Fixed AI characters constantly flipping over the X-axis when inside, fixed clients not receiving a msg about characters spawned by RespawnManager
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@@ -155,8 +155,8 @@ namespace Barotrauma
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if (!flip) return;
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flipTimer += deltaTime;
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if (TargetDir != dir)
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if (TargetDir != Direction.None && TargetDir != dir)
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{
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if (flipTimer>1.0f || character.IsRemotePlayer)
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{
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