(1762f02b3) Merge branch 'dev' into human-ai

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:08:22 +03:00
parent 4797f6b0d3
commit 454dda56c7
91 changed files with 1138 additions and 744 deletions
@@ -26,6 +26,7 @@ namespace Barotrauma.Networking
//TODO: move these to NetLobbyScreen
public GUIButton EndRoundButton;
public GUITickBox EndVoteTickBox;
private GUIComponent buttonContainer;
private NetStats netStats;
@@ -129,7 +130,7 @@ namespace Barotrauma.Networking
chatBox.OnEnterMessage += EnterChatMessage;
chatBox.InputBox.OnTextChanged += TypingChatMessage;
var buttonContainer = new GUILayoutGroup(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ButtonAreaTop, inGameHUD.RectTransform),
buttonContainer = new GUILayoutGroup(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ButtonAreaTop, inGameHUD.RectTransform),
isHorizontal: true, childAnchor: Anchor.CenterRight)
{
AbsoluteSpacing = 5,
@@ -630,13 +631,11 @@ namespace Barotrauma.Networking
}
else
{
GameMain.GameSession?.CrewManager?.SetPlayerSpeaking(myClient);
GameMain.GameSession?.CrewManager?.SetClientSpeaking(myClient);
}
}
}
if (gameStarted) SetRadioButtonColor();
if (ShowNetStats && client?.ServerConnection != null)
{
netStats.AddValue(NetStats.NetStatType.ReceivedBytes, client.ServerConnection.Statistics.ReceivedBytes);
@@ -2124,9 +2123,7 @@ namespace Barotrauma.Networking
protected GUIFrame inGameHUD;
protected ChatBox chatBox;
public GUIButton ShowLogButton; //TODO: move to NetLobbyScreen
private float myCharacterFrameOpenState;
public GUIFrame InGameHUD
{
get { return inGameHUD; }
@@ -2136,22 +2133,7 @@ namespace Barotrauma.Networking
{
get { return chatBox; }
}
protected void SetRadioButtonColor()
{
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f)
{
chatBox.RadioButton.GetChild<GUIImage>().Color = new Color(60, 60, 60, 255);
}
else
{
var radioItem = Character.Controlled?.Inventory?.Items.FirstOrDefault(i => i?.GetComponent<WifiComponent>() != null);
chatBox.RadioButton.GetChild<GUIImage>().Color =
(radioItem != null && Character.Controlled.HasEquippedItem(radioItem) && radioItem.GetComponent<WifiComponent>().CanTransmit()) ?
Color.White : new Color(60, 60, 60, 255);
}
}
public bool TypingChatMessage(GUITextBox textBox, string text)
{
return chatBox.TypingChatMessage(textBox, text);
@@ -2183,11 +2165,6 @@ namespace Barotrauma.Networking
Screen.Selected == GameMain.GameScreen)
{
inGameHUD.AddToGUIUpdateList();
if (Character.Controlled == null)
{
GameMain.NetLobbyScreen.MyCharacterFrame.AddToGUIUpdateList();
}
}
}
@@ -2206,24 +2183,17 @@ namespace Barotrauma.Networking
if (gameStarted && Screen.Selected == GameMain.GameScreen)
{
bool disableButtons =
Character.Controlled != null &&
Character.Controlled.SelectedConstruction?.GetComponent<Controller>() != null;
buttonContainer.Visible = !disableButtons;
if (!GUI.DisableHUD && !GUI.DisableUpperHUD)
{
inGameHUD.UpdateManually(deltaTime);
chatBox.Update(deltaTime);
cameraFollowsSub.Visible = Character.Controlled == null;
if (Character.Controlled == null)
{
myCharacterFrameOpenState = GameMain.NetLobbyScreen.MyCharacterFrameOpen ? myCharacterFrameOpenState + deltaTime * 5 : myCharacterFrameOpenState - deltaTime * 5;
myCharacterFrameOpenState = MathHelper.Clamp(myCharacterFrameOpenState, 0.0f, 1.0f);
var myCharFrame = GameMain.NetLobbyScreen.MyCharacterFrame;
int padding = GameMain.GraphicsWidth - myCharFrame.Parent.Rect.Right;
myCharFrame.RectTransform.AbsoluteOffset =
Vector2.SmoothStep(new Vector2(-myCharFrame.Rect.Width - padding, 0.0f), new Vector2(-padding, 0), myCharacterFrameOpenState).ToPoint();
}
}
if (Character.Controlled == null || Character.Controlled.IsDead)
{