20) TextManager.Get("AddSubButton"), elementCount: 20)
{ {
@@ -452,9 +458,10 @@ namespace Barotrauma
//spacing //spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.0f), showEntitiesHolder.RectTransform) { MinSize = new Point(0, 3) }, style: null); new GUIFrame(new RectTransform(new Vector2(1.0f, 0.0f), showEntitiesHolder.RectTransform) { MinSize = new Point(0, 3) }, style: null);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform, Anchor.BottomCenter) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("PreviouslyUsedLabel")); new GUITextBlock(new RectTransform(new Vector2(0.95f, 0.025f), paddedLeftPanel.RectTransform, Anchor.BottomCenter) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("PreviouslyUsedLabel"));
previouslyUsedList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.2f), paddedLeftPanel.RectTransform, Anchor.BottomCenter) { AbsoluteOffset = new Point(10, 0) }) previouslyUsedList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.2f), paddedLeftPanel.RectTransform, Anchor.BottomCenter))
{ {
ScrollBarVisible = true,
OnSelected = SelectPrefab OnSelected = SelectPrefab
}; };
@@ -886,6 +893,10 @@ namespace Barotrauma
GUI.AddMessage(TextManager.Get("SubSavedNotification").Replace("[filepath]", Submarine.MainSub.FilePath), Color.Green); GUI.AddMessage(TextManager.Get("SubSavedNotification").Replace("[filepath]", Submarine.MainSub.FilePath), Color.Green);
Submarine.RefreshSavedSub(savePath); Submarine.RefreshSavedSub(savePath);
if (prevSavePath != null && prevSavePath != savePath)
{
Submarine.RefreshSavedSub(prevSavePath);
}
linkedSubBox.ClearChildren(); linkedSubBox.ClearChildren();
foreach (Submarine sub in Submarine.SavedSubmarines) foreach (Submarine sub in Submarine.SavedSubmarines)
@@ -1279,7 +1290,6 @@ namespace Barotrauma
if (CharacterMode) SetCharacterMode(false); if (CharacterMode) SetCharacterMode(false);
if (WiringMode) SetWiringMode(false); if (WiringMode) SetWiringMode(false);
var innerFrame = new GUIFrame(new RectTransform(new Vector2(0.2f, 0.36f), loadFrame.RectTransform, Anchor.Center) { MinSize = new Point(350, 500) });
loadFrame = new GUIButton(new RectTransform(Vector2.One, GUI.Canvas), style: "GUIBackgroundBlocker") loadFrame = new GUIButton(new RectTransform(Vector2.One, GUI.Canvas), style: "GUIBackgroundBlocker")
{ {
@@ -1288,10 +1298,9 @@ namespace Barotrauma
var innerFrame = new GUIFrame(new RectTransform(new Vector2(0.2f, 0.36f), loadFrame.RectTransform, Anchor.Center) { MinSize = new Point(350, 500) }); var innerFrame = new GUIFrame(new RectTransform(new Vector2(0.2f, 0.36f), loadFrame.RectTransform, Anchor.Center) { MinSize = new Point(350, 500) });
var paddedLoadFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.9f), innerFrame.RectTransform, Anchor.Center)) { Stretch = true, RelativeSpacing = 0.05f }; var paddedLoadFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.9f), innerFrame.RectTransform, Anchor.Center)) { Stretch = true, RelativeSpacing = 0.02f };
var deleteButtonHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), paddedLoadFrame.RectTransform, Anchor.Center)); var deleteButtonHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), paddedLoadFrame.RectTransform, Anchor.Center));
var subList = new GUIListBox(new RectTransform(new Vector2(1.0f, 1.0f), paddedLoadFrame.RectTransform)) var subList = new GUIListBox(new RectTransform(new Vector2(1.0f, 1.0f), paddedLoadFrame.RectTransform))
{ {
ScrollBarVisible = true, ScrollBarVisible = true,
@@ -1302,6 +1311,19 @@ namespace Barotrauma
} }
}; };
var filterContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), paddedLoadFrame.RectTransform), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.02f
};
new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), filterContainer.RectTransform), TextManager.Get("FilterMapEntities"), textAlignment: Alignment.CenterLeft, font: GUI.Font);
var searchBox = new GUITextBox(new RectTransform(new Vector2(0.9f, 1.0f), filterContainer.RectTransform), font: GUI.Font);
searchBox.OnTextChanged += (textBox, text) => { FilterSubs(subList, text); return true; };
var clearButton = new GUIButton(new RectTransform(new Vector2(0.15f, 1.0f), filterContainer.RectTransform), "x")
{
OnClicked = (btn, userdata) => { searchBox.Text = ""; FilterSubs(subList, ""); searchBox.Flash(Color.White); return true; }
};
foreach (Submarine sub in Submarine.SavedSubmarines) foreach (Submarine sub in Submarine.SavedSubmarines)
{ {
GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), subList.Content.RectTransform) { MinSize = new Point(0, 30) }, GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), subList.Content.RectTransform) { MinSize = new Point(0, 30) },
@@ -1363,6 +1385,16 @@ namespace Barotrauma
} }
private void FilterSubs(GUIListBox subList, string filter) private void FilterSubs(GUIListBox subList, string filter)
{
foreach (GUIComponent child in subList.Content.Children)
{
var sub = child.UserData as Submarine;
if (sub == null) { return; }
child.Visible = string.IsNullOrEmpty(filter) ? true : sub.Name.ToLower().Contains(filter.ToLower());
}
}
private bool LoadSub(GUIButton button, object obj)
{ {
if (loadFrame == null) if (loadFrame == null)
{ {
@@ -510,6 +510,7 @@ namespace Barotrauma
ToolTip = toolTip, ToolTip = toolTip,
Font = GUI.SmallFont, Font = GUI.SmallFont,
Text = value, Text = value,
OverflowClip = true,
OnEnterPressed = (textBox, text) => OnEnterPressed = (textBox, text) =>
{ {
if (property.TrySetValue(entity, text)) if (property.TrySetValue(entity, text))
@@ -35,6 +35,7 @@ namespace Barotrauma
{ {
public readonly string File; public readonly string File;
public readonly string Type; public readonly string Type;
public readonly bool DuckVolume;
public readonly Vector2 IntensityRange; public readonly Vector2 IntensityRange;
@@ -43,6 +44,7 @@ namespace Barotrauma
this.File = Path.GetFullPath(element.GetAttributeString("file", "")); this.File = Path.GetFullPath(element.GetAttributeString("file", ""));
this.Type = element.GetAttributeString("type", "").ToLowerInvariant(); this.Type = element.GetAttributeString("type", "").ToLowerInvariant();
this.IntensityRange = element.GetAttributeVector2("intensityrange", new Vector2(0.0f, 100.0f)); this.IntensityRange = element.GetAttributeVector2("intensityrange", new Vector2(0.0f, 100.0f));
this.DuckVolume = element.GetAttributeBool("duckvolume", false);
} }
} }
@@ -451,8 +453,7 @@ namespace Barotrauma
"ambient", "ambient",
new Vector2(GameMain.SoundManager.ListenerPosition.X, GameMain.SoundManager.ListenerPosition.Y) + Rand.Vector(100.0f), new Vector2(GameMain.SoundManager.ListenerPosition.X, GameMain.SoundManager.ListenerPosition.Y) + Rand.Vector(100.0f),
Rand.Range(0.5f, 1.0f), Rand.Range(0.5f, 1.0f),
1000.0f, 1000.0f);
new Vector2(GameMain.SoundManager.ListenerPosition.X, GameMain.SoundManager.ListenerPosition.Y) + Rand.Vector(100.0f));
ambientSoundTimer = Rand.Range(ambientSoundInterval.X, ambientSoundInterval.Y); ambientSoundTimer = Rand.Range(ambientSoundInterval.X, ambientSoundInterval.Y);
} }
@@ -466,23 +467,31 @@ namespace Barotrauma
return matchingSounds[Rand.Int(matchingSounds.Count)]; return matchingSounds[Rand.Int(matchingSounds.Count)];
} }
/// <summary>
/// Play a sound defined in a sound xml file without any positional effects.
/// </summary>
public static SoundChannel PlaySound(string soundTag, float volume = 1.0f) public static SoundChannel PlaySound(string soundTag, float volume = 1.0f)
{ {
var sound = GetSound(soundTag); var sound = GetSound(soundTag);
return sound?.Play(volume); return sound?.Play(volume);
} }
public static SoundChannel PlaySound(string soundTag, float volume, float range, Vector2 position, Hull hullGuess = null) /// <summary>
/// Play a sound defined in a sound xml file. If the volume or range parameters are omitted, the volume and range defined in the sound xml are used.
/// </summary>
public static SoundChannel PlaySound(string soundTag, Vector2 position, float? volume = null, float? range = null, Hull hullGuess = null)
{ {
var sound = GetSound(soundTag); var sound = GetSound(soundTag);
if (sound == null) return null; if (sound == null) return null;
return PlaySound(sound, sound.BaseGain * volume, range, position, hullGuess); return PlaySound(sound, position, volume ?? sound.BaseGain, range ?? sound.BaseFar, hullGuess);
} }
public static SoundChannel PlaySound(Sound sound, float volume, float range, Vector2 position, Hull hullGuess = null) public static SoundChannel PlaySound(Sound sound, Vector2 position, float? volume = null, float? range = null, Hull hullGuess = null)
{ {
if (Vector2.DistanceSquared(new Vector2(GameMain.SoundManager.ListenerPosition.X, GameMain.SoundManager.ListenerPosition.Y), position) > range * range) return null; float far = range ?? sound.BaseFar;
return sound.Play(sound.BaseGain * volume, range, position, muffle: ShouldMuffleSound(Character.Controlled, position, range, hullGuess));
if (Vector2.DistanceSquared(new Vector2(GameMain.SoundManager.ListenerPosition.X, GameMain.SoundManager.ListenerPosition.Y), position) > far * far) return null;
return sound.Play(volume ?? sound.BaseGain, far, position, muffle: ShouldMuffleSound(Character.Controlled, position, far, hullGuess));
} }
private static void UpdateMusic(float deltaTime) private static void UpdateMusic(float deltaTime)
@@ -551,6 +560,7 @@ namespace Barotrauma
updateMusicTimer = UpdateMusicInterval; updateMusicTimer = UpdateMusicInterval;
} }
int activeTrackCount = targetMusic.Count(m => m != null);
for (int i = 0; i < MaxMusicChannels; i++) for (int i = 0; i < MaxMusicChannels; i++)
{ {
//nothing should be playing on this channel //nothing should be playing on this channel
@@ -590,7 +600,12 @@ namespace Barotrauma
musicChannel[i] = currentMusic[i].Play(0.0f, "music"); musicChannel[i] = currentMusic[i].Play(0.0f, "music");
musicChannel[i].Looping = true; musicChannel[i].Looping = true;
} }
musicChannel[i].Gain = MathHelper.Lerp(musicChannel[i].Gain, 1.0f, MusicLerpSpeed * deltaTime); float targetGain = 1.0f;
if (targetMusic[i].DuckVolume)
{
targetGain = (float)Math.Sqrt(1.0f / activeTrackCount);
}
musicChannel[i].Gain = MathHelper.Lerp(musicChannel[i].Gain, targetGain, MusicLerpSpeed * deltaTime);
} }
} }
} }
@@ -658,8 +673,7 @@ namespace Barotrauma
foreach (Character character in Character.CharacterList) foreach (Character character in Character.CharacterList)
{ {
if (character.IsDead || !character.Enabled) continue; if (character.IsDead || !character.Enabled) continue;
EnemyAIController enemyAI = character.AIController as EnemyAIController; if (!(character.AIController is EnemyAIController enemyAI) || (!enemyAI.AttackHumans && !enemyAI.AttackRooms)) continue;
if (enemyAI == null || (!enemyAI.AttackHumans && !enemyAI.AttackRooms)) continue;
if (targetSubmarine != null) if (targetSubmarine != null)
{ {
@@ -677,9 +691,16 @@ namespace Barotrauma
} }
} }
if (GameMain.GameSession != null && Timing.TotalTime < GameMain.GameSession.RoundStartTime + 120.0) if (GameMain.GameSession != null)
{ {
return "start"; if (Submarine.Loaded != null && Level.Loaded != null && Submarine.MainSub.AtEndPosition)
{
return "levelend";
}
if (Timing.TotalTime < GameMain.GameSession.RoundStartTime + 120.0)
{
return "start";
}
} }
return "default"; return "default";
@@ -104,14 +104,7 @@ namespace Barotrauma.SpriteDeformations
public Point Resolution public Point Resolution
{ {
get get { return deformationParams.Resolution; }
{
if (deformationParams.Resolution.X != Deformation.GetLength(0) || deformationParams.Resolution.Y != Deformation.GetLength(1))
{
Deformation = new Vector2[deformationParams.Resolution.X, deformationParams.Resolution.Y];
}
return deformationParams.Resolution;
}
set { SetResolution(value); } set { SetResolution(value); }
} }
@@ -202,6 +195,15 @@ namespace Barotrauma.SpriteDeformations
public static Vector2[,] GetDeformation(IEnumerable<SpriteDeformation> animations, Vector2 scale) public static Vector2[,] GetDeformation(IEnumerable<SpriteDeformation> animations, Vector2 scale)
{ {
foreach (SpriteDeformation animation in animations)
{
if (animation.deformationParams.Resolution.X != animation.Deformation.GetLength(0) ||
animation.deformationParams.Resolution.Y != animation.Deformation.GetLength(1))
{
animation.Deformation = new Vector2[animation.deformationParams.Resolution.X, animation.deformationParams.Resolution.Y];
}
}
Point resolution = animations.First().Resolution; Point resolution = animations.First().Resolution;
if (animations.Any(a => a.Resolution != resolution)) if (animations.Any(a => a.Resolution != resolution))
{ {
@@ -211,7 +213,6 @@ namespace Barotrauma.SpriteDeformations
} }
Vector2[,] deformation = new Vector2[resolution.X, resolution.Y]; Vector2[,] deformation = new Vector2[resolution.X, resolution.Y];
foreach (SpriteDeformation animation in animations) foreach (SpriteDeformation animation in animations)
{ {
animation.GetDeformation(out Vector2[,] animDeformation, out float multiplier); animation.GetDeformation(out Vector2[,] animDeformation, out float multiplier);
@@ -62,7 +62,7 @@ namespace Barotrauma
{ {
foreach (RoundSound sound in sounds) foreach (RoundSound sound in sounds)
{ {
soundChannel = SoundPlayer.PlaySound(sound.Sound, sound.Volume, sound.Range, entity.WorldPosition, hull); soundChannel = SoundPlayer.PlaySound(sound.Sound, entity.WorldPosition, sound.Volume, sound.Range, hull);
if (soundChannel != null) soundChannel.Looping = loopSound; if (soundChannel != null) soundChannel.Looping = loopSound;
} }
} }
@@ -82,7 +82,7 @@ namespace Barotrauma
selectedSoundIndex = Rand.Int(sounds.Count); selectedSoundIndex = Rand.Int(sounds.Count);
} }
var selectedSound = sounds[selectedSoundIndex]; var selectedSound = sounds[selectedSoundIndex];
soundChannel = SoundPlayer.PlaySound(selectedSound.Sound, selectedSound.Volume, selectedSound.Range, entity.WorldPosition, hull); soundChannel = SoundPlayer.PlaySound(selectedSound.Sound, entity.WorldPosition, selectedSound.Volume, selectedSound.Range, hull);
if (soundChannel != null) soundChannel.Looping = loopSound; if (soundChannel != null) soundChannel.Looping = loopSound;
} }
} }
@@ -229,6 +229,9 @@
<None Include="DedicatedServer.bin.x86_64"> <None Include="DedicatedServer.bin.x86_64">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None> </None>
<None Include="DedicatedServer.bin.osx">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup> </ItemGroup>
<Import Project="..\BarotraumaShared\SharedCode.projitems" Label="Shared" /> <Import Project="..\BarotraumaShared\SharedCode.projitems" Label="Shared" />
<Import Project="..\BarotraumaShared\SharedContent.projitems" Label="Shared" /> <Import Project="..\BarotraumaShared\SharedContent.projitems" Label="Shared" />
@@ -21,9 +21,9 @@ namespace Barotrauma
{ {
if (!Enabled) { return 1000.0f; } if (!Enabled) { return 1000.0f; }
if (recipient.Character == null) if (recipient.Character == null || recipient.Character.IsDead)
{ {
return 0.1f; return 0.2f;
} }
else else
{ {
@@ -53,6 +53,21 @@ namespace Barotrauma
get { return Config.SelectedContentPackages; } get { return Config.SelectedContentPackages; }
} }
private static ContentPackage vanillaContent;
public static ContentPackage VanillaContent
{
get
{
if (vanillaContent == null)
{
// TODO: Dynamic method for defining and finding the vanilla content package.
vanillaContent = ContentPackage.List.SingleOrDefault(cp => Path.GetFileName(cp.Path).ToLowerInvariant() == "vanilla 0.9.xml");
}
return vanillaContent;
}
}
public readonly string[] CommandLineArgs; public readonly string[] CommandLineArgs;
public GameMain(string[] args) public GameMain(string[] args)
@@ -212,15 +212,31 @@ namespace Barotrauma
return; return;
} }
if (purchasedHullRepairs && !this.PurchasedHullRepairs && Money >= HullRepairCost) if (purchasedHullRepairs != this.PurchasedHullRepairs)
{ {
this.PurchasedHullRepairs = true; if (purchasedHullRepairs && Money >= HullRepairCost)
Money -= HullRepairCost; {
this.PurchasedHullRepairs = true;
Money -= HullRepairCost;
}
else if (!purchasedHullRepairs)
{
this.PurchasedHullRepairs = false;
Money += HullRepairCost;
}
} }
if (purchasedItemRepairs && !this.PurchasedItemRepairs && Money >= ItemRepairCost) if (purchasedItemRepairs != this.PurchasedItemRepairs)
{ {
this.PurchasedItemRepairs = true; if (purchasedItemRepairs && Money >= ItemRepairCost)
Money -= ItemRepairCost; {
this.PurchasedItemRepairs = true;
Money -= ItemRepairCost;
}
else if (!purchasedItemRepairs)
{
this.PurchasedItemRepairs = false;
Money += ItemRepairCost;
}
} }
Map.SelectLocation(selectedLocIndex == UInt16.MaxValue ? -1 : selectedLocIndex); Map.SelectLocation(selectedLocIndex == UInt16.MaxValue ? -1 : selectedLocIndex);
@@ -20,6 +20,8 @@ namespace Barotrauma.Items.Components
if (!item.CanClientAccess(c)) return; if (!item.CanClientAccess(c)) return;
IsActive = true;
if (!autoTemp && AutoTemp) blameOnBroken = c; if (!autoTemp && AutoTemp) blameOnBroken = c;
if (turbineOutput < targetTurbineOutput) blameOnBroken = c; if (turbineOutput < targetTurbineOutput) blameOnBroken = c;
if (fissionRate > targetFissionRate) blameOnBroken = c; if (fissionRate > targetFissionRate) blameOnBroken = c;
@@ -33,7 +33,8 @@ namespace Barotrauma
//update client hulls if the amount of water has changed by >10% //update client hulls if the amount of water has changed by >10%
//or if oxygen percentage has changed by 5% //or if oxygen percentage has changed by 5%
if (Math.Abs(lastSentVolume - waterVolume) > Volume * 0.1f || if (Math.Abs(lastSentVolume - waterVolume) > Volume * 0.1f ||
Math.Abs(lastSentOxygen - OxygenPercentage) > 5f) Math.Abs(lastSentOxygen - OxygenPercentage) > 5f ||
FireSources.Count > 0)
{ {
sendUpdateTimer -= deltaTime; sendUpdateTimer -= deltaTime;
if (sendUpdateTimer < 0.0f) if (sendUpdateTimer < 0.0f)
@@ -182,6 +182,15 @@ namespace Barotrauma.Networking
} }
else else
{ {
//tell the respawning client they're no longer a traitor
if (GameMain.Server.TraitorManager != null && clients[i].Character != null)
{
if (GameMain.Server.TraitorManager.TraitorList.Any(t => t.Character == clients[i].Character))
{
GameMain.Server.SendDirectChatMessage(TextManager.Get("traitorrespawnmessage"), clients[i], ChatMessageType.MessageBox);
}
}
clients[i].Character = character; clients[i].Character = character;
character.OwnerClientIP = clients[i].Connection.RemoteEndPoint.Address.ToString(); character.OwnerClientIP = clients[i].Connection.RemoteEndPoint.Address.ToString();
character.OwnerClientName = clients[i].Name; character.OwnerClientName = clients[i].Name;
@@ -56,6 +56,7 @@ namespace Barotrauma.Steam
Instance.server.SetKey("usingwhitelist", (server.ServerSettings.Whitelist != null && server.ServerSettings.Whitelist.Enabled).ToString()); Instance.server.SetKey("usingwhitelist", (server.ServerSettings.Whitelist != null && server.ServerSettings.Whitelist.Enabled).ToString());
Instance.server.SetKey("modeselectionmode", server.ServerSettings.ModeSelectionMode.ToString()); Instance.server.SetKey("modeselectionmode", server.ServerSettings.ModeSelectionMode.ToString());
Instance.server.SetKey("subselectionmode", server.ServerSettings.SubSelectionMode.ToString()); Instance.server.SetKey("subselectionmode", server.ServerSettings.SubSelectionMode.ToString());
Instance.server.SetKey("voicechatenabled", server.ServerSettings.VoiceChatEnabled.ToString());
Instance.server.SetKey("allowspectating", server.ServerSettings.AllowSpectating.ToString()); Instance.server.SetKey("allowspectating", server.ServerSettings.AllowSpectating.ToString());
Instance.server.SetKey("allowrespawn", server.ServerSettings.AllowRespawn.ToString()); Instance.server.SetKey("allowrespawn", server.ServerSettings.AllowRespawn.ToString());
Instance.server.SetKey("traitors", server.ServerSettings.TraitorsEnabled.ToString()); Instance.server.SetKey("traitors", server.ServerSettings.TraitorsEnabled.ToString());
@@ -45,6 +45,7 @@
<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\AI\PathFinder.cs" /> <Compile Include="$(MSBuildThisFileDirectory)Source\Characters\AI\PathFinder.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\AI\SteeringManager.cs" /> <Compile Include="$(MSBuildThisFileDirectory)Source\Characters\AI\SteeringManager.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\AI\SteeringPath.cs" /> <Compile Include="$(MSBuildThisFileDirectory)Source\Characters\AI\SteeringPath.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\AI\SwarmBehavior.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\Animation\AnimController.cs" /> <Compile Include="$(MSBuildThisFileDirectory)Source\Characters\Animation\AnimController.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\Animation\FishAnimController.cs" /> <Compile Include="$(MSBuildThisFileDirectory)Source\Characters\Animation\FishAnimController.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\Animation\HumanoidAnimController.cs" /> <Compile Include="$(MSBuildThisFileDirectory)Source\Characters\Animation\HumanoidAnimController.cs" />
@@ -361,6 +361,12 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Effects\waterbump.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Effects\waterbump.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Assemblies\airlock doors.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Assemblies\Automatic Bilge Pump.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Door\door2.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Door\door2.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
@@ -424,6 +430,9 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_torso_male_3.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_torso_male_3.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\BackgroundWalls.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\FinsA.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Map\FinsA.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
@@ -436,6 +445,9 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Map\LabelLetters.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Map\LabelLetters.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\OutpostWall_A.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\1_CommandReactor\BaroTutorial_CommandReactor.mp4"> <Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\1_CommandReactor\BaroTutorial_CommandReactor.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
@@ -1168,9 +1180,6 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Map\ExteriorWallsABack.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Map\ExteriorWallsABack.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\FF_Wall_Ballast_C.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\IceBackgroundSpecular.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Map\IceBackgroundSpecular.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
@@ -1225,9 +1234,6 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Map\SubFins.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Map\SubFins.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\SubRearBowBack.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\NPCConversations\NpcConversationsFinnish.xml"> <Content Include="$(MSBuildThisFileDirectory)Content\NPCConversations\NpcConversationsFinnish.xml">
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\NPCConversations\NpcConversations.xml"> <Content Include="$(MSBuildThisFileDirectory)Content\NPCConversations\NpcConversations.xml">
@@ -1422,36 +1428,15 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Map\ExteriorWallsA.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Map\ExteriorWallsA.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\FF_inWall_X.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\FF_inWall_X_cables.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\FF_inWall_Y.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\FF_Wall_Ballast.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\FF_Wall_Ballast_Pipe.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Map\FF_Wall_Ballast_Pipe.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\FF_Wall_C.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Map\FF_Wall_C.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\FF_Wall_D.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\FF_Wall_E.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Map\FF_Wall_E.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\FF_Wall_F.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\FF_Wall_G.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\cityNames.txt"> <Content Include="$(MSBuildThisFileDirectory)Content\Map\cityNames.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
@@ -2043,6 +2028,51 @@
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Damage\Gore7.ogg"> <None Include="$(MSBuildThisFileDirectory)Content\Sounds\Damage\Gore7.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None> </None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Footsteps\Monsters\FootstepCrawler1.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Footsteps\Monsters\FootstepCrawler2.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Footsteps\Monsters\FootstepCrawler3.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Footsteps\Monsters\FootstepCrawler4.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Footsteps\Monsters\FootstepCrawler5.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Footsteps\Monsters\FootstepMudraptor1.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Footsteps\Monsters\FootstepMudraptor2.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Footsteps\Monsters\FootstepMudraptor3.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Footsteps\Monsters\FootstepMudraptor4.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Footsteps\Monsters\FootstepMudraptor5.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Footsteps\Water\FootstepWater1.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Footsteps\Water\FootstepWater2.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Footsteps\Water\FootstepWater3.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Footsteps\Water\FootstepWater4.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Footsteps\Water\FootstepWater5.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Impact\MetalImpactHeavy1.ogg"> <None Include="$(MSBuildThisFileDirectory)Content\Sounds\Impact\MetalImpactHeavy1.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None> </None>
@@ -122,6 +122,7 @@ namespace Barotrauma
private readonly float memoryFadeTime = 0.5f; private readonly float memoryFadeTime = 0.5f;
public LatchOntoAI LatchOntoAI { get; private set; } public LatchOntoAI LatchOntoAI { get; private set; }
public SwarmBehavior SwarmBehavior { get; private set; }
public bool AttackHumans public bool AttackHumans
{ {
@@ -215,6 +216,10 @@ namespace Barotrauma
case "latchonto": case "latchonto":
LatchOntoAI = new LatchOntoAI(subElement, this); LatchOntoAI = new LatchOntoAI(subElement, this);
break; break;
case "swarm":
case "swarmbehavior":
SwarmBehavior = new SwarmBehavior(subElement, this);
break;
case "targetpriority": case "targetpriority":
targetingPriorities.Add(subElement.GetAttributeString("tag", "").ToLowerInvariant(), new TargetingPriority(subElement)); targetingPriorities.Add(subElement.GetAttributeString("tag", "").ToLowerInvariant(), new TargetingPriority(subElement));
break; break;
@@ -365,11 +370,7 @@ namespace Barotrauma
throw new NotImplementedException(); throw new NotImplementedException();
} }
// Just some debug code that makes the characters to follow the mouse cursor SwarmBehavior?.Update(deltaTime);
//run = true;
//Vector2 mousePos = ConvertUnits.ToSimUnits(Screen.Selected.Cam.ScreenToWorld(PlayerInput.MousePosition));
//steeringManager.SteeringSeek(mousePos, Character.AnimController.GetCurrentSpeed(run));
steeringManager.Update(Character.AnimController.GetCurrentSpeed(run)); steeringManager.Update(Character.AnimController.GetCurrentSpeed(run));
} }
@@ -790,6 +791,7 @@ namespace Barotrauma
{ {
UpdateLimbAttack(deltaTime, AttackingLimb, attackSimPos, distance); UpdateLimbAttack(deltaTime, AttackingLimb, attackSimPos, distance);
} }
return false;
} }
private bool SteerThroughGap(Structure wall, WallSection section, Vector2 targetWorldPos, float deltaTime) private bool SteerThroughGap(Structure wall, WallSection section, Vector2 targetWorldPos, float deltaTime)
@@ -1070,6 +1072,8 @@ namespace Barotrauma
private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure; private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
//goes through all the AItargets, evaluates how preferable it is to attack the target, //goes through all the AItargets, evaluates how preferable it is to attack the target,
//whether the Character can see/hear the target and chooses the most preferable target within //whether the Character can see/hear the target and chooses the most preferable target within
//sight/hearing range //sight/hearing range
@@ -66,7 +66,8 @@ namespace Barotrauma
if (!goToObjective.IsCompleted() && !goToObjective.CanBeCompleted) if (!goToObjective.IsCompleted() && !goToObjective.CanBeCompleted)
{ {
abandon = true; abandon = true;
character?.Speak(TextManager.Get("DialogCannotRepair").Replace("[itemname]", Item.Name), null, 0.0f, "cannotrepair", 10.0f); // TODO: Add: "Can't repair [item]!"
//character?.Speak(TextManager.Get("DialogCannotRepair").Replace("[itemname]", Item.Name), null, 0.0f, "cannotrepair", 10.0f);
} }
goToObjective = null; goToObjective = null;
} }
@@ -116,7 +117,8 @@ namespace Barotrauma
{ {
// If the current condition is less than the previous condition, we can't complete the task, so let's abandon it. The item is probably deteriorating at a greater speed than we can repair it. // If the current condition is less than the previous condition, we can't complete the task, so let's abandon it. The item is probably deteriorating at a greater speed than we can repair it.
abandon = true; abandon = true;
character?.Speak(TextManager.Get("DialogCannotRepair").Replace("[itemname]", Item.Name), null, 0.0f, "cannotrepair", 10.0f); // TODO: Add: "Can't repair [item]!"
//character?.Speak(TextManager.Get("DialogCannotRepair").Replace("[itemname]", Item.Name), null, 0.0f, "cannotrepair", 10.0f);
} }
} }
repairable.CurrentFixer = abandon && repairable.CurrentFixer == character ? null : character; repairable.CurrentFixer = abandon && repairable.CurrentFixer == character ? null : character;
@@ -14,16 +14,11 @@ namespace Barotrauma
private float maxDistFromCenter; private float maxDistFromCenter;
private float cohesion; private float cohesion;
public List<AICharacter> Members { get; private set; } = new List<AICharacter>(); private List<AICharacter> members = new List<AICharacter>();
public HashSet<AICharacter> ActiveMembers { get; private set; } = new HashSet<AICharacter>();
private EnemyAIController ai; private AIController ai;
public bool IsActive { get; set; } public SwarmBehavior(XElement element, AIController ai)
public bool IsEnoughMembers => ActiveMembers.Count > 1;
public SwarmBehavior(XElement element, EnemyAIController ai)
{ {
this.ai = ai; this.ai = ai;
minDistFromClosest = ConvertUnits.ToSimUnits(element.GetAttributeFloat("mindistfromclosest", 10.0f)); minDistFromClosest = ConvertUnits.ToSimUnits(element.GetAttributeFloat("mindistfromclosest", 10.0f));
@@ -37,36 +32,21 @@ namespace Barotrauma
{ {
if (character.AIController is EnemyAIController enemyAI && enemyAI.SwarmBehavior != null) if (character.AIController is EnemyAIController enemyAI && enemyAI.SwarmBehavior != null)
{ {
enemyAI.SwarmBehavior.Members = swarm.ToList(); enemyAI.SwarmBehavior.members = swarm.ToList();
} }
} }
} }
public void Refresh() public void Update(float deltaTime)
{ {
Members.RemoveAll(m => m.IsDead || m.Removed); members.RemoveAll(m => m.IsDead || m.Removed);
foreach (var member in Members) if (members.Count < 2) { return; }
{
if (!member.AIController.Enabled && member.IsRemotePlayer || Character.Controlled == member || !((EnemyAIController)member.AIController).SwarmBehavior.IsActive)
{
ActiveMembers.Remove(member);
}
else
{
ActiveMembers.Add(member);
}
}
}
public void UpdateSteering(float deltaTime)
{
if (!IsActive) { return; }
if (!IsEnoughMembers) { return; }
//calculate the "center of mass" of the swarm and the distance to the closest character in the swarm //calculate the "center of mass" of the swarm and the distance to the closest character in the swarm
float closestDistSqr = float.MaxValue; float closestDistSqr = float.MaxValue;
Vector2 center = Vector2.Zero; Vector2 center = Vector2.Zero;
AICharacter closest = null; AICharacter closest = null;
foreach (AICharacter member in Members) foreach (AICharacter member in members)
{ {
center += member.SimPosition; center += member.SimPosition;
if (member == ai.Character) { continue; } if (member == ai.Character) { continue; }
@@ -77,7 +57,7 @@ namespace Barotrauma
closest = member; closest = member;
} }
} }
center /= Members.Count; center /= members.Count;
if (closest == null) { return; } if (closest == null) { return; }
@@ -103,11 +83,11 @@ namespace Barotrauma
if (cohesion > 0.0f) if (cohesion > 0.0f)
{ {
Vector2 avgVel = Vector2.Zero; Vector2 avgVel = Vector2.Zero;
foreach (AICharacter member in Members) foreach (AICharacter member in members)
{ {
avgVel += member.AnimController.TargetMovement; avgVel += member.AnimController.TargetMovement;
} }
avgVel /= Members.Count; avgVel /= members.Count;
ai.SteeringManager.SteeringManual(deltaTime, avgVel * cohesion); ai.SteeringManager.SteeringManual(deltaTime, avgVel * cohesion);
} }
} }
@@ -588,6 +588,7 @@ namespace Barotrauma
} }
} }
float prevWalkPos = WalkPos;
WalkPos -= MainLimb.LinearVelocity.X * (CurrentAnimationParams.CycleSpeed / RagdollParams.JointScale / 100.0f); WalkPos -= MainLimb.LinearVelocity.X * (CurrentAnimationParams.CycleSpeed / RagdollParams.JointScale / 100.0f);
Vector2 transformedStepSize = Vector2.Zero; Vector2 transformedStepSize = Vector2.Zero;
@@ -623,6 +624,11 @@ namespace Barotrauma
bool playFootstepSound = false; bool playFootstepSound = false;
if (limb.type == LimbType.LeftFoot) if (limb.type == LimbType.LeftFoot)
{ {
if (Math.Sign(Math.Sin(prevWalkPos)) > 0 && Math.Sign(transformedStepSize.Y) < 0)
{
playFootstepSound = true;
}
limb.DebugRefPos = footPos + Vector2.UnitX * movement.X * 0.1f; limb.DebugRefPos = footPos + Vector2.UnitX * movement.X * 0.1f;
limb.DebugTargetPos = footPos + new Vector2( limb.DebugTargetPos = footPos + new Vector2(
transformedStepSize.X + movement.X * 0.1f, transformedStepSize.X + movement.X * 0.1f,
@@ -631,13 +637,20 @@ namespace Barotrauma
} }
else if (limb.type == LimbType.RightFoot) else if (limb.type == LimbType.RightFoot)
{ {
if (Math.Sign(Math.Sin(prevWalkPos)) < 0 && Math.Sign(transformedStepSize.Y) > 0)
{
playFootstepSound = true;
}
limb.DebugRefPos = footPos + Vector2.UnitX * movement.X * 0.1f; limb.DebugRefPos = footPos + Vector2.UnitX * movement.X * 0.1f;
limb.DebugTargetPos = footPos + new Vector2( limb.DebugTargetPos = footPos + new Vector2(
-transformedStepSize.X + movement.X * 0.1f, -transformedStepSize.X + movement.X * 0.1f,
(-transformedStepSize.Y > 0.0f) ? -transformedStepSize.Y : 0.0f); (-transformedStepSize.Y > 0.0f) ? -transformedStepSize.Y : 0.0f);
limb.MoveToPos(limb.DebugTargetPos, FootMoveForce); limb.MoveToPos(limb.DebugTargetPos, FootMoveForce);
} }
#if CLIENT
if (playFootstepSound) { PlayImpactSound(limb); }
#endif
if (CurrentGroundedParams.FootAnglesInRadians.ContainsKey(limb.limbParams.ID)) if (CurrentGroundedParams.FootAnglesInRadians.ContainsKey(limb.limbParams.ID))
{ {
SmoothRotateWithoutWrapping(limb, SmoothRotateWithoutWrapping(limb,
@@ -1131,12 +1131,12 @@ namespace Barotrauma
#if CLIENT #if CLIENT
if (Math.Abs(leftFootPos - prevLeftFootPos) > stepHeight && leftFoot.LastImpactSoundTime < Timing.TotalTime - Limb.SoundInterval) if (Math.Abs(leftFootPos - prevLeftFootPos) > stepHeight && leftFoot.LastImpactSoundTime < Timing.TotalTime - Limb.SoundInterval)
{ {
SoundPlayer.PlaySound("footstep_armor_heavy", volume: 0.5f, range: 500.0f, position: leftFoot.WorldPosition); SoundPlayer.PlaySound("footstep_armor_heavy", leftFoot.WorldPosition, hullGuess: currentHull);
leftFoot.LastImpactSoundTime = (float)Timing.TotalTime; leftFoot.LastImpactSoundTime = (float)Timing.TotalTime;
} }
if (Math.Abs(rightFootPos - prevRightFootPos) > stepHeight && rightFoot.LastImpactSoundTime < Timing.TotalTime - Limb.SoundInterval) if (Math.Abs(rightFootPos - prevRightFootPos) > stepHeight && rightFoot.LastImpactSoundTime < Timing.TotalTime - Limb.SoundInterval)
{ {
SoundPlayer.PlaySound("footstep_armor_heavy", volume: 0.5f, range: 500.0f, position: rightFoot.WorldPosition); SoundPlayer.PlaySound("footstep_armor_heavy", rightFoot.WorldPosition, hullGuess: currentHull);
rightFoot.LastImpactSoundTime = (float)Timing.TotalTime; rightFoot.LastImpactSoundTime = (float)Timing.TotalTime;
} }
#endif #endif
@@ -283,6 +283,7 @@ namespace Barotrauma
if (afflictionPrefab == null) if (afflictionPrefab == null)
{ {
DebugConsole.ThrowError("Error in Attack (" + parentDebugName + ") - Affliction prefab \"" + afflictionName + "\" not found."); DebugConsole.ThrowError("Error in Attack (" + parentDebugName + ") - Affliction prefab \"" + afflictionName + "\" not found.");
continue;
} }
} }
else else
@@ -292,6 +293,7 @@ namespace Barotrauma
if (afflictionPrefab == null) if (afflictionPrefab == null)
{ {
DebugConsole.ThrowError("Error in Attack (" + parentDebugName + ") - Affliction prefab \"" + afflictionIdentifier + "\" not found."); DebugConsole.ThrowError("Error in Attack (" + parentDebugName + ") - Affliction prefab \"" + afflictionIdentifier + "\" not found.");
continue;
} }
} }
@@ -2172,7 +2172,8 @@ namespace Barotrauma
public void Speak(string message, ChatMessageType? messageType = null, float delay = 0.0f, string identifier = "", float minDurationBetweenSimilar = 0.0f) public void Speak(string message, ChatMessageType? messageType = null, float delay = 0.0f, string identifier = "", float minDurationBetweenSimilar = 0.0f)
{ {
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) return; if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return; }
if (string.IsNullOrEmpty(message)) { return; }
//already sent a similar message a moment ago //already sent a similar message a moment ago
if (!string.IsNullOrEmpty(identifier) && minDurationBetweenSimilar > 0.0f && if (!string.IsNullOrEmpty(identifier) && minDurationBetweenSimilar > 0.0f &&
@@ -2181,7 +2182,6 @@ namespace Barotrauma
{ {
return; return;
} }
aiChatMessageQueue.Add(new AIChatMessage(message, messageType, identifier, delay)); aiChatMessageQueue.Add(new AIChatMessage(message, messageType, identifier, delay));
} }
@@ -2642,6 +2642,10 @@ namespace Barotrauma
GameMain.GameSession?.CrewManager?.RemoveCharacter(this); GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
#endif #endif
#if CLIENT
GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
#endif
#if CLIENT #if CLIENT
GameMain.GameSession?.CrewManager?.RemoveCharacter(this); GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
#endif #endif
@@ -266,6 +266,12 @@ namespace Barotrauma
public Affliction GetAffliction(string afflictionType, Limb limb) public Affliction GetAffliction(string afflictionType, Limb limb)
{ {
if (limb.HealthIndex < 0 || limb.HealthIndex >= limbHealths.Count)
{
DebugConsole.ThrowError("Limb health index out of bounds. Character\"" + Character.Name +
"\" only has health configured for" + limbHealths.Count + " limbs but the limb " + limb.type + " is targeting index " + limb.HealthIndex);
return null;
}
foreach (Affliction affliction in limbHealths[limb.HealthIndex].Afflictions) foreach (Affliction affliction in limbHealths[limb.HealthIndex].Afflictions)
{ {
if (affliction.Prefab.AfflictionType == afflictionType) return affliction; if (affliction.Prefab.AfflictionType == afflictionType) return affliction;
@@ -467,7 +473,13 @@ namespace Barotrauma
private void AddLimbAffliction(Limb limb, Affliction newAffliction) private void AddLimbAffliction(Limb limb, Affliction newAffliction)
{ {
if (!newAffliction.Prefab.LimbSpecific) return; if (!newAffliction.Prefab.LimbSpecific || limb == null) return;
if (limb.HealthIndex < 0 || limb.HealthIndex >= limbHealths.Count)
{
DebugConsole.ThrowError("Limb health index out of bounds. Character\"" + Character.Name +
"\" only has health configured for" + limbHealths.Count + " limbs but the limb " + limb.type + " is targeting index " + limb.HealthIndex);
return;
}
AddLimbAffliction(limbHealths[limb.HealthIndex], newAffliction); AddLimbAffliction(limbHealths[limb.HealthIndex], newAffliction);
} }
@@ -228,7 +228,7 @@ namespace Barotrauma
{ {
string errorMsg = "Failed to spawn an item. Arguments: \"" + string.Join(" ", args) + "\"."; string errorMsg = "Failed to spawn an item. Arguments: \"" + string.Join(" ", args) + "\".";
ThrowError(errorMsg, e); ThrowError(errorMsg, e);
GameAnalyticsManager.AddErrorEventOnce("DebugConsole.SpawnItem:Error", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg); GameAnalyticsManager.AddErrorEventOnce("DebugConsole.SpawnItem:Error", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg + '\n' + e.Message + '\n' + e.StackTrace);
} }
}, },
() => () =>
@@ -615,7 +615,7 @@ namespace Barotrauma
NewMessage(Hull.EditWater ? "Water editing on" : "Water editing off", Color.White); NewMessage(Hull.EditWater ? "Water editing on" : "Water editing off", Color.White);
}, isCheat: true)); }, isCheat: true));
commands.Add(new Command("water|editwater", "water/editwater: Toggle water editing. Allows adding water into rooms by holding the left mouse button and removing it by holding the right mouse button.", (string[] args) => commands.Add(new Command("fire|editfire", "fire/editfire: Allows putting up fires by left clicking.", (string[] args) =>
{ {
Hull.EditFire = !Hull.EditFire; Hull.EditFire = !Hull.EditFire;
NewMessage(Hull.EditFire ? "Fire spawning on" : "Fire spawning off", Color.White); NewMessage(Hull.EditFire ? "Fire spawning on" : "Fire spawning off", Color.White);
@@ -55,9 +55,9 @@ namespace Barotrauma
get { return true; } get { return true; }
} }
public virtual Vector2 SonarPosition public virtual IEnumerable<Vector2> SonarPositions
{ {
get { return Vector2.Zero; } get { return Enumerable.Empty<Vector2>(); }
} }
public string SonarLabel public string SonarLabel
@@ -1,4 +1,6 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma namespace Barotrauma
{ {
@@ -10,30 +12,36 @@ namespace Barotrauma
private int monsterCount; private int monsterCount;
private Vector2 sonarPosition; private readonly List<Character> monsters = new List<Character>();
private readonly List<Vector2> sonarPositions = new List<Vector2>();
public override Vector2 SonarPosition public override IEnumerable<Vector2> SonarPositions
{ {
get { return monster != null && !monster.IsDead ? sonarPosition : Vector2.Zero; } get
{
return sonarPositions;
}
} }
public MonsterMission(MissionPrefab prefab, Location[] locations) public MonsterMission(MissionPrefab prefab, Location[] locations)
: base(prefab, locations) : base(prefab, locations)
{ {
monsterFile = prefab.ConfigElement.GetAttributeString("monsterfile", ""); monsterFile = prefab.ConfigElement.GetAttributeString("monsterfile", "");
monsterCount = prefab.ConfigElement.GetAttributeInt("monstercount", 1);
} }
public override void Start(Level level) public override void Start(Level level)
{ {
Level.Loaded.TryGetInterestingPosition(true, Level.PositionType.MainPath, Level.Loaded.Size.X * 0.3f, out Vector2 spawnPos); Level.Loaded.TryGetInterestingPosition(true, Level.PositionType.MainPath, Level.Loaded.Size.X * 0.3f, out Vector2 spawnPos);
bool isClient = false; bool isClient = GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient;
#if CLIENT for (int i = 0; i < monsterCount; i++)
isClient = GameMain.Client != null; {
#endif monsters.Add(Character.Create(monsterFile, spawnPos, ToolBox.RandomSeed(8), null, isClient, true, false));
monster = Character.Create(monsterFile, spawnPos, ToolBox.RandomSeed(8), null, isClient, true, false); }
monster.Enabled = false; monsters.ForEach(m => m.Enabled = false);
sonarPosition = spawnPos; SwarmBehavior.CreateSwarm(monsters.Cast<AICharacter>());
sonarPositions.Add(spawnPos);
} }
public override void Update(float deltaTime) public override void Update(float deltaTime)
@@ -45,7 +53,15 @@ namespace Barotrauma
var activeMonsters = monsters.Where(m => m != null && !m.Removed && !m.IsDead); var activeMonsters = monsters.Where(m => m != null && !m.Removed && !m.IsDead);
if (activeMonsters.Any()) if (activeMonsters.Any())
{ {
sonarPosition = monster.Position; Vector2 centerOfMass = Vector2.Zero;
foreach (var monster in activeMonsters)
{
//don't add another label if there's another monster roughly at the same spot
if (sonarPositions.All(p => Vector2.DistanceSquared(p, monster.Position) > 1000.0f * 1000.0f))
{
sonarPositions.Add(monster.Position);
}
}
} }
@@ -16,11 +16,18 @@ namespace Barotrauma
private int state; private int state;
public override Vector2 SonarPosition public override IEnumerable<Vector2> SonarPositions
{ {
get get
{ {
return state > 0 ? Vector2.Zero : ConvertUnits.ToDisplayUnits(item.SimPosition); if (state > 0 )
{
Enumerable.Empty<Vector2>();
}
else
{
yield return ConvertUnits.ToDisplayUnits(item.SimPosition);
}
} }
} }
@@ -230,14 +230,14 @@ namespace Barotrauma
{ {
CoroutineManager.InvokeAfter(() => CoroutineManager.InvokeAfter(() =>
{ {
bool isClient = false; bool isClient = GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient;
#if CLIENT
isClient = GameMain.Client != null;
#endif
monsters.Add(Character.Create(characterFile, spawnPos + Rand.Vector(offsetAmount, Rand.RandSync.Server), i.ToString(), null, isClient, true, true)); monsters.Add(Character.Create(characterFile, spawnPos + Rand.Vector(offsetAmount, Rand.RandSync.Server), i.ToString(), null, isClient, true, true));
if (monsters.Count == amount) if (monsters.Count == amount)
{ {
spawnReady = true; spawnReady = true;
//this will do nothing if the monsters have no swarm behavior defined,
//otherwise it'll make the spawned characters act as a swarm
SwarmBehavior.CreateSwarm(monsters.Cast<AICharacter>());
} }
}, Rand.Range(0f, amount / 2, Rand.RandSync.Server)); }, Rand.Range(0f, amount / 2, Rand.RandSync.Server));
} }
@@ -855,6 +855,9 @@ namespace Barotrauma
CrewMenuOpen = doc.Root.GetAttributeBool("crewmenuopen", CrewMenuOpen); CrewMenuOpen = doc.Root.GetAttributeBool("crewmenuopen", CrewMenuOpen);
ChatOpen = doc.Root.GetAttributeBool("chatopen", ChatOpen); ChatOpen = doc.Root.GetAttributeBool("chatopen", ChatOpen);
CampaignDisclaimerShown = doc.Root.GetAttributeBool("campaigndisclaimershown", false);
EditorDisclaimerShown = doc.Root.GetAttributeBool("editordisclaimershown", false);
foreach (XElement subElement in doc.Root.Elements()) foreach (XElement subElement in doc.Root.Elements())
{ {
switch (subElement.Name.ToString().ToLowerInvariant()) switch (subElement.Name.ToString().ToLowerInvariant())
@@ -977,14 +980,8 @@ namespace Barotrauma
ToolBox.IsProperFilenameCase(file.Path); ToolBox.IsProperFilenameCase(file.Path);
} }
} }
if (!SelectedContentPackages.Any())
{ EnsureCoreContentPackageSelected();
var availablePackage = ContentPackage.List.FirstOrDefault(cp => cp.IsCompatible() && cp.CorePackage);
if (availablePackage != null)
{
SelectedContentPackages.Add(availablePackage);
}
}
//save to get rid of the invalid selected packages in the config file //save to get rid of the invalid selected packages in the config file
if (missingPackagePaths.Count > 0 || incompatiblePackages.Count > 0) { SaveNewPlayerConfig(); } if (missingPackagePaths.Count > 0 || incompatiblePackages.Count > 0) { SaveNewPlayerConfig(); }
@@ -1003,6 +1000,25 @@ namespace Barotrauma
.Replace("[gameversion]", GameMain.Version.ToString())); .Replace("[gameversion]", GameMain.Version.ToString()));
} }
} }
public void EnsureCoreContentPackageSelected()
{
if (SelectedContentPackages.Any(cp => cp.CorePackage)) { return; }
if (GameMain.VanillaContent != null)
{
SelectedContentPackages.Add(GameMain.VanillaContent);
}
else
{
var availablePackage = ContentPackage.List.FirstOrDefault(cp => cp.IsCompatible() && cp.CorePackage);
if (availablePackage != null)
{
SelectedContentPackages.Add(availablePackage);
}
}
}
#endregion #endregion
#region Save PlayerConfig #region Save PlayerConfig
@@ -1032,7 +1048,9 @@ namespace Barotrauma
new XAttribute("aimassistamount", aimAssistAmount), new XAttribute("aimassistamount", aimAssistAmount),
new XAttribute("enablemouselook", EnableMouseLook), new XAttribute("enablemouselook", EnableMouseLook),
new XAttribute("chatopen", ChatOpen), new XAttribute("chatopen", ChatOpen),
new XAttribute("crewmenuopen", CrewMenuOpen)); new XAttribute("crewmenuopen", CrewMenuOpen),
new XAttribute("campaigndisclaimershown", CampaignDisclaimerShown),
new XAttribute("editordisclaimershown", EditorDisclaimerShown));
if (!ShowUserStatisticsPrompt) if (!ShowUserStatisticsPrompt)
{ {
@@ -122,10 +122,12 @@ namespace Barotrauma.Items.Components
foreach (Item subItem in containedSubItems) foreach (Item subItem in containedSubItems)
{ {
projectile = subItem.GetComponent<Projectile>(); projectile = subItem.GetComponent<Projectile>();
//apply OnUse statuseffects to the container in case it has to react to it somehow //apply OnUse statuseffects to the container in case it has to react to it somehow
//(play a sound, spawn more projectiles, reduce condition...) //(play a sound, spawn more projectiles, reduce condition...)
subItem.GetComponent<ItemContainer>()?.Item.ApplyStatusEffects(ActionType.OnUse, deltaTime); if (subItem.Condition > 0.0f)
{
subItem.GetComponent<ItemContainer>()?.Item.ApplyStatusEffects(ActionType.OnUse, deltaTime);
}
if (projectile != null) break; if (projectile != null) break;
} }
} }
@@ -71,8 +71,10 @@ namespace Barotrauma.Items.Components
var targetItem = inputContainer.Inventory.Items.LastOrDefault(i => i != null); var targetItem = inputContainer.Inventory.Items.LastOrDefault(i => i != null);
if (targetItem == null) { return; } if (targetItem == null) { return; }
progressState = Math.Min(progressTimer / targetItem.Prefab.DeconstructTime, 1.0f); float deconstructTime = targetItem.Prefab.DeconstructItems.Any() ? targetItem.Prefab.DeconstructTime : 1.0f;
if (progressTimer > targetItem.Prefab.DeconstructTime)
progressState = Math.Min(progressTimer / deconstructTime, 1.0f);
if (progressTimer > deconstructTime)
{ {
foreach (DeconstructItem deconstructProduct in targetItem.Prefab.DeconstructItems) foreach (DeconstructItem deconstructProduct in targetItem.Prefab.DeconstructItems)
{ {
@@ -100,10 +102,13 @@ namespace Barotrauma.Items.Components
} }
} }
inputContainer.Inventory.RemoveItem(targetItem); if (targetItem.Prefab.DeconstructItems.Any())
Entity.Spawner.AddToRemoveQueue(targetItem); {
MoveInputQueue(); inputContainer.Inventory.RemoveItem(targetItem);
PutItemsToLinkedContainer(); Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
if (inputContainer.Inventory.Items.Any(i => i != null)) if (inputContainer.Inventory.Items.Any(i => i != null))
{ {
@@ -473,6 +473,8 @@ namespace Barotrauma.Items.Components
{ {
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return false; } if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return false; }
IsActive = true;
float degreeOfSuccess = DegreeOfSuccess(character); float degreeOfSuccess = DegreeOfSuccess(character);
//characters with insufficient skill levels don't refuel the reactor //characters with insufficient skill levels don't refuel the reactor
@@ -328,6 +328,19 @@ namespace Barotrauma.Items.Components
return true; return true;
} }
public override void OnItemLoaded()
{
sonar = item.GetComponent<Sonar>();
}
public override bool Select(Character character)
{
if (!CanBeSelected) return false;
user = character;
return true;
}
public override void Update(float deltaTime, Camera cam) public override void Update(float deltaTime, Camera cam)
{ {
networkUpdateTimer -= deltaTime; networkUpdateTimer -= deltaTime;
@@ -201,7 +201,7 @@ namespace Barotrauma.Items.Components
if (sparkSounds.Count > 0) if (sparkSounds.Count > 0)
{ {
var sparkSound = sparkSounds[Rand.Int(sparkSounds.Count)]; var sparkSound = sparkSounds[Rand.Int(sparkSounds.Count)];
SoundPlayer.PlaySound(sparkSound.Sound, sparkSound.Volume, sparkSound.Range, pt.item.WorldPosition, pt.item.CurrentHull); SoundPlayer.PlaySound(sparkSound.Sound, pt.item.WorldPosition, sparkSound.Volume, sparkSound.Range, pt.item.CurrentHull);
} }
Vector2 baseVel = Rand.Vector(300.0f); Vector2 baseVel = Rand.Vector(300.0f);
@@ -103,7 +103,7 @@ namespace Barotrauma.Items.Components
ApplyStatusEffects(ActionType.OnActive, deltaTime, null); ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
if (!powerOnSoundPlayed && powerOnSound != null) if (!powerOnSoundPlayed && powerOnSound != null)
{ {
SoundPlayer.PlaySound(powerOnSound.Sound, powerOnSound.Volume, powerOnSound.Range, item.WorldPosition, item.CurrentHull); SoundPlayer.PlaySound(powerOnSound.Sound, item.WorldPosition, powerOnSound.Volume, powerOnSound.Range, item.CurrentHull);
powerOnSoundPlayed = true; powerOnSoundPlayed = true;
} }
} }
@@ -219,7 +219,7 @@ namespace Barotrauma.Items.Components
if (voltage > 0.1f && sparkSounds.Count > 0) if (voltage > 0.1f && sparkSounds.Count > 0)
{ {
var sparkSound = sparkSounds[Rand.Int(sparkSounds.Count)]; var sparkSound = sparkSounds[Rand.Int(sparkSounds.Count)];
SoundPlayer.PlaySound(sparkSound.Sound, sparkSound.Volume, sparkSound.Range, item.WorldPosition, item.CurrentHull); SoundPlayer.PlaySound(sparkSound.Sound, item.WorldPosition, sparkSound.Volume, sparkSound.Range, item.CurrentHull);
} }
#endif #endif
lightBrightness = 0.0f; lightBrightness = 0.0f;
@@ -928,14 +928,9 @@ namespace Barotrauma
public void ApplyStatusEffects(ActionType type, float deltaTime, Character character = null, Limb limb = null, bool isNetworkEvent = false) public void ApplyStatusEffects(ActionType type, float deltaTime, Character character = null, Limb limb = null, bool isNetworkEvent = false)
{ {
if (statusEffectLists == null) return; if (!hasStatusEffectsOfType[(int)type]) { return; }
foreach (StatusEffect effect in statusEffectLists[type])
if (!statusEffectLists.TryGetValue(type, out List<StatusEffect> statusEffects)) return;
bool broken = condition <= 0.0f;
foreach (StatusEffect effect in statusEffects)
{ {
if (broken && effect.type != ActionType.OnBroken) continue;
ApplyStatusEffect(effect, type, deltaTime, character, limb, isNetworkEvent, false); ApplyStatusEffect(effect, type, deltaTime, character, limb, isNetworkEvent, false);
} }
} }
@@ -1052,6 +1047,8 @@ namespace Barotrauma
aiTarget.SoundRange -= deltaTime * 1000.0f; aiTarget.SoundRange -= deltaTime * 1000.0f;
} }
bool broken = condition <= 0.0f;
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer) if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer)
{ {
sendConditionUpdateTimer -= deltaTime; sendConditionUpdateTimer -= deltaTime;
@@ -1127,6 +1124,10 @@ namespace Barotrauma
container = container.Container; container = container.Container;
} }
} }
if (!broken)
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime); ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; } if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
@@ -1206,7 +1207,7 @@ namespace Barotrauma
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return true; } if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return true; }
if (ImpactTolerance > 0.0f && impact > ImpactTolerance) if (ImpactTolerance > 0.0f && condition > 0.0f && impact > ImpactTolerance)
{ {
ApplyStatusEffects(ActionType.OnImpact, 1.0f); ApplyStatusEffects(ActionType.OnImpact, 1.0f);
#if SERVER #if SERVER
@@ -24,8 +24,6 @@ namespace Barotrauma
private bool removed; private bool removed;
private bool removed;
#if CLIENT #if CLIENT
private List<Decal> burnDecals = new List<Decal>(); private List<Decal> burnDecals = new List<Decal>();
#endif #endif
+19 -10
View File
@@ -299,6 +299,25 @@ namespace Barotrauma
} }
} }
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public override Rectangle Rect public override Rectangle Rect
{ {
get get
@@ -633,11 +652,6 @@ namespace Barotrauma
public void AddFireSource(FireSource fireSource) public void AddFireSource(FireSource fireSource)
{ {
FireSources.Add(fireSource); FireSources.Add(fireSource);
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer && !IdFreed)
{
GameMain.NetworkMember.CreateEntityEvent(this);
}
} }
public override void Update(float deltaTime, Camera cam) public override void Update(float deltaTime, Camera cam)
@@ -805,11 +819,6 @@ namespace Barotrauma
public void RemoveFire(FireSource fire) public void RemoveFire(FireSource fire)
{ {
FireSources.Remove(fire); FireSources.Remove(fire);
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer && !Removed && !IdFreed)
{
GameMain.NetworkMember.CreateEntityEvent(this);
}
} }
public IEnumerable<Hull> GetConnectedHulls(int? searchDepth) public IEnumerable<Hull> GetConnectedHulls(int? searchDepth)
@@ -523,14 +523,8 @@ namespace Barotrauma
} }
} }
// The value should always be copied from the prefab. Editing is enabled only for testing the scale in the sub editor (changes are not saved).
#if DEBUG
[Serialize(1f, false), Editable(0.1f, 10f, DecimalCount = 3, ValueStep = 0.1f)] [Serialize(1f, false), Editable(0.1f, 10f, DecimalCount = 3, ValueStep = 0.1f)]
#else public virtual float Scale { get; set; } = 1;
[Serialize(1f, false)]
#endif
public float Scale { get; set; } = 1;
#endregion #endregion
} }
} }
@@ -159,6 +159,32 @@ namespace Barotrauma
private set; private set;
} }
private float scale = 1.0f;
public override float Scale
{
get { return scale; }
set
{
if (scale == value) { return; }
scale = MathHelper.Clamp(value, 0.1f, 10.0f);
float relativeScale = scale / prefab.Scale;
if (!ResizeHorizontal || !ResizeVertical)
{
int newWidth = ResizeHorizontal ? rect.Width : (int)(defaultRect.Width * relativeScale);
int newHeight = ResizeVertical ? rect.Height : (int)(defaultRect.Height * relativeScale);
Rect = new Rectangle(rect.X, rect.Y, newWidth, newHeight);
if (Sections != null)
{
UpdateSections();
}
}
}
}
private Rectangle defaultRect;
public override Rectangle Rect public override Rectangle Rect
{ {
get get
@@ -169,9 +195,13 @@ namespace Barotrauma
{ {
Rectangle oldRect = Rect; Rectangle oldRect = Rect;
base.Rect = value; base.Rect = value;
if (Prefab.Body) CreateSections(); if (Prefab.Body)
{
CreateSections();
}
else else
{ {
if (Sections == null) { return; }
foreach (WallSection sec in Sections) foreach (WallSection sec in Sections)
{ {
Rectangle secRect = sec.rect; Rectangle secRect = sec.rect;
@@ -189,11 +219,11 @@ namespace Barotrauma
public float BodyWidth public float BodyWidth
{ {
get { return Prefab.BodyWidth > 0.0f ? Prefab.BodyWidth : rect.Width; } get { return Prefab.BodyWidth > 0.0f ? Prefab.BodyWidth * scale : rect.Width; }
} }
public float BodyHeight public float BodyHeight
{ {
get { return Prefab.BodyHeight > 0.0f ? Prefab.BodyHeight : rect.Height; } get { return Prefab.BodyHeight > 0.0f ? Prefab.BodyHeight * scale : rect.Height; }
} }
/// <summary> /// <summary>
@@ -965,6 +995,7 @@ namespace Barotrauma
private void UpdateSections() private void UpdateSections()
{ {
if (Bodies == null) return;
foreach (Body b in Bodies) foreach (Body b in Bodies)
{ {
GameMain.World.RemoveBody(b); GameMain.World.RemoveBody(b);
@@ -1028,9 +1059,9 @@ namespace Barotrauma
if (BodyWidth > 0.0f) rect.Width = (int)BodyWidth; if (BodyWidth > 0.0f) rect.Width = (int)BodyWidth;
if (BodyHeight > 0.0f) rect.Height = Math.Max((int)Math.Round(BodyHeight * (rect.Height / (float)this.rect.Height)), 1); if (BodyHeight > 0.0f) rect.Height = Math.Max((int)Math.Round(BodyHeight * (rect.Height / (float)this.rect.Height)), 1);
} }
if (FlippedX) diffFromCenter = -diffFromCenter; if (FlippedX) { diffFromCenter = -diffFromCenter; }
Vector2 bodyOffset = ConvertUnits.ToSimUnits(Prefab.BodyOffset); Vector2 bodyOffset = ConvertUnits.ToSimUnits(Prefab.BodyOffset) * scale;
if (FlippedX) { bodyOffset.X = -bodyOffset.X; } if (FlippedX) { bodyOffset.X = -bodyOffset.X; }
if (FlippedY) { bodyOffset.Y = -bodyOffset.Y; } if (FlippedY) { bodyOffset.Y = -bodyOffset.Y; }
@@ -1050,7 +1081,8 @@ namespace Barotrauma
{ {
newBody.Position = structureCenter + bodyOffset + new Vector2( newBody.Position = structureCenter + bodyOffset + new Vector2(
(float)Math.Cos(IsHorizontal ? -BodyRotation : MathHelper.PiOver2 - BodyRotation), (float)Math.Cos(IsHorizontal ? -BodyRotation : MathHelper.PiOver2 - BodyRotation),
(float)Math.Sin(IsHorizontal ? -BodyRotation : MathHelper.PiOver2 - BodyRotation)) * ConvertUnits.ToSimUnits(diffFromCenter); (float)Math.Sin(IsHorizontal ? -BodyRotation : MathHelper.PiOver2 - BodyRotation))
* ConvertUnits.ToSimUnits(diffFromCenter);
newBody.Rotation = -BodyRotation; newBody.Rotation = -BodyRotation;
} }
else else
@@ -1191,6 +1223,9 @@ namespace Barotrauma
{ {
XElement element = new XElement("Structure"); XElement element = new XElement("Structure");
int width = ResizeHorizontal ? rect.Width : defaultRect.Width;
int height = ResizeVertical ? rect.Height : defaultRect.Height;
element.Add( element.Add(
new XAttribute("name", prefab.Name), new XAttribute("name", prefab.Name),
new XAttribute("identifier", prefab.Identifier), new XAttribute("identifier", prefab.Identifier),
@@ -1203,15 +1238,6 @@ namespace Barotrauma
if (FlippedX) element.Add(new XAttribute("flippedx", true)); if (FlippedX) element.Add(new XAttribute("flippedx", true));
if (FlippedY) element.Add(new XAttribute("flippedy", true)); if (FlippedY) element.Add(new XAttribute("flippedy", true));
if (FlippedX) element.Add(new XAttribute("flippedx", true));
if (FlippedY) element.Add(new XAttribute("flippedy", true));
if (FlippedX) element.Add(new XAttribute("flippedx", true));
if (FlippedY) element.Add(new XAttribute("flippedy", true));
if (FlippedX) element.Add(new XAttribute("flippedx", true));
if (FlippedY) element.Add(new XAttribute("flippedy", true));
for (int i = 0; i < Sections.Length; i++) for (int i = 0; i < Sections.Length; i++)
{ {
if (Sections[i].damage == 0.0f) continue; if (Sections[i].damage == 0.0f) continue;
@@ -1117,6 +1117,7 @@ namespace Barotrauma
} }
} }
savedSubmarines.Add(new Submarine(filePath)); savedSubmarines.Add(new Submarine(filePath));
savedSubmarines = savedSubmarines.OrderBy(s => s.filePath ?? "").ToList();
} }
public static void RefreshSavedSubs() public static void RefreshSavedSubs()
@@ -377,6 +377,12 @@ namespace Barotrauma.Networking
private set; private set;
} }
[Serialize(true, true)]
public bool VoipEnabled {
get;
private set;
}
[Serialize(true, true)] [Serialize(true, true)]
public bool EndRoundAtLevelEnd public bool EndRoundAtLevelEnd
{ {
@@ -67,6 +67,16 @@ namespace Barotrauma.Steam
instance = new SteamManager(); instance = new SteamManager();
} }
public static void OverlayCustomURL(string url)
{
if (instance == null || !instance.isInitialized || instance.client == null)
{
return;
}
instance.client.Overlay.OpenUrl(url);
}
public static bool UnlockAchievement(string achievementName) public static bool UnlockAchievement(string achievementName)
{ {
if (instance == null || !instance.isInitialized || instance.client == null) if (instance == null || !instance.isInitialized || instance.client == null)
@@ -162,6 +162,21 @@ namespace Barotrauma
get { return binding; } get { return binding; }
} }
public void SetState()
{
hit = binding.IsHit();
if (hit) hitQueue = true;
held = binding.IsDown();
if (held) heldQueue = true;
}
#endif
public KeyOrMouse State
{
get { return binding; }
}
public void SetState() public void SetState()
{ {
hit = binding.IsHit(); hit = binding.IsHit();
@@ -336,9 +336,12 @@ namespace Barotrauma
UnlockAchievement("survivereactormeltdown"); UnlockAchievement("survivereactormeltdown");
} }
#endif #endif
var charactersInSub = Character.CharacterList.FindAll(c =>
var charactersInSub = Character.CharacterList.FindAll(c => !c.IsDead && !c.IsDead &&
c.TeamID != Character.TeamType.FriendlyNPC &&
!(c.AIController is EnemyAIController) &&
(c.Submarine == gameSession.Submarine || (Level.Loaded?.EndOutpost != null && c.Submarine == Level.Loaded.EndOutpost))); (c.Submarine == gameSession.Submarine || (Level.Loaded?.EndOutpost != null && c.Submarine == Level.Loaded.EndOutpost)));
if (charactersInSub.Count == 1) if (charactersInSub.Count == 1)
{ {
//there must be some non-enemy casualties to get the last mant standing achievement //there must be some non-enemy casualties to get the last mant standing achievement
@@ -346,7 +349,11 @@ namespace Barotrauma
{ {
UnlockAchievement(charactersInSub[0], "lastmanstanding"); UnlockAchievement(charactersInSub[0], "lastmanstanding");
} }
else if (!Character.CharacterList.Any(c => !(c.AIController is EnemyAIController))) //lone sailor achievement if alone in the sub and there are no other characters with the same team ID
else if (!Character.CharacterList.Any(c =>
c != charactersInSub[0] &&
c.TeamID == charactersInSub[0].TeamID &&
!(c.AIController is EnemyAIController)))
{ {
UnlockAchievement(charactersInSub[0], "lonesailor"); UnlockAchievement(charactersInSub[0], "lonesailor");
} }
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