(1762f02b3) Merge branch 'dev' into human-ai
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@@ -233,11 +233,11 @@ namespace Barotrauma
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}
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}
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public override void DrawPlacing(SpriteBatch spriteBatch, Rectangle placeRect, float scale = 1.0f)
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public override void DrawPlacing(SpriteBatch spriteBatch, Rectangle placeRect, float scale = 1.0f, SpriteEffects spriteEffects = SpriteEffects.None)
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{
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if (!ResizeHorizontal && !ResizeVertical)
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{
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sprite.Draw(spriteBatch, new Vector2(placeRect.Center.X, -(placeRect.Y - placeRect.Height / 2)), SpriteColor * 0.8f, scale: Scale * scale);
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sprite.Draw(spriteBatch, new Vector2(placeRect.Center.X, -(placeRect.Y - placeRect.Height / 2)), SpriteColor * 0.8f, scale: scale);
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}
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else
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{
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