Unstable 0.17.5.0
This commit is contained in:
@@ -271,6 +271,7 @@ namespace Barotrauma.Networking
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otherClients = new List<Client>();
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serverSettings = new ServerSettings(this, "Server", 0, 0, 0, false, false);
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Voting = new Voting();
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if (steamId == 0)
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{
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@@ -637,7 +638,7 @@ namespace Barotrauma.Networking
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if (gameStarted && Screen.Selected == GameMain.GameScreen)
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{
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EndVoteTickBox.Visible = serverSettings.Voting.AllowEndVoting && HasSpawned && !(GameMain.GameSession?.GameMode is CampaignMode);
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EndVoteTickBox.Visible = ServerSettings.AllowEndVoting && HasSpawned && !(GameMain.GameSession?.GameMode is CampaignMode);
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respawnManager?.Update(deltaTime);
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@@ -898,13 +899,13 @@ namespace Barotrauma.Networking
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GUI.SetSavingIndicatorState(save);
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break;
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case ServerPacketHeader.CAMPAIGN_SETUP_INFO:
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UInt16 saveCount = inc.ReadUInt16();
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List<string> saveFiles = new List<string>();
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byte saveCount = inc.ReadByte();
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List<CampaignMode.SaveInfo> saveInfos = new List<CampaignMode.SaveInfo>();
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for (int i = 0; i < saveCount; i++)
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{
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saveFiles.Add(inc.ReadString());
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saveInfos.Add(INetSerializableStruct.Read<CampaignMode.SaveInfo>(inc));
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}
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MultiPlayerCampaign.StartCampaignSetup(saveFiles);
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MultiPlayerCampaign.StartCampaignSetup(saveInfos);
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break;
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case ServerPacketHeader.PERMISSIONS:
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ReadPermissions(inc);
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@@ -1458,7 +1459,7 @@ namespace Barotrauma.Networking
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{
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if (GameMain.GameSession?.GameMode is CampaignMode campaign)
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{
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campaign.CampaignUI?.UpgradeStore?.RefreshAll();
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campaign.CampaignUI?.UpgradeStore?.RequestRefresh();
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campaign.CampaignUI?.CrewManagement?.RefreshPermissions();
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}
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}
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@@ -1666,10 +1667,7 @@ namespace Barotrauma.Networking
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isOutpost = levelData.Type == LevelData.LevelType.Outpost;
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}
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if (GameMain.Client?.ServerSettings?.Voting != null)
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{
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GameMain.Client.ServerSettings.Voting.ResetVotes(GameMain.Client.ConnectedClients);
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}
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Voting?.ResetVotes(GameMain.Client.ConnectedClients);
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if (loadTask != null)
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{
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@@ -1882,7 +1880,7 @@ namespace Barotrauma.Networking
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var matchingSub = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.StringRepresentation == subHash);
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if (matchingSub == null)
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{
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matchingSub = new SubmarineInfo(Path.Combine(SubmarineInfo.SavePath, subName) + ".sub", subHash, tryLoad: false)
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matchingSub = new SubmarineInfo(Path.Combine(SaveUtil.SubmarineDownloadFolder, subName) + ".sub", subHash, tryLoad: false)
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{
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SubmarineClass = (SubmarineClass)subClass
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};
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@@ -2086,7 +2084,7 @@ namespace Barotrauma.Networking
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{
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if (GameMain.GameSession?.GameMode is CampaignMode campaign)
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{
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campaign.CampaignUI?.UpgradeStore?.RefreshAll();
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campaign.CampaignUI?.UpgradeStore?.RequestRefresh();
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campaign.CampaignUI?.CrewManagement?.RefreshPermissions();
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}
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}
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@@ -2208,8 +2206,8 @@ namespace Barotrauma.Networking
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GameMain.NetLobbyScreen.SetAutoRestart(autoRestartEnabled, autoRestartTimer);
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serverSettings.VoiceChatEnabled = voiceChatEnabled;
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serverSettings.Voting.AllowSubVoting = allowSubVoting;
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serverSettings.Voting.AllowModeVoting = allowModeVoting;
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serverSettings.AllowSubVoting = allowSubVoting;
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serverSettings.AllowModeVoting = allowModeVoting;
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if (clientPeer is SteamP2POwnerPeer)
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{
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@@ -2240,7 +2238,7 @@ namespace Barotrauma.Networking
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ChatMessage.ClientRead(inc);
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break;
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case ServerNetObject.VOTE:
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serverSettings.Voting.ClientRead(inc);
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Voting.ClientRead(inc);
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break;
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}
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}
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@@ -2826,12 +2824,12 @@ namespace Barotrauma.Networking
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public void Vote(VoteType voteType, object data)
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{
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if (clientPeer == null) return;
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if (clientPeer == null) { return; }
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IWriteMessage msg = new WriteOnlyMessage();
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msg.Write((byte)ClientPacketHeader.UPDATE_LOBBY);
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msg.Write((byte)ClientNetObject.VOTE);
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serverSettings.Voting.ClientWrite(msg, voteType, data);
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Voting.ClientWrite(msg, voteType, data);
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msg.Write((byte)ServerNetObject.END_OF_MESSAGE);
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clientPeer.Send(msg, DeliveryMethod.Reliable);
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@@ -2847,19 +2845,27 @@ namespace Barotrauma.Networking
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#region Submarine Change Voting
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public void InitiateSubmarineChange(SubmarineInfo sub, VoteType voteType)
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{
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if (sub == null) return;
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if (serverSettings.Voting.VoteRunning)
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{
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new GUIMessageBox(TextManager.Get("unabletoinitiateavoteheader"), TextManager.Get("votealreadyactivetext"));
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return;
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}
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if (sub == null) { return; }
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Vote(voteType, sub);
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}
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public void ShowSubmarineChangeVoteInterface(Client starter, SubmarineInfo info, VoteType type, float timeOut)
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{
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if (info == null || votingInterface != null) return;
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votingInterface = new VotingInterface(starter, info, type, timeOut);
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if (info == null || votingInterface != null) { return; }
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votingInterface = VotingInterface.CreateSubmarineVotingInterface(starter, info, type, timeOut);
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}
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#endregion
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#region Money Transfer Voting
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public void ShowMoneyTransferVoteInterface(Client starter, Client from, int amount, Client to, float timeOut)
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{
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if (votingInterface != null) { return; }
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if (from == null && to == null)
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{
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DebugConsole.ThrowError("Tried to initiate a vote for transferring from null to null!");
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return;
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}
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votingInterface = VotingInterface.CreateMoneyTransferVotingInterface(starter, from, to, amount, timeOut);
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}
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#endregion
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@@ -3103,7 +3109,7 @@ namespace Barotrauma.Networking
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{
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if (!gameStarted) return false;
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if (!serverSettings.Voting.AllowEndVoting || !HasSpawned)
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if (!serverSettings.AllowEndVoting || !HasSpawned)
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{
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tickBox.Visible = false;
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return false;
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@@ -3322,15 +3328,17 @@ namespace Barotrauma.Networking
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inGameHUD.DrawManually(spriteBatch);
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if (EndVoteCount > 0)
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int endVoteCount = Voting.GetVoteCountYes(VoteType.EndRound);
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int endVoteMax = Voting.GetVoteCountMax(VoteType.EndRound);
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if (endVoteCount > 0)
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{
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if (EndVoteTickBox.Visible)
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{
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EndVoteTickBox.Text = $"{endRoundVoteText} {EndVoteCount}/{EndVoteMax}";
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EndVoteTickBox.Text = $"{endRoundVoteText} {endVoteCount}/{endVoteMax}";
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}
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else
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{
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LocalizedString endVoteText = TextManager.GetWithVariables("EndRoundVotes", ("[votes]", EndVoteCount.ToString()), ("[max]", EndVoteMax.ToString()));
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LocalizedString endVoteText = TextManager.GetWithVariables("EndRoundVotes", ("[votes]", endVoteCount.ToString()), ("[max]", endVoteMax.ToString()));
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GUI.DrawString(spriteBatch, EndVoteTickBox.Rect.Center.ToVector2() - GUIStyle.SmallFont.MeasureString(endVoteText) / 2,
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endVoteText.Value,
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Color.White,
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@@ -3498,7 +3506,7 @@ namespace Barotrauma.Networking
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OnClicked = (btn, userdata) => { GameMain.NetLobbyScreen.KickPlayer(client); return false; }
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};
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}
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else if (serverSettings.Voting.AllowVoteKick && client.AllowKicking)
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else if (serverSettings.AllowVoteKick && client.AllowKicking)
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{
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var kickVoteButton = new GUIButton(new RectTransform(new Vector2(0.45f, 0.9f), buttonContainer.RectTransform),
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TextManager.Get("VoteToKick"), style: "GUIButtonSmall")
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@@ -2,56 +2,42 @@
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using System.Linq;
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using Barotrauma.Extensions;
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namespace Barotrauma
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{
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partial class Voting
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{
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public bool AllowSubVoting
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{
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get { return allowSubVoting; }
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set
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{
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if (value == allowSubVoting) return;
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allowSubVoting = value;
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GameMain.NetLobbyScreen.SubList.Enabled = value ||
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(GameMain.Client != null && GameMain.Client.HasPermission(ClientPermissions.SelectSub));
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var subVotesLabel = GameMain.NetLobbyScreen.Frame.FindChild("subvotes", true) as GUITextBlock;
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subVotesLabel.Visible = value;
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var subVisButton = GameMain.NetLobbyScreen.SubVisibilityButton;
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subVisButton.RectTransform.AbsoluteOffset
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= new Point(value ? (int)(subVotesLabel.TextSize.X + subVisButton.Rect.Width) : 0, 0);
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private readonly Dictionary<VoteType, int>
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voteCountYes = new Dictionary<VoteType, int>(),
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voteCountNo = new Dictionary<VoteType, int>(),
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voteCountMax = new Dictionary<VoteType, int>();
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UpdateVoteTexts(null, VoteType.Sub);
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GameMain.NetLobbyScreen.SubList.Deselect();
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}
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public int GetVoteCountYes(VoteType voteType)
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{
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voteCountYes.TryGetValue(voteType, out int value);
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return value;
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}
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public bool AllowModeVoting
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public int GetVoteCountNo(VoteType voteType)
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{
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get { return allowModeVoting; }
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set
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{
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if (value == allowModeVoting) return;
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allowModeVoting = value;
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GameMain.NetLobbyScreen.ModeList.Enabled =
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value ||
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(GameMain.Client != null && GameMain.Client.HasPermission(ClientPermissions.SelectMode));
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GameMain.NetLobbyScreen.Frame.FindChild("modevotes", true).Visible = value;
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// Disable modes that cannot be voted on
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foreach (var guiComponent in GameMain.NetLobbyScreen.ModeList.Content.Children)
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{
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if (guiComponent is GUIFrame frame)
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{
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frame.CanBeFocused = !allowModeVoting || ((GameModePreset) frame.UserData).Votable;
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}
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}
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UpdateVoteTexts(null, VoteType.Mode);
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GameMain.NetLobbyScreen.ModeList.Deselect();
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}
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voteCountNo.TryGetValue(voteType, out int value);
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return value;
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}
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public int GetVoteCountMax(VoteType voteType)
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{
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voteCountMax.TryGetValue(voteType, out int value);
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return value;
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}
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public void SetVoteCountYes(VoteType voteType, int value)
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{
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voteCountYes[voteType] = value;
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}
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public void SetVoteCountNo(VoteType voteType, int value)
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{
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voteCountNo[voteType] = value;
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}
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public void SetVoteCountMax(VoteType voteType, int value)
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{
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voteCountMax[voteType] = value;
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}
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public void UpdateVoteTexts(List<Client> clients, VoteType voteType)
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@@ -139,17 +125,15 @@ namespace Barotrauma
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msg.Write(votedClient.ID);
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break;
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case VoteType.StartRound:
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if (!(data is bool)) return;
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if (!(data is bool)) { return; }
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msg.Write((bool)data);
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break;
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case VoteType.PurchaseAndSwitchSub:
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case VoteType.PurchaseSub:
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case VoteType.SwitchSub:
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if (!VoteRunning)
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{
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SubmarineInfo voteSub = data as SubmarineInfo;
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if (voteSub == null) return;
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if (data is SubmarineInfo voteSub)
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{
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//initiate sub vote
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msg.Write(true);
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msg.Write(voteSub.Name);
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}
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@@ -159,7 +143,11 @@ namespace Barotrauma
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msg.Write(false);
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msg.Write((int)data);
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}
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break;
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case VoteType.TransferMoney:
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if (!(data is int)) { return; }
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msg.Write(false); //not initiating a vote
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msg.Write((int)data);
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break;
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}
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@@ -168,8 +156,8 @@ namespace Barotrauma
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public void ClientRead(IReadMessage inc)
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{
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AllowSubVoting = inc.ReadBoolean();
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if (allowSubVoting)
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GameMain.Client.ServerSettings.AllowSubVoting = inc.ReadBoolean();
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if (GameMain.Client.ServerSettings.AllowSubVoting)
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{
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UpdateVoteTexts(null, VoteType.Sub);
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int votableCount = inc.ReadByte();
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@@ -186,8 +174,8 @@ namespace Barotrauma
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SetVoteText(GameMain.NetLobbyScreen.SubList, sub, votes);
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}
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}
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AllowModeVoting = inc.ReadBoolean();
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if (allowModeVoting)
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GameMain.Client.ServerSettings.AllowModeVoting = inc.ReadBoolean();
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if (GameMain.Client.ServerSettings.AllowModeVoting)
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{
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UpdateVoteTexts(null, VoteType.Mode);
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int votableCount = inc.ReadByte();
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@@ -199,135 +187,136 @@ namespace Barotrauma
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SetVoteText(GameMain.NetLobbyScreen.ModeList, mode, votes);
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}
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}
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AllowEndVoting = inc.ReadBoolean();
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if (AllowEndVoting)
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GameMain.Client.ServerSettings.AllowEndVoting = inc.ReadBoolean();
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if (GameMain.Client.ServerSettings.AllowEndVoting)
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{
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GameMain.NetworkMember.EndVoteCount = inc.ReadByte();
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GameMain.NetworkMember.EndVoteMax = inc.ReadByte();
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SetVoteCountYes(VoteType.EndRound, inc.ReadByte());
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SetVoteCountMax(VoteType.EndRound, inc.ReadByte());
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}
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AllowVoteKick = inc.ReadBoolean();
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GameMain.Client.ServerSettings.AllowVoteKick = inc.ReadBoolean();
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byte subVoteStateByte = inc.ReadByte();
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VoteState subVoteState = VoteState.None;
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try
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{
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subVoteState = (VoteState)subVoteStateByte;
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}
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byte activeVoteStateByte = inc.ReadByte();
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VoteState activeVoteState = VoteState.None;
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try { activeVoteState = (VoteState)activeVoteStateByte; }
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catch (System.Exception e)
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{
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DebugConsole.ThrowError("Failed to cast vote type \"" + subVoteStateByte + "\"", e);
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DebugConsole.ThrowError("Failed to cast vote type \"" + activeVoteStateByte + "\"", e);
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}
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if (subVoteState != VoteState.None)
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if (activeVoteState != VoteState.None)
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{
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byte voteTypeByte = inc.ReadByte();
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VoteType voteType = VoteType.Unknown;
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try
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{
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voteType = (VoteType)voteTypeByte;
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}
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try { voteType = (VoteType)voteTypeByte; }
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catch (System.Exception e)
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{
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DebugConsole.ThrowError("Failed to cast vote type \"" + voteTypeByte + "\"", e);
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}
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if (voteType != VoteType.Unknown)
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byte yesClientCount = inc.ReadByte();
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for (int i = 0; i < yesClientCount; i++)
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{
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byte yesClientCount = inc.ReadByte();
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for (int i = 0; i < yesClientCount; i++)
|
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{
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byte clientID = inc.ReadByte();
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var matchingClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == clientID);
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matchingClient?.SetVote(voteType, 2);
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}
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byte noClientCount = inc.ReadByte();
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for (int i = 0; i < noClientCount; i++)
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{
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byte clientID = inc.ReadByte();
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var matchingClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == clientID);
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matchingClient?.SetVote(voteType, 1);
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}
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GameMain.NetworkMember.SubmarineVoteYesCount = yesClientCount;
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GameMain.NetworkMember.SubmarineVoteNoCount = noClientCount;
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GameMain.NetworkMember.SubmarineVoteMax = inc.ReadByte();
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switch (subVoteState)
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{
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case VoteState.Started:
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Client myClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == GameMain.Client.ID);
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if (!myClient.InGame)
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{
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VoteRunning = true;
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return;
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}
|
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string subName1 = inc.ReadString();
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SubmarineInfo info = GameMain.Client.ServerSubmarines.FirstOrDefault(s => s.Name == subName1);
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if (info == null)
|
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{
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DebugConsole.ThrowError("Failed to find a matching submarine, vote aborted");
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return;
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}
|
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VoteRunning = true;
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byte starterID = inc.ReadByte();
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Client starterClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == starterID);
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float timeOut = inc.ReadByte();
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GameMain.Client.ShowSubmarineChangeVoteInterface(starterClient, info, voteType, timeOut);
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break;
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case VoteState.Running:
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// Nothing specific
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break;
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case VoteState.Passed:
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case VoteState.Failed:
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VoteRunning = false;
|
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bool passed = inc.ReadBoolean();
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string subName2 = inc.ReadString();
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SubmarineInfo subInfo = GameMain.Client.ServerSubmarines.FirstOrDefault(s => s.Name == subName2);
|
||||
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if (subInfo == null)
|
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{
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DebugConsole.ThrowError("Failed to find a matching submarine, vote aborted");
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return;
|
||||
}
|
||||
|
||||
if (GameMain.Client.VotingInterface != null)
|
||||
{
|
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GameMain.Client.VotingInterface.EndVote(passed, yesClientCount, noClientCount);
|
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}
|
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else if (GameMain.Client.ConnectedClients.Count > 1)
|
||||
{
|
||||
GameMain.NetworkMember.AddChatMessage(VotingInterface.GetSubmarineVoteResultMessage(subInfo, voteType, yesClientCount.ToString(), noClientCount.ToString(), passed).Value, ChatMessageType.Server);
|
||||
}
|
||||
|
||||
if (passed)
|
||||
{
|
||||
int deliveryFee = inc.ReadInt16();
|
||||
switch (voteType)
|
||||
{
|
||||
case VoteType.PurchaseAndSwitchSub:
|
||||
GameMain.GameSession.PurchaseSubmarine(subInfo);
|
||||
GameMain.GameSession.SwitchSubmarine(subInfo, 0);
|
||||
break;
|
||||
case VoteType.PurchaseSub:
|
||||
GameMain.GameSession.PurchaseSubmarine(subInfo);
|
||||
break;
|
||||
case VoteType.SwitchSub:
|
||||
GameMain.GameSession.SwitchSubmarine(subInfo, deliveryFee);
|
||||
break;
|
||||
}
|
||||
|
||||
SubmarineSelection.ContentRefreshRequired = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
byte clientID = inc.ReadByte();
|
||||
var matchingClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == clientID);
|
||||
matchingClient?.SetVote(voteType, 2);
|
||||
}
|
||||
}
|
||||
|
||||
byte noClientCount = inc.ReadByte();
|
||||
for (int i = 0; i < noClientCount; i++)
|
||||
{
|
||||
byte clientID = inc.ReadByte();
|
||||
var matchingClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == clientID);
|
||||
matchingClient?.SetVote(voteType, 1);
|
||||
}
|
||||
byte maxClientCount = inc.ReadByte();
|
||||
|
||||
SetVoteCountYes(voteType, yesClientCount);
|
||||
SetVoteCountNo(voteType, noClientCount);
|
||||
SetVoteCountMax(voteType, maxClientCount);
|
||||
|
||||
switch (activeVoteState)
|
||||
{
|
||||
case VoteState.Started:
|
||||
byte starterID = inc.ReadByte();
|
||||
Client starterClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == starterID);
|
||||
float timeOut = inc.ReadByte();
|
||||
|
||||
Client myClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == GameMain.Client.ID);
|
||||
if (!myClient.InGame) { return; }
|
||||
|
||||
switch (voteType)
|
||||
{
|
||||
case VoteType.PurchaseSub:
|
||||
case VoteType.PurchaseAndSwitchSub:
|
||||
case VoteType.SwitchSub:
|
||||
string subName1 = inc.ReadString();
|
||||
SubmarineInfo info = GameMain.Client.ServerSubmarines.FirstOrDefault(s => s.Name == subName1);
|
||||
if (info == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to find a matching submarine, vote aborted");
|
||||
return;
|
||||
}
|
||||
GameMain.Client.ShowSubmarineChangeVoteInterface(starterClient, info, voteType, timeOut);
|
||||
break;
|
||||
case VoteType.TransferMoney:
|
||||
byte fromClientId = inc.ReadByte();
|
||||
byte toClientId = inc.ReadByte();
|
||||
int transferAmount = inc.ReadInt32();
|
||||
|
||||
Client fromClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == fromClientId);
|
||||
Client toClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == toClientId);
|
||||
GameMain.Client.ShowMoneyTransferVoteInterface(starterClient, fromClient, transferAmount, toClient, timeOut);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case VoteState.Running:
|
||||
// Nothing specific
|
||||
break;
|
||||
case VoteState.Passed:
|
||||
case VoteState.Failed:
|
||||
bool passed = inc.ReadBoolean();
|
||||
|
||||
SubmarineInfo subInfo = null;
|
||||
switch (voteType)
|
||||
{
|
||||
case VoteType.PurchaseSub:
|
||||
case VoteType.PurchaseAndSwitchSub:
|
||||
case VoteType.SwitchSub:
|
||||
string subName2 = inc.ReadString();
|
||||
subInfo = GameMain.Client.ServerSubmarines.FirstOrDefault(s => s.Name == subName2);
|
||||
if (subInfo == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to find a matching submarine, vote aborted");
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
GameMain.Client.VotingInterface?.EndVote(passed, yesClientCount, noClientCount);
|
||||
|
||||
if (passed && subInfo != null)
|
||||
{
|
||||
int deliveryFee = inc.ReadInt16();
|
||||
switch (voteType)
|
||||
{
|
||||
case VoteType.PurchaseAndSwitchSub:
|
||||
GameMain.GameSession.PurchaseSubmarine(subInfo);
|
||||
GameMain.GameSession.SwitchSubmarine(subInfo, 0);
|
||||
break;
|
||||
case VoteType.PurchaseSub:
|
||||
GameMain.GameSession.PurchaseSubmarine(subInfo);
|
||||
break;
|
||||
case VoteType.SwitchSub:
|
||||
GameMain.GameSession.SwitchSubmarine(subInfo, deliveryFee);
|
||||
break;
|
||||
}
|
||||
|
||||
SubmarineSelection.ContentRefreshRequired = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
GameMain.NetworkMember.ConnectedClients.ForEach(c => c.SetVote(VoteType.StartRound, false));
|
||||
byte readyClientCount = inc.ReadByte();
|
||||
|
||||
Reference in New Issue
Block a user