misc optimization & refactoring
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@@ -179,7 +179,7 @@ namespace Subsurface.Items.Components
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{
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if (containedItem == null) continue;
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containedItem.sprite.Draw(
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containedItem.Sprite.Draw(
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spriteBatch,
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new Vector2(transformedItemPos.X, -transformedItemPos.Y),
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-currentRotation,
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