misc optimization & refactoring
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@@ -205,7 +205,7 @@ namespace Subsurface.Items.Components
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stickJoint.MaxMotorForce = 30.0f;
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stickJoint.LimitEnabled = true;
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stickJoint.UpperLimit = ConvertUnits.ToSimUnits(item.sprite.size.X*0.7f);
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stickJoint.UpperLimit = ConvertUnits.ToSimUnits(item.Sprite.size.X*0.7f);
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item.body.FarseerBody.IgnoreCollisionWith(targetBody);
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stickTarget = targetBody;
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