(1762f02b3) Merge branch 'dev' into human-ai
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@@ -122,10 +122,12 @@ namespace Barotrauma.Items.Components
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foreach (Item subItem in containedSubItems)
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{
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projectile = subItem.GetComponent<Projectile>();
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//apply OnUse statuseffects to the container in case it has to react to it somehow
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//(play a sound, spawn more projectiles, reduce condition...)
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subItem.GetComponent<ItemContainer>()?.Item.ApplyStatusEffects(ActionType.OnUse, deltaTime);
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if (subItem.Condition > 0.0f)
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{
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subItem.GetComponent<ItemContainer>()?.Item.ApplyStatusEffects(ActionType.OnUse, deltaTime);
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}
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if (projectile != null) break;
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}
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}
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