Characters don't attempt to grab grab severed limbs when dragging dead bodies
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@@ -52,7 +52,7 @@ namespace Barotrauma
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public virtual void HoldItem(float deltaTime, Item item, Vector2[] handlePos, Vector2 holdPos, Vector2 aimPos, bool aim, float holdAngle) { }
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public virtual void DragCharacter(Character target, LimbType rightHandTarget = LimbType.RightHand, LimbType leftHandTarget = LimbType.LeftHand) { }
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public virtual void DragCharacter(Character target) { }
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}
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