(1762f02b3) Merge branch 'dev' into human-ai

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:08:22 +03:00
parent 4797f6b0d3
commit 454dda56c7
91 changed files with 1138 additions and 744 deletions
@@ -182,6 +182,15 @@ namespace Barotrauma.Networking
}
else
{
//tell the respawning client they're no longer a traitor
if (GameMain.Server.TraitorManager != null && clients[i].Character != null)
{
if (GameMain.Server.TraitorManager.TraitorList.Any(t => t.Character == clients[i].Character))
{
GameMain.Server.SendDirectChatMessage(TextManager.Get("traitorrespawnmessage"), clients[i], ChatMessageType.MessageBox);
}
}
clients[i].Character = character;
character.OwnerClientIP = clients[i].Connection.RemoteEndPoint.Address.ToString();
character.OwnerClientName = clients[i].Name;
@@ -56,6 +56,7 @@ namespace Barotrauma.Steam
Instance.server.SetKey("usingwhitelist", (server.ServerSettings.Whitelist != null && server.ServerSettings.Whitelist.Enabled).ToString());
Instance.server.SetKey("modeselectionmode", server.ServerSettings.ModeSelectionMode.ToString());
Instance.server.SetKey("subselectionmode", server.ServerSettings.SubSelectionMode.ToString());
Instance.server.SetKey("voicechatenabled", server.ServerSettings.VoiceChatEnabled.ToString());
Instance.server.SetKey("allowspectating", server.ServerSettings.AllowSpectating.ToString());
Instance.server.SetKey("allowrespawn", server.ServerSettings.AllowRespawn.ToString());
Instance.server.SetKey("traitors", server.ServerSettings.TraitorsEnabled.ToString());