Characters don't attempt to grab grab severed limbs when dragging dead bodies

This commit is contained in:
Joonas Rikkonen
2017-06-28 17:04:37 +03:00
parent 03670d735d
commit 450020b47c
2 changed files with 30 additions and 5 deletions
@@ -52,7 +52,7 @@ namespace Barotrauma
public virtual void HoldItem(float deltaTime, Item item, Vector2[] handlePos, Vector2 holdPos, Vector2 aimPos, bool aim, float holdAngle) { }
public virtual void DragCharacter(Character target, LimbType rightHandTarget = LimbType.RightHand, LimbType leftHandTarget = LimbType.LeftHand) { }
public virtual void DragCharacter(Character target) { }
}