Unstable 0.17.5.0
This commit is contained in:
+116
-132
@@ -135,7 +135,7 @@ namespace Barotrauma
|
||||
DebugConsole.NewMessage("Saved campaigns:", Color.White);
|
||||
for (int i = 0; i < saveFiles.Length; i++)
|
||||
{
|
||||
DebugConsole.NewMessage(" " + i + ". " + saveFiles[i], Color.White);
|
||||
DebugConsole.NewMessage(" " + i + ". " + saveFiles[i].FilePath, Color.White);
|
||||
}
|
||||
DebugConsole.ShowQuestionPrompt("Select a save file to load (0 - " + (saveFiles.Length - 1) + "):", (string selectedSave) =>
|
||||
{
|
||||
@@ -148,7 +148,7 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadCampaign(saveFiles[saveIndex]);
|
||||
LoadCampaign(saveFiles[saveIndex].FilePath);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -166,28 +166,13 @@ namespace Barotrauma
|
||||
/// <summary>
|
||||
/// There is a client-side implementation of the method in <see cref="CampaignMode"/>
|
||||
/// </summary>
|
||||
public bool AllowedToEndRound(Client client)
|
||||
{
|
||||
//allow ending the round if the client has permissions, is the owner, the only client in the server,
|
||||
//or if no-one has permissions
|
||||
return
|
||||
client.HasPermission(ClientPermissions.ManageRound) ||
|
||||
client.HasPermission(ClientPermissions.ManageCampaign) ||
|
||||
GameMain.Server.ConnectedClients.Count == 1 ||
|
||||
IsOwner(client) ||
|
||||
GameMain.Server.ConnectedClients.None(c =>
|
||||
c.InGame && (IsOwner(c) || c.HasPermission(ClientPermissions.ManageRound) || c.HasPermission(ClientPermissions.ManageCampaign)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// There is a client-side implementation of the method in <see cref="CampaignMode"/>
|
||||
/// </summary>
|
||||
public bool AllowedToManageCampaign(Client client, ClientPermissions permissions = ClientPermissions.ManageCampaign)
|
||||
public bool AllowedToManageCampaign(Client client, ClientPermissions permissions)
|
||||
{
|
||||
//allow managing the campaign if the client has permissions, is the owner, or the only client in the server,
|
||||
//or if no-one has management permissions
|
||||
return
|
||||
client.HasPermission(permissions) ||
|
||||
client.HasPermission(ClientPermissions.ManageCampaign) ||
|
||||
GameMain.Server.ConnectedClients.Count == 1 ||
|
||||
IsOwner(client) ||
|
||||
GameMain.Server.ConnectedClients.None(c => c.InGame && (IsOwner(c) || c.HasPermission(permissions)));
|
||||
@@ -519,7 +504,7 @@ namespace Barotrauma
|
||||
walletsToCheck.Clear();
|
||||
walletsToCheck.Add(0, Bank);
|
||||
|
||||
foreach (Character character in Mission.GetSalaryEligibleCrew())
|
||||
foreach (Character character in GameSession.GetSessionCrewCharacters(CharacterType.Player))
|
||||
{
|
||||
walletsToCheck.Add(character.ID, character.Wallet);
|
||||
}
|
||||
@@ -715,107 +700,102 @@ namespace Barotrauma
|
||||
purchasedItemSwaps.Add(new PurchasedItemSwap(itemToRemove, itemToInstall));
|
||||
}
|
||||
|
||||
bool allowedToManageCampaign = AllowedToManageCampaign(sender);
|
||||
if (AllowedToManageCampaign(sender))
|
||||
Location location = Map.CurrentLocation;
|
||||
int hullRepairCost = location?.GetAdjustedMechanicalCost(HullRepairCost) ?? HullRepairCost;
|
||||
int itemRepairCost = location?.GetAdjustedMechanicalCost(ItemRepairCost) ?? ItemRepairCost;
|
||||
int shuttleRetrieveCost = location?.GetAdjustedMechanicalCost(ShuttleReplaceCost) ?? ShuttleReplaceCost;
|
||||
Wallet personalWallet = GetWallet(sender);
|
||||
|
||||
if (purchasedHullRepairs != PurchasedHullRepairs)
|
||||
{
|
||||
Location location = Map.CurrentLocation;
|
||||
int hullRepairCost = location?.GetAdjustedMechanicalCost(HullRepairCost) ?? HullRepairCost;
|
||||
int itemRepairCost = location?.GetAdjustedMechanicalCost(ItemRepairCost) ?? ItemRepairCost;
|
||||
int shuttleRetrieveCost = location?.GetAdjustedMechanicalCost(ShuttleReplaceCost) ?? ShuttleReplaceCost;
|
||||
Wallet personalWallet = GetWallet(sender);
|
||||
|
||||
if (purchasedHullRepairs != PurchasedHullRepairs)
|
||||
switch (purchasedHullRepairs)
|
||||
{
|
||||
switch (purchasedHullRepairs)
|
||||
{
|
||||
case true when personalWallet.CanAfford(hullRepairCost):
|
||||
personalWallet.Deduct(hullRepairCost);
|
||||
PurchasedHullRepairs = true;
|
||||
GameAnalyticsManager.AddMoneySpentEvent(hullRepairCost, GameAnalyticsManager.MoneySink.Service, "hullrepairs");
|
||||
break;
|
||||
case false:
|
||||
PurchasedHullRepairs = false;
|
||||
personalWallet.Refund(hullRepairCost);
|
||||
break;
|
||||
}
|
||||
case true when personalWallet.CanAfford(hullRepairCost):
|
||||
personalWallet.Deduct(hullRepairCost);
|
||||
PurchasedHullRepairs = true;
|
||||
GameAnalyticsManager.AddMoneySpentEvent(hullRepairCost, GameAnalyticsManager.MoneySink.Service, "hullrepairs");
|
||||
break;
|
||||
case false:
|
||||
PurchasedHullRepairs = false;
|
||||
personalWallet.Refund(hullRepairCost);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (purchasedItemRepairs != PurchasedItemRepairs)
|
||||
if (purchasedItemRepairs != PurchasedItemRepairs)
|
||||
{
|
||||
switch (purchasedItemRepairs)
|
||||
{
|
||||
switch (purchasedItemRepairs)
|
||||
{
|
||||
case true when personalWallet.CanAfford(itemRepairCost):
|
||||
personalWallet.Deduct(itemRepairCost);
|
||||
PurchasedItemRepairs = true;
|
||||
GameAnalyticsManager.AddMoneySpentEvent(itemRepairCost, GameAnalyticsManager.MoneySink.Service, "devicerepairs");
|
||||
break;
|
||||
case false:
|
||||
PurchasedItemRepairs = false;
|
||||
personalWallet.Refund(itemRepairCost);
|
||||
break;
|
||||
}
|
||||
case true when personalWallet.CanAfford(itemRepairCost):
|
||||
personalWallet.Deduct(itemRepairCost);
|
||||
PurchasedItemRepairs = true;
|
||||
GameAnalyticsManager.AddMoneySpentEvent(itemRepairCost, GameAnalyticsManager.MoneySink.Service, "devicerepairs");
|
||||
break;
|
||||
case false:
|
||||
PurchasedItemRepairs = false;
|
||||
personalWallet.Refund(itemRepairCost);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (purchasedLostShuttles != PurchasedLostShuttles)
|
||||
if (purchasedLostShuttles != PurchasedLostShuttles)
|
||||
{
|
||||
if (GameMain.GameSession?.SubmarineInfo != null && GameMain.GameSession.SubmarineInfo.LeftBehindSubDockingPortOccupied)
|
||||
{
|
||||
if (GameMain.GameSession?.SubmarineInfo != null && GameMain.GameSession.SubmarineInfo.LeftBehindSubDockingPortOccupied)
|
||||
{
|
||||
GameMain.Server.SendDirectChatMessage(TextManager.FormatServerMessage("ReplaceShuttleDockingPortOccupied"), sender, ChatMessageType.MessageBox);
|
||||
}
|
||||
else if (purchasedLostShuttles && personalWallet.TryDeduct(shuttleRetrieveCost))
|
||||
{
|
||||
PurchasedLostShuttles = true;
|
||||
GameAnalyticsManager.AddMoneySpentEvent(shuttleRetrieveCost, GameAnalyticsManager.MoneySink.Service, "retrieveshuttle");
|
||||
}
|
||||
else if (!purchasedItemRepairs)
|
||||
{
|
||||
PurchasedLostShuttles = false;
|
||||
personalWallet.Refund(shuttleRetrieveCost);
|
||||
}
|
||||
GameMain.Server.SendDirectChatMessage(TextManager.FormatServerMessage("ReplaceShuttleDockingPortOccupied"), sender, ChatMessageType.MessageBox);
|
||||
}
|
||||
|
||||
if (currentLocIndex < Map.Locations.Count && Map.AllowDebugTeleport)
|
||||
else if (purchasedLostShuttles && personalWallet.TryDeduct(shuttleRetrieveCost))
|
||||
{
|
||||
Map.SetLocation(currentLocIndex);
|
||||
PurchasedLostShuttles = true;
|
||||
GameAnalyticsManager.AddMoneySpentEvent(shuttleRetrieveCost, GameAnalyticsManager.MoneySink.Service, "retrieveshuttle");
|
||||
}
|
||||
else if (!purchasedItemRepairs)
|
||||
{
|
||||
PurchasedLostShuttles = false;
|
||||
personalWallet.Refund(shuttleRetrieveCost);
|
||||
}
|
||||
}
|
||||
|
||||
if (currentLocIndex < Map.Locations.Count && Map.AllowDebugTeleport)
|
||||
{
|
||||
Map.SetLocation(currentLocIndex);
|
||||
}
|
||||
|
||||
if (AllowedToManageCampaign(sender, ClientPermissions.ManageMap))
|
||||
{
|
||||
Map.SelectLocation(selectedLocIndex == UInt16.MaxValue ? -1 : selectedLocIndex);
|
||||
if (Map.SelectedLocation == null) { Map.SelectRandomLocation(preferUndiscovered: true); }
|
||||
if (Map.SelectedConnection != null) { Map.SelectMission(selectedMissionIndices); }
|
||||
CheckTooManyMissions(Map.CurrentLocation, sender);
|
||||
}
|
||||
|
||||
bool allowedToUseStore = AllowedToManageCampaign(sender, ClientPermissions.CampaignStore);
|
||||
if (allowedToManageCampaign || allowedToUseStore || AllowedToManageCampaign(sender, ClientPermissions.BuyItems))
|
||||
|
||||
var prevBuyCrateItems = new Dictionary<Identifier, List<PurchasedItem>>(CargoManager.ItemsInBuyCrate);
|
||||
foreach (var store in prevBuyCrateItems)
|
||||
{
|
||||
var prevBuyCrateItems = new Dictionary<Identifier, List<PurchasedItem>>(CargoManager.ItemsInBuyCrate);
|
||||
foreach (var store in prevBuyCrateItems)
|
||||
foreach (var item in store.Value)
|
||||
{
|
||||
foreach (var item in store.Value)
|
||||
{
|
||||
CargoManager.ModifyItemQuantityInBuyCrate(store.Key, item.ItemPrefab, -item.Quantity, sender);
|
||||
}
|
||||
}
|
||||
foreach (var store in buyCrateItems)
|
||||
{
|
||||
foreach (var item in store.Value)
|
||||
{
|
||||
CargoManager.ModifyItemQuantityInBuyCrate(store.Key, item.ItemPrefab, item.Quantity, sender);
|
||||
}
|
||||
}
|
||||
var prevPurchasedItems = new Dictionary<Identifier, List<PurchasedItem>>(CargoManager.PurchasedItems);
|
||||
foreach (var store in prevPurchasedItems)
|
||||
{
|
||||
CargoManager.SellBackPurchasedItems(store.Key, store.Value);
|
||||
}
|
||||
foreach (var store in purchasedItems)
|
||||
{
|
||||
CargoManager.PurchaseItems(store.Key, store.Value, false, sender);
|
||||
CargoManager.ModifyItemQuantityInBuyCrate(store.Key, item.ItemPrefab, -item.Quantity, sender);
|
||||
}
|
||||
}
|
||||
foreach (var store in buyCrateItems)
|
||||
{
|
||||
foreach (var item in store.Value)
|
||||
{
|
||||
CargoManager.ModifyItemQuantityInBuyCrate(store.Key, item.ItemPrefab, item.Quantity, sender);
|
||||
}
|
||||
}
|
||||
var prevPurchasedItems = new Dictionary<Identifier, List<PurchasedItem>>(CargoManager.PurchasedItems);
|
||||
foreach (var store in prevPurchasedItems)
|
||||
{
|
||||
CargoManager.SellBackPurchasedItems(store.Key, store.Value);
|
||||
}
|
||||
foreach (var store in purchasedItems)
|
||||
{
|
||||
CargoManager.PurchaseItems(store.Key, store.Value, false, sender);
|
||||
}
|
||||
|
||||
bool allowedToSellSubItems = AllowedToManageCampaign(sender, ClientPermissions.SellSubItems);
|
||||
if (allowedToManageCampaign || allowedToUseStore || allowedToSellSubItems)
|
||||
if (allowedToSellSubItems)
|
||||
{
|
||||
var prevSubSellCrateItems = new Dictionary<Identifier, List<PurchasedItem>>(CargoManager.ItemsInSellFromSubCrate);
|
||||
foreach (var store in prevSubSellCrateItems)
|
||||
@@ -834,7 +814,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
bool allowedToSellInventoryItems = AllowedToManageCampaign(sender, ClientPermissions.SellInventoryItems);
|
||||
if (allowedToManageCampaign || allowedToUseStore || (allowedToSellInventoryItems && allowedToSellSubItems))
|
||||
if (allowedToSellInventoryItems && allowedToSellSubItems)
|
||||
{
|
||||
// for some reason CargoManager.SoldItem is never cleared by the server, I've added a check to SellItems that ignores all
|
||||
// sold items that are removed so they should be discarded on the next message
|
||||
@@ -867,37 +847,34 @@ namespace Barotrauma
|
||||
bool predicate(SoldItem i) => allowedToSellInventoryItems != (i.Origin == SoldItem.SellOrigin.Character);
|
||||
}
|
||||
|
||||
if (allowedToManageCampaign)
|
||||
foreach (var (prefab, category, _) in purchasedUpgrades)
|
||||
{
|
||||
foreach (var (prefab, category, _) in purchasedUpgrades)
|
||||
{
|
||||
UpgradeManager.PurchaseUpgrade(prefab, category, client: sender);
|
||||
UpgradeManager.PurchaseUpgrade(prefab, category, client: sender);
|
||||
|
||||
// unstable logging
|
||||
int price = prefab.Price.GetBuyprice(UpgradeManager.GetUpgradeLevel(prefab, category), Map?.CurrentLocation);
|
||||
int level = UpgradeManager.GetUpgradeLevel(prefab, category);
|
||||
GameServer.Log($"SERVER: Purchased level {level} {category.Identifier}.{prefab.Identifier} for {price}", ServerLog.MessageType.ServerMessage);
|
||||
}
|
||||
foreach (var purchasedItemSwap in purchasedItemSwaps)
|
||||
// unstable logging
|
||||
int price = prefab.Price.GetBuyprice(UpgradeManager.GetUpgradeLevel(prefab, category), Map?.CurrentLocation);
|
||||
int level = UpgradeManager.GetUpgradeLevel(prefab, category);
|
||||
GameServer.Log($"SERVER: Purchased level {level} {category.Identifier}.{prefab.Identifier} for {price}", ServerLog.MessageType.ServerMessage);
|
||||
}
|
||||
foreach (var purchasedItemSwap in purchasedItemSwaps)
|
||||
{
|
||||
if (purchasedItemSwap.ItemToInstall == null)
|
||||
{
|
||||
if (purchasedItemSwap.ItemToInstall == null)
|
||||
{
|
||||
UpgradeManager.CancelItemSwap(purchasedItemSwap.ItemToRemove);
|
||||
}
|
||||
else
|
||||
{
|
||||
UpgradeManager.PurchaseItemSwap(purchasedItemSwap.ItemToRemove, purchasedItemSwap.ItemToInstall, client: sender);
|
||||
}
|
||||
UpgradeManager.CancelItemSwap(purchasedItemSwap.ItemToRemove);
|
||||
}
|
||||
foreach (Item item in Item.ItemList)
|
||||
else
|
||||
{
|
||||
if (item.PendingItemSwap != null && !purchasedItemSwaps.Any(it => it.ItemToRemove == item))
|
||||
{
|
||||
UpgradeManager.CancelItemSwap(item);
|
||||
item.PendingItemSwap = null;
|
||||
}
|
||||
UpgradeManager.PurchaseItemSwap(purchasedItemSwap.ItemToRemove, purchasedItemSwap.ItemToInstall, client: sender);
|
||||
}
|
||||
}
|
||||
foreach (Item item in Item.ItemList)
|
||||
{
|
||||
if (item.PendingItemSwap != null && !purchasedItemSwaps.Any(it => it.ItemToRemove == item))
|
||||
{
|
||||
UpgradeManager.CancelItemSwap(item);
|
||||
item.PendingItemSwap = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ServerReadMoney(IReadMessage msg, Client sender)
|
||||
@@ -907,19 +884,26 @@ namespace Barotrauma
|
||||
switch (transfer.Sender)
|
||||
{
|
||||
case Some<ushort> { Value: var id }:
|
||||
|
||||
if (id != sender.CharacterID && !AllowedToManageCampaign(sender)) { return; }
|
||||
if (id != sender.CharacterID && !AllowedToManageCampaign(sender, ClientPermissions.ManageMoney)) { return; }
|
||||
|
||||
Wallet wallet = GetWalletByID(id);
|
||||
if (wallet is InvalidWallet) { return; }
|
||||
|
||||
TransferMoney(wallet);
|
||||
break;
|
||||
|
||||
case None<ushort> _:
|
||||
if (!AllowedToManageCampaign(sender)) { return; }
|
||||
|
||||
TransferMoney(Bank);
|
||||
if (!AllowedToManageCampaign(sender, ClientPermissions.ManageMoney))
|
||||
{
|
||||
if (transfer.Receiver is Some<ushort> { Value: var receiverId } && receiverId == sender.CharacterID)
|
||||
{
|
||||
GameMain.Server?.Voting.StartTransferVote(sender, null, transfer.Amount, sender);
|
||||
}
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
TransferMoney(Bank);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -952,10 +936,10 @@ namespace Barotrauma
|
||||
{
|
||||
NetWalletSetSalaryUpdate update = INetSerializableStruct.Read<NetWalletSetSalaryUpdate>(msg);
|
||||
|
||||
if (!AllowedToManageCampaign(sender)) { return; }
|
||||
if (!AllowedToManageCampaign(sender, ClientPermissions.ManageMoney)) { return; }
|
||||
|
||||
Character targetCharacter = Character.CharacterList.FirstOrDefault(c => c.ID == update.Target);
|
||||
targetCharacter?.Wallet.SetRewardDistrubiton(update.NewRewardDistribution);
|
||||
targetCharacter?.Wallet.SetRewardDistribution(update.NewRewardDistribution);
|
||||
}
|
||||
|
||||
public void ServerReadCrew(IReadMessage msg, Client sender)
|
||||
@@ -994,7 +978,7 @@ namespace Barotrauma
|
||||
List<CharacterInfo> hiredCharacters = new List<CharacterInfo>();
|
||||
CharacterInfo firedCharacter = null;
|
||||
|
||||
if (location != null && AllowedToManageCampaign(sender))
|
||||
if (location != null && AllowedToManageCampaign(sender, ClientPermissions.ManageHires))
|
||||
{
|
||||
if (fireCharacter)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user