Unstable 0.17.5.0
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@@ -278,8 +278,6 @@ namespace Barotrauma.Networking
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{
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ServerLog = new ServerLog(serverName);
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Voting = new Voting();
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Whitelist = new WhiteList();
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BanList = new BanList();
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@@ -378,8 +376,6 @@ namespace Barotrauma.Networking
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public ServerLog ServerLog;
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public Voting Voting;
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public Dictionary<Identifier, bool> MonsterEnabled { get; private set; }
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public const int MaxExtraCargoItemsOfType = 10;
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@@ -577,34 +573,20 @@ namespace Barotrauma.Networking
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[Serialize(true, IsPropertySaveable.Yes)]
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public bool AllowVoteKick
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{
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get
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{
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return Voting.AllowVoteKick;
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}
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set
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{
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Voting.AllowVoteKick = value;
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}
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get; set;
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}
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[Serialize(true, IsPropertySaveable.Yes)]
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public bool AllowEndVoting
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{
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get
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{
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return Voting.AllowEndVoting;
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}
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set
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{
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Voting.AllowEndVoting = value;
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}
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get; set;
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}
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private bool allowRespawn;
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[Serialize(true, IsPropertySaveable.Yes)]
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public bool AllowRespawn
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{
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get { return allowRespawn; ; }
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get { return allowRespawn; }
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set
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{
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if (allowRespawn == value) { return; }
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@@ -779,7 +761,7 @@ namespace Barotrauma.Networking
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set
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{
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subSelectionMode = value;
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Voting.AllowSubVoting = subSelectionMode == SelectionMode.Vote;
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AllowSubVoting = subSelectionMode == SelectionMode.Vote;
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ServerDetailsChanged = true;
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}
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}
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@@ -792,7 +774,7 @@ namespace Barotrauma.Networking
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set
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{
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modeSelectionMode = value;
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Voting.AllowModeVoting = modeSelectionMode == SelectionMode.Vote;
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AllowModeVoting = modeSelectionMode == SelectionMode.Vote;
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ServerDetailsChanged = true;
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}
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}
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@@ -807,14 +789,14 @@ namespace Barotrauma.Networking
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}
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[Serialize(0.6f, IsPropertySaveable.Yes)]
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public float SubmarineVoteRequiredRatio
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public float VoteRequiredRatio
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{
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get;
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private set;
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}
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[Serialize(30f, IsPropertySaveable.Yes)]
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public float SubmarineVoteTimeout
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public float VoteTimeout
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{
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get;
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private set;
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@@ -928,6 +910,59 @@ namespace Barotrauma.Networking
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set { maxMissionCount = MathHelper.Clamp(value, CampaignSettings.MinMissionCountLimit, CampaignSettings.MaxMissionCountLimit); }
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}
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private bool allowSubVoting;
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//Don't serialize: the value is set based on SubSelectionMode
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public bool AllowSubVoting
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{
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get { return allowSubVoting; }
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set
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{
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if (value == allowSubVoting) { return; }
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allowSubVoting = value;
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#if CLIENT
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GameMain.NetLobbyScreen.SubList.Enabled = value ||
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(GameMain.Client != null && GameMain.Client.HasPermission(Networking.ClientPermissions.SelectSub));
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var subVotesLabel = GameMain.NetLobbyScreen.Frame.FindChild("subvotes", true) as GUITextBlock;
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subVotesLabel.Visible = value;
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var subVisButton = GameMain.NetLobbyScreen.SubVisibilityButton;
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subVisButton.RectTransform.AbsoluteOffset
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= new Point(value ? (int)(subVotesLabel.TextSize.X + subVisButton.Rect.Width) : 0, 0);
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GameMain.Client?.Voting.UpdateVoteTexts(null, VoteType.Sub);
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GameMain.NetLobbyScreen.SubList.Deselect();
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#endif
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}
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}
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private bool allowModeVoting;
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//Don't serialize: the value is set based on ModeSelectionMode
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public bool AllowModeVoting
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{
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get { return allowModeVoting; }
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set
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{
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if (value == allowModeVoting) { return; }
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allowModeVoting = value;
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#if CLIENT
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GameMain.NetLobbyScreen.ModeList.Enabled =
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value ||
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(GameMain.Client != null && GameMain.Client.HasPermission(Networking.ClientPermissions.SelectMode));
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GameMain.NetLobbyScreen.Frame.FindChild("modevotes", true).Visible = value;
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// Disable modes that cannot be voted on
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foreach (var guiComponent in GameMain.NetLobbyScreen.ModeList.Content.Children)
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{
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if (guiComponent is GUIFrame frame)
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{
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frame.CanBeFocused = !allowModeVoting || ((GameModePreset)frame.UserData).Votable;
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}
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}
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GameMain.Client?.Voting.UpdateVoteTexts(null, VoteType.Mode);
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GameMain.NetLobbyScreen.ModeList.Deselect();
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#endif
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}
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}
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public void SetPassword(string password)
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{
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if (string.IsNullOrEmpty(password))
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