Unstable 0.17.5.0

This commit is contained in:
Markus Isberg
2022-03-30 01:20:59 +09:00
parent c1b8e5a341
commit 44ded0225a
88 changed files with 2033 additions and 1430 deletions
@@ -5,7 +5,6 @@ using System;
using System.Collections.Generic;
using System.Globalization;
using System.Xml.Linq;
using Barotrauma.Extensions;
namespace Barotrauma.Items.Components
{
@@ -13,6 +12,7 @@ namespace Barotrauma.Items.Components
{
[Editable]
public LimbType LimbType { get; set; }
[Editable]
public Vector2 Position { get; set; }
@@ -33,7 +33,7 @@ namespace Barotrauma.Items.Components
partial class Controller : ItemComponent, IServerSerializable
{
//where the limbs of the user should be positioned when using the controller
private readonly List<LimbPos> limbPositions;
private readonly List<LimbPos> limbPositions = new List<LimbPos>();
private Direction dir;
@@ -117,38 +117,9 @@ namespace Barotrauma.Items.Components
public Controller(Item item, ContentXElement element)
: base(item, element)
{
limbPositions = new List<LimbPos>();
userPos = element.GetAttributeVector2("UserPos", Vector2.Zero);
Enum.TryParse(element.GetAttributeString("direction", "None"), out dir);
foreach (var subElement in element.Elements())
{
if (subElement.Name != "limbposition") { continue; }
string limbStr = subElement.GetAttributeString("limb", "");
if (!Enum.TryParse(subElement.GetAttribute("limb").Value, out LimbType limbType))
{
DebugConsole.ThrowError($"Error in item \"{item.Name}\" - {limbStr} is not a valid limb type.");
}
else
{
LimbPos limbPos = new LimbPos(limbType,
subElement.GetAttributeVector2("position", Vector2.Zero),
subElement.GetAttributeBool("allowusinglimb", false));
limbPositions.Add(limbPos);
if (!limbPos.AllowUsingLimb)
{
if (limbType == LimbType.RightHand || limbType == LimbType.RightForearm || limbType == LimbType.RightArm ||
limbType == LimbType.LeftHand || limbType == LimbType.LeftForearm || limbType == LimbType.LeftArm)
{
AllowAiming = false;
}
}
}
}
LoadLimbPositions(element);
IsActive = true;
}
@@ -529,5 +500,63 @@ namespace Barotrauma.Items.Components
}
partial void HideHUDs(bool value);
public override XElement Save(XElement parentElement)
{
return SaveLimbPositions(base.Save(parentElement));
}
public override void Load(ContentXElement componentElement, bool usePrefabValues, IdRemap idRemap)
{
base.Load(componentElement, usePrefabValues, idRemap);
if (GameMain.GameSession?.GameMode?.Preset == GameModePreset.TestMode)
{
LoadLimbPositions(componentElement);
}
}
private XElement SaveLimbPositions(XElement element)
{
if (Screen.Selected == GameMain.SubEditorScreen)
{
foreach (var limbPos in limbPositions)
{
element.Add(new XElement("limbposition",
new XAttribute("limb", limbPos.LimbType),
new XAttribute("position", XMLExtensions.Vector2ToString(limbPos.Position)),
new XAttribute("allowusinglimb", limbPos.AllowUsingLimb)));
}
}
return element;
}
private void LoadLimbPositions(XElement element)
{
limbPositions.Clear();
foreach (var subElement in element.Elements())
{
if (subElement.Name != "limbposition") { continue; }
string limbStr = subElement.GetAttributeString("limb", "");
if (!Enum.TryParse(subElement.GetAttribute("limb").Value, out LimbType limbType))
{
DebugConsole.ThrowError($"Error in item \"{item.Name}\" - {limbStr} is not a valid limb type.");
}
else
{
LimbPos limbPos = new LimbPos(limbType,
subElement.GetAttributeVector2("position", Vector2.Zero),
subElement.GetAttributeBool("allowusinglimb", false));
limbPositions.Add(limbPos);
if (!limbPos.AllowUsingLimb)
{
if (limbType == LimbType.RightHand || limbType == LimbType.RightForearm || limbType == LimbType.RightArm ||
limbType == LimbType.LeftHand || limbType == LimbType.LeftForearm || limbType == LimbType.LeftArm)
{
AllowAiming = false;
}
}
}
}
}
}
}