Unstable 0.17.5.0
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@@ -218,16 +218,24 @@ namespace Barotrauma
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foreach (Location location in Locations)
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{
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if (location.Type.Identifier != "city" &&
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location.Type.Identifier != "outpost")
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{
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continue;
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}
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if (location.Type.Identifier != "outpost") { continue; }
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if (CurrentLocation == null || location.MapPosition.X < CurrentLocation.MapPosition.X)
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{
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CurrentLocation = StartLocation = furthestDiscoveredLocation = location;
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}
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}
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//if no outpost was found (using a mod that replaces the outpost location type?), find any type of outpost
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if (CurrentLocation == null)
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{
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foreach (Location location in Locations)
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{
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if (!location.Type.HasOutpost) { continue; }
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if (CurrentLocation == null || location.MapPosition.X < CurrentLocation.MapPosition.X)
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{
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CurrentLocation = StartLocation = furthestDiscoveredLocation = location;
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}
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}
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}
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System.Diagnostics.Debug.Assert(StartLocation != null, "Start location not assigned after level generation.");
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CurrentLocation.Discover(true);
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@@ -273,6 +281,7 @@ namespace Barotrauma
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}
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voronoiSites.Clear();
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Dictionary<int, List<Location>> locationsPerZone = new Dictionary<int, List<Location>>();
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foreach (GraphEdge edge in edges)
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{
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if (edge.Point1 == edge.Point2) { continue; }
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@@ -301,7 +310,24 @@ namespace Barotrauma
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Vector2 position = points[positionIndex];
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if (newLocations[1 - i] != null && newLocations[1 - i].MapPosition == position) { position = points[1 - positionIndex]; }
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int zone = GetZoneIndex(position.X);
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newLocations[i] = Location.CreateRandom(position, zone, Rand.GetRNG(Rand.RandSync.ServerAndClient), requireOutpost: false, existingLocations: Locations);
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if (!locationsPerZone.ContainsKey(zone))
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{
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locationsPerZone[zone] = new List<Location>();
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}
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LocationType forceLocationType = null;
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foreach (LocationType locationType in LocationType.Prefabs.OrderBy(lt => lt.Identifier))
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{
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if (locationType.MinCountPerZone.TryGetValue(zone, out int minCount) && locationsPerZone[zone].Count(l => l.Type == locationType) < minCount)
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{
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forceLocationType = locationType;
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break;
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}
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}
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newLocations[i] = Location.CreateRandom(position, zone, Rand.GetRNG(Rand.RandSync.ServerAndClient),
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requireOutpost: false, forceLocationType: forceLocationType, existingLocations: Locations);
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locationsPerZone[zone].Add(newLocations[i]);
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Locations.Add(newLocations[i]);
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}
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@@ -448,8 +474,7 @@ namespace Barotrauma
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Connections[i].Locations[1];
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if (!leftMostLocation.Type.HasOutpost || leftMostLocation.Type.Identifier == "abandoned")
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{
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#warning TODO: determinism?
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leftMostLocation.ChangeType(LocationType.Prefabs.First(lt => lt.HasOutpost && lt.Identifier != "abandoned"));
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leftMostLocation.ChangeType(LocationType.Prefabs.OrderBy(lt => lt.Identifier).First(lt => lt.HasOutpost && lt.Identifier != "abandoned"));
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}
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leftMostLocation.IsGateBetweenBiomes = true;
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Connections[i].Locked = true;
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