Basic player input syncing
There's currently a bug where the inputs might be read out of order or more than once, which leads to desync. I'll feel really dumb when I find what's going on here. Also, I'm using placeholder player spawning because CharacterInfo doesn't seem to be fully functional yet.
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@@ -14,7 +14,7 @@ namespace Barotrauma.Networking
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REQUEST_AUTH, //ask the server if a password is needed, if so we'll get nonce for encryption
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REQUEST_INIT, //ask the server to give you initialization
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UPDATE_LOBBY, //update state in lobby
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UPDATE_INGAME, //update state ingame while alive
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UPDATE_INGAME, //update state ingame
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RESPONSE_STARTGAME //tell the server whether you're ready to start
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}
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@@ -33,7 +33,7 @@ namespace Barotrauma.Networking
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AUTH_RESPONSE, //tell the player if they require a password to log in
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AUTH_FAILURE, //the server won't authorize player yet, however connection is still alive
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UPDATE_LOBBY, //update state in lobby (votes and chat messages)
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UPDATE_INGAME, //update state ingame while alive (character input and chat messages)
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UPDATE_INGAME, //update state ingame (character input and chat messages)
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QUERY_STARTGAME, //ask the clients whether they're ready to start
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STARTGAME //start a new round
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