Unstable 0.17.5.0
This commit is contained in:
@@ -7,59 +7,161 @@ namespace Barotrauma
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{
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partial class Voting
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{
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public bool AllowSubVoting
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public interface IVote
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{
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get { return allowSubVoting; }
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set { allowSubVoting = value; }
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}
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public bool AllowModeVoting
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{
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get { return allowModeVoting; }
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set { allowModeVoting = value; }
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}
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public Client VoteStarter { get; }
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public VoteType VoteType { get; }
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public float Timer { get; set; }
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public struct SubmarineVote
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public VoteState State { get; set; }
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public void Finish(Voting voting, bool passed);
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}
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public class SubmarineVote : IVote
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{
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public Client VoteStarter;
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public Client VoteStarter { get; }
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public VoteType VoteType { get; }
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public float Timer { get; set; }
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public VoteState State { get; set; }
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public SubmarineInfo Sub;
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public VoteType VoteType;
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public float Timer;
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public int DeliveryFee;
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public VoteState State;
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public SubmarineVote(Client starter, SubmarineInfo subInfo, int deliveryFee, VoteType voteType)
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{
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Sub = subInfo;
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DeliveryFee = deliveryFee;
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VoteType = voteType;
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State = VoteState.Started;
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VoteStarter = starter;
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}
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public void Finish(Voting voting, bool passed)
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{
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if (passed)
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{
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GameMain.Server?.SwitchSubmarine();
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}
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voting.StopSubmarineVote(passed);
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}
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}
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public static SubmarineVote SubVote;
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public static IVote ActiveVote;
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public class TransferVote : IVote
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{
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public Client VoteStarter { get; }
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public VoteType VoteType { get; }
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public float Timer { get; set; }
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public VoteState State { get; set; }
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//null = bank
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public readonly Client From, To;
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public readonly int TransferAmount;
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public TransferVote(Client starter, Client from, int transferAmount, Client to)
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{
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VoteStarter = starter;
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From = from;
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To = to;
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TransferAmount = transferAmount;
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State = VoteState.Started;
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VoteType = VoteType.TransferMoney;
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}
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public void Finish(Voting voting, bool passed)
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{
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if (passed)
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{
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Wallet fromWallet = From == null ? (GameMain.GameSession.GameMode as MultiPlayerCampaign)?.Bank : From.Character?.Wallet;
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if (fromWallet.TryDeduct(TransferAmount))
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{
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Wallet toWallet = To == null ? (GameMain.GameSession.GameMode as MultiPlayerCampaign)?.Bank : To.Character?.Wallet;
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toWallet.Give(TransferAmount);
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}
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}
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voting.StopMoneyTransferVote(passed);
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}
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}
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private static readonly Queue<IVote> pendingVotes = new Queue<IVote>();
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private void StartSubmarineVote(SubmarineInfo subInfo, VoteType voteType, Client sender)
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{
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SubVote.Sub = subInfo;
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SubVote.DeliveryFee = voteType == VoteType.SwitchSub ? GameMain.GameSession.Map.DistanceToClosestLocationWithOutpost(GameMain.GameSession.Map.CurrentLocation, out Location endLocation) : 0;
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SubVote.VoteType = voteType;
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SubVote.State = VoteState.Started;
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SubVote.VoteStarter = sender;
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VoteRunning = true;
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var subVote = new SubmarineVote(
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sender,
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subInfo,
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voteType == VoteType.SwitchSub ? GameMain.GameSession.Map.DistanceToClosestLocationWithOutpost(GameMain.GameSession.Map.CurrentLocation, out Location endLocation) : 0,
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voteType);
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StartOrEnqueueVote(subVote);
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sender.SetVote(voteType, 2);
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GameMain.Server.UpdateVoteStatus(checkActiveVote: false);
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}
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public void StopSubmarineVote(bool passed)
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{
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VoteRunning = false;
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SubVote.State = passed ? VoteState.Passed : VoteState.Failed;
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if (!(ActiveVote is SubmarineVote)) { return; }
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StopActiveVote(passed);
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}
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GameMain.Server.UpdateVoteStatus();
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public void StopMoneyTransferVote(bool passed)
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{
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if (!(ActiveVote is TransferVote)) { return; }
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StopActiveVote(passed);
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}
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public void StopActiveVote(bool passed)
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{
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ActiveVote.State = passed ? VoteState.Passed : VoteState.Failed;
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GameMain.Server.UpdateVoteStatus(checkActiveVote: false);
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GameMain.NetworkMember.SubmarineVoteYesCount = GameMain.NetworkMember.SubmarineVoteNoCount = GameMain.NetworkMember.SubmarineVoteMax = 0;
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for (int i = 0; i < GameMain.NetworkMember.ConnectedClients.Count; i++)
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{
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GameMain.NetworkMember.ConnectedClients[i].SetVote(SubVote.VoteType, 0);
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GameMain.NetworkMember.ConnectedClients[i].SetVote(ActiveVote.VoteType, 0);
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}
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SubVote.Sub = null;
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SubVote.DeliveryFee = 0;
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SubVote.VoteType = VoteType.Unknown;
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SubVote.Timer = 0.0f;
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SubVote.State = VoteState.None;
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SubVote.VoteStarter = null;
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ActiveVote = null;
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if (pendingVotes.Any())
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{
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ActiveVote = pendingVotes.Dequeue();
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}
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}
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public void StartTransferVote(Client starter, Client from, int transferAmount, Client to)
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{
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StartOrEnqueueVote(new TransferVote(starter, from, transferAmount, to));
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starter.SetVote(VoteType.TransferMoney, 2);
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GameMain.Server.UpdateVoteStatus(checkActiveVote: false);
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}
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private void StartOrEnqueueVote(IVote vote)
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{
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if (ActiveVote == null)
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{
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ActiveVote = vote;
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}
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else
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{
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pendingVotes.Enqueue(vote);
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}
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}
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public void Update(float deltaTime)
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{
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if (ActiveVote == null) { return; }
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ActiveVote.Timer += deltaTime;
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if (ActiveVote.Timer >= GameMain.NetworkMember.ServerSettings.VoteTimeout)
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{
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// Do not take unanswered into account for total
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int yes = GameMain.Server.ConnectedClients.Count(c => c.InGame && c.GetVote<int>(ActiveVote.VoteType) == 2);
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int no = GameMain.Server.ConnectedClients.Count(c => c.InGame && c.GetVote<int>(ActiveVote.VoteType) == 1);
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ActiveVote.Finish(this, passed: yes / (float)(yes + no) >= GameMain.NetworkMember.ServerSettings.VoteRequiredRatio);
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}
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}
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public void ServerRead(IReadMessage inc, Client sender)
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@@ -97,10 +199,6 @@ namespace Barotrauma
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case VoteType.EndRound:
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if (!sender.HasSpawned) { return; }
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sender.SetVote(voteType, inc.ReadBoolean());
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GameMain.NetworkMember.EndVoteCount = GameMain.Server.ConnectedClients.Count(c => c.HasSpawned && c.GetVote<bool>(VoteType.EndRound));
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GameMain.NetworkMember.EndVoteMax = GameMain.Server.ConnectedClients.Count(c => c.HasSpawned);
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break;
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case VoteType.Kick:
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byte kickedClientID = inc.ReadByte();
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@@ -126,24 +224,34 @@ namespace Barotrauma
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case VoteType.PurchaseAndSwitchSub:
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case VoteType.PurchaseSub:
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case VoteType.SwitchSub:
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case VoteType.TransferMoney:
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bool startVote = inc.ReadBoolean();
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if (startVote)
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{
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string subName = inc.ReadString();
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SubmarineInfo subInfo = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == subName);
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if (GameMain.GameSession?.Campaign is MultiPlayerCampaign campaign && (campaign.CanPurchaseSub(subInfo, sender) || GameMain.GameSession.IsSubmarineOwned(subInfo)))
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if (voteType == VoteType.TransferMoney)
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{
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StartSubmarineVote(subInfo, voteType, sender);
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int amount = inc.ReadInt32();
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int fromClientId = inc.ReadByte();
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int toClientId = inc.ReadByte();
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pendingVotes.Enqueue(new TransferVote(sender,
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GameMain.Server.ConnectedClients.Find(c => c.ID == fromClientId),
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amount,
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GameMain.Server.ConnectedClients.Find(c => c.ID == toClientId)));
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}
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else
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{
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string subName = inc.ReadString();
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SubmarineInfo subInfo = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == subName);
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if (GameMain.GameSession?.Campaign is MultiPlayerCampaign campaign && (campaign.CanPurchaseSub(subInfo, sender) || GameMain.GameSession.IsSubmarineOwned(subInfo)))
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{
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StartSubmarineVote(subInfo, voteType, sender);
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}
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}
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}
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else
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{
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sender.SetVote(voteType, (int)inc.ReadByte());
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}
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GameMain.Server.SubmarineVoteYesCount = GameMain.Server.ConnectedClients.Count(c => c.GetVote<int>(SubVote.VoteType) == 2);
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GameMain.Server.SubmarineVoteNoCount = GameMain.Server.ConnectedClients.Count(c => c.GetVote<int>(SubVote.VoteType) == 1);
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GameMain.Server.SubmarineVoteMax = GameMain.Server.ConnectedClients.Count(c => c.InGame);
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break;
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}
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@@ -154,10 +262,10 @@ namespace Barotrauma
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public void ServerWrite(IWriteMessage msg)
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{
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if (GameMain.Server == null) return;
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if (GameMain.Server == null) { return; }
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msg.Write(allowSubVoting);
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if (allowSubVoting)
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msg.Write(GameMain.Server.ServerSettings.AllowSubVoting);
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if (GameMain.Server.ServerSettings.AllowSubVoting)
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{
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IReadOnlyDictionary<SubmarineInfo, int> voteList = GetVoteCounts<SubmarineInfo>(VoteType.Sub, GameMain.Server.ConnectedClients);
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msg.Write((byte)voteList.Count);
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@@ -167,8 +275,8 @@ namespace Barotrauma
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msg.Write(vote.Key.Name);
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}
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}
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msg.Write(AllowModeVoting);
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if (allowModeVoting)
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msg.Write(GameMain.Server.ServerSettings.AllowModeVoting);
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if (GameMain.Server.ServerSettings.AllowModeVoting)
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{
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IReadOnlyDictionary<GameModePreset, int> voteList = GetVoteCounts<GameModePreset>(VoteType.Mode, GameMain.Server.ConnectedClients);
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msg.Write((byte)voteList.Count);
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@@ -178,60 +286,78 @@ namespace Barotrauma
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msg.Write(vote.Key.Identifier);
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}
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}
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msg.Write(AllowEndVoting);
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if (AllowEndVoting)
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msg.Write(GameMain.Server.ServerSettings.AllowEndVoting);
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if (GameMain.Server.ServerSettings.AllowEndVoting)
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{
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msg.Write((byte)GameMain.Server.ConnectedClients.Count(c => c.HasSpawned && c.GetVote<bool>(VoteType.EndRound)));
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msg.Write((byte)GameMain.Server.ConnectedClients.Count(c => c.HasSpawned));
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}
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msg.Write(AllowVoteKick);
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msg.Write(GameMain.Server.ServerSettings.AllowVoteKick);
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msg.Write((byte)SubVote.State);
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if (SubVote.State != VoteState.None)
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msg.Write((byte)(ActiveVote?.State ?? VoteState.None));
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if (ActiveVote != null)
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{
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msg.Write((byte)SubVote.VoteType);
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if (SubVote.VoteType != VoteType.Unknown)
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{
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var yesClients = GameMain.Server.ConnectedClients.FindAll(c => c.GetVote<int>(SubVote.VoteType) == 2);
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msg.Write((byte)ActiveVote.VoteType);
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if (ActiveVote.State != VoteState.None && ActiveVote.VoteType != VoteType.Unknown)
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{
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var yesClients = GameMain.Server.ConnectedClients.FindAll(c => c.InGame && c.GetVote<int>(ActiveVote.VoteType) == 2);
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msg.Write((byte)yesClients.Count);
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foreach (Client c in yesClients)
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{
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msg.Write(c.ID);
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}
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var noClients = GameMain.Server.ConnectedClients.FindAll(c => c.GetVote<int>(SubVote.VoteType) == 1);
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var noClients = GameMain.Server.ConnectedClients.FindAll(c => c.InGame && c.GetVote<int>(ActiveVote.VoteType) == 1);
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msg.Write((byte)noClients.Count);
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foreach (Client c in noClients)
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{
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msg.Write(c.ID);
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}
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msg.Write((byte)GameMain.Server.SubmarineVoteMax);
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msg.Write((byte)GameMain.Server.ConnectedClients.Count(c => c.InGame));
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switch (SubVote.State)
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switch (ActiveVote.State)
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{
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case VoteState.Started:
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msg.Write(SubVote.Sub.Name);
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msg.Write(SubVote.VoteStarter.ID);
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msg.Write((byte)GameMain.Server.ServerSettings.SubmarineVoteTimeout);
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msg.Write(ActiveVote.VoteStarter.ID);
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msg.Write((byte)GameMain.Server.ServerSettings.VoteTimeout);
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switch (ActiveVote.VoteType)
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{
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case VoteType.PurchaseSub:
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case VoteType.PurchaseAndSwitchSub:
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case VoteType.SwitchSub:
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msg.Write((ActiveVote as SubmarineVote).Sub.Name);
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break;
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case VoteType.TransferMoney:
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var transferVote = (ActiveVote as TransferVote);
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msg.Write(transferVote.From?.ID ?? 0);
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msg.Write(transferVote.To?.ID ?? 0);
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msg.Write(transferVote.TransferAmount);
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break;
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}
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break;
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case VoteState.Running:
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// Nothing specific
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break;
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case VoteState.Passed:
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case VoteState.Failed:
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msg.Write(SubVote.State == VoteState.Passed);
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msg.Write(SubVote.Sub.Name);
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if (SubVote.State == VoteState.Passed)
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msg.Write(ActiveVote.State == VoteState.Passed);
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switch (ActiveVote.VoteType)
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{
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msg.Write((short)SubVote.DeliveryFee);
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case VoteType.PurchaseSub:
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case VoteType.PurchaseAndSwitchSub:
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case VoteType.SwitchSub:
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msg.Write((ActiveVote as SubmarineVote).Sub.Name);
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msg.Write((short)(ActiveVote as SubmarineVote).DeliveryFee);
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break;
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}
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break;
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}
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}
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}
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}
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}
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var readyClients = GameMain.Server.ConnectedClients.FindAll(c => c.GetVote<bool>(VoteType.StartRound));
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msg.Write((byte)readyClients.Count);
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