misc optimization & refactoring
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@@ -307,16 +307,22 @@ namespace Subsurface
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if (GameMain.DebugDraw)
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{
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spriteBatch.DrawString(Font,
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"Physics: " + GameMain.World.UpdateTime
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+ " - bodies: " + GameMain.World.BodyList.Count
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+ " Camera pos: " + GameMain.GameScreen.Cam.Position,
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"Physics: " + GameMain.World.UpdateTime,
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new Vector2(10, 30), Color.White);
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spriteBatch.DrawString(Font,
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"Bodies: " + GameMain.World.BodyList.Count + " (" + GameMain.World.BodyList.FindAll(b => b.Awake && b.Enabled).Count + " awake)",
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new Vector2(10, 50), Color.White);
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spriteBatch.DrawString(Font,
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"Camera pos: " + GameMain.GameScreen.Cam.Position,
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new Vector2(10, 70), Color.White);
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if (Submarine.Loaded!=null)
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{
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spriteBatch.DrawString(Font,
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"Sub pos: " + Submarine.Loaded.Position,
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new Vector2(10, 50), Color.White);
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new Vector2(10, 90), Color.White);
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}
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}
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