Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop

This commit is contained in:
EvilFactory
2023-12-14 11:56:39 -03:00
376 changed files with 7775 additions and 2879 deletions
@@ -440,9 +440,10 @@ namespace Barotrauma.Items.Components
if (targetItem.Removed) { return; }
var attackResult = Attack.DoDamage(user, targetItem, item.WorldPosition, 1.0f);
#if CLIENT
if (attackResult.Damage > 0.0f && targetItem.Prefab.ShowHealthBar)
if (attackResult.Damage > 0.0f && targetItem.Prefab.ShowHealthBar && Character.Controlled != null &&
(user == Character.Controlled || Character.Controlled.CanSeeTarget(item)))
{
Character.Controlled?.UpdateHUDProgressBar(targetItem,
Character.Controlled.UpdateHUDProgressBar(targetItem,
targetItem.WorldPosition,
targetItem.Condition / targetItem.MaxCondition,
emptyColor: GUIStyle.HealthBarColorLow,