misc optimization & refactoring
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@@ -159,7 +159,7 @@ namespace Subsurface
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{
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for (int i = 0; i < MapEntity.mapEntityList.Count(); i++)
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{
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if (MapEntity.mapEntityList[i].sprite == null || MapEntity.mapEntityList[i].sprite.Depth < 0.5f)
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if (MapEntity.mapEntityList[i].Sprite == null || MapEntity.mapEntityList[i].Sprite.Depth < 0.5f)
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MapEntity.mapEntityList[i].Draw(spriteBatch, editing);
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}
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@@ -181,7 +181,7 @@ namespace Subsurface
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{
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for (int i = 0; i < MapEntity.mapEntityList.Count(); i++)
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{
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if (MapEntity.mapEntityList[i].sprite == null || MapEntity.mapEntityList[i].sprite.Depth >= 0.5f)
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if (MapEntity.mapEntityList[i].Sprite == null || MapEntity.mapEntityList[i].Sprite.Depth >= 0.5f)
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MapEntity.mapEntityList[i].Draw(spriteBatch, editing);
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}
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}
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@@ -603,7 +603,7 @@ namespace Subsurface
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subBody = new SubmarineBody(this);
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MapEntity.LinkAll();
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MapEntity.OnMapLoaded();
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foreach (Item item in Item.itemList)
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{
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