Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop

This commit is contained in:
EvilFactory
2023-12-14 11:56:39 -03:00
376 changed files with 7775 additions and 2879 deletions
@@ -26,6 +26,13 @@ namespace Barotrauma
public readonly int BuyerCharacterInfoIdentifier;
/// <summary>
/// Should the items be given to the buyer immediately, as opposed to spawning them in the sub the next round?
/// </summary>
public bool DeliverImmediately { get; set; }
public bool Delivered;
public PurchasedItem(ItemPrefab itemPrefab, int quantity, int buyerCharacterInfoId)
{
ItemPrefabIdentifier = itemPrefab.Identifier;
@@ -216,9 +223,11 @@ namespace Barotrauma
public List<PurchasedItem> GetPurchasedItems(Location.StoreInfo store, bool create = false) => GetPurchasedItems(store?.Identifier ?? Identifier.Empty, create);
public PurchasedItem GetPurchasedItem(Identifier identifier, ItemPrefab prefab) => GetPurchasedItems(identifier)?.FirstOrDefault(i => i.ItemPrefab == prefab);
public int GetPurchasedItemCount(Location.StoreInfo store, ItemPrefab prefab) =>
GetPurchasedItemCount(store?.Identifier ?? Identifier.Empty, prefab);
public PurchasedItem GetPurchasedItem(Location.StoreInfo store, ItemPrefab prefab) => GetPurchasedItem(store?.Identifier ?? Identifier.Empty, prefab);
public int GetPurchasedItemCount(Identifier identifier, ItemPrefab prefab) =>
GetPurchasedItems(identifier)?.Where(i => i.ItemPrefab == prefab).Sum(it => it.Quantity) ?? 0;
public List<SoldItem> GetSoldItems(Identifier identifier, bool create = false) => GetItems(identifier, SoldItems, create);
@@ -287,23 +296,6 @@ namespace Barotrauma
OnItemsInSellFromSubCrateChanged?.Invoke(this);
}
#if SERVER
public void OnNewItemsPurchased(Identifier storeIdentifier, List<PurchasedItem> newItems, Client client)
{
StringBuilder sb = new StringBuilder();
int price = 0;
Dictionary<ItemPrefab, int> buyValues = GetBuyValuesAtCurrentLocation(storeIdentifier, newItems.Select(i => i.ItemPrefab));
foreach (PurchasedItem item in newItems)
{
int itemValue = item.Quantity * buyValues[item.ItemPrefab];
GameAnalyticsManager.AddMoneySpentEvent(itemValue, GameAnalyticsManager.MoneySink.Store, item.ItemPrefab.Identifier.Value);
sb.Append($"\n - {item.ItemPrefab.Name} x{item.Quantity}");
price += itemValue;
}
GameServer.Log($"{NetworkMember.ClientLogName(client, client?.Name ?? "Unknown")} purchased {newItems.Count} item(s) for {TextManager.FormatCurrency(price)}{sb.ToString()}", ServerLog.MessageType.Money);
}
#endif
public void PurchaseItems(Identifier storeIdentifier, List<PurchasedItem> itemsToPurchase, bool removeFromCrate, Client client = null)
{
var store = Location.GetStore(storeIdentifier);
@@ -314,27 +306,58 @@ namespace Barotrauma
var itemsInStoreCrate = GetBuyCrateItems(storeIdentifier, create: true);
foreach (PurchasedItem item in itemsToPurchase)
{
if (item.Quantity <= 0) { continue; }
// Exchange money
int itemValue = item.Quantity * buyValues[item.ItemPrefab];
if (!campaign.TryPurchase(client, itemValue)) { continue; }
// Add to the purchased items
var purchasedItem = itemsPurchasedFromStore.Find(pi => pi.ItemPrefab == item.ItemPrefab);
var purchasedItem = itemsPurchasedFromStore.Find(pi => pi.ItemPrefab == item.ItemPrefab && pi.DeliverImmediately == item.DeliverImmediately);
if (purchasedItem != null)
{
purchasedItem.Quantity += item.Quantity;
}
else
{
purchasedItem = new PurchasedItem(item.ItemPrefab, item.Quantity, client);
purchasedItem = new PurchasedItem(item.ItemPrefab, item.Quantity, client) { DeliverImmediately = item.DeliverImmediately };
itemsPurchasedFromStore.Add(purchasedItem);
}
purchasedItem.Delivered = item.DeliverImmediately;
if (GameMain.IsSingleplayer)
{
GameAnalyticsManager.AddMoneySpentEvent(itemValue, GameAnalyticsManager.MoneySink.Store, item.ItemPrefab.Identifier.Value);
}
store.Balance += itemValue;
if (removeFromCrate)
}
if (GameMain.NetworkMember is not { IsClient: true })
{
Character targetCharacter;
#if CLIENT
targetCharacter = Character.Controlled;
if (targetCharacter == null)
{
DebugConsole.ThrowError("Failed to deliver items directly to a character (not controlling a character).");
}
#else
targetCharacter = client?.Character;
if (targetCharacter == null)
{
DebugConsole.ThrowError($"Failed to deliver items directly to a character ({(client == null ? "client was null" : $"client {client.Name} is not controlling a character")}).");
}
#endif
if (targetCharacter == null)
{
DeliverItemsToSub(itemsToPurchase.Where(it => it.DeliverImmediately), Submarine.MainSub, this);
}
else
{
DeliverItemsToCharacter(itemsToPurchase.Where(it => it.DeliverImmediately), targetCharacter, this);
}
}
if (removeFromCrate)
{
foreach (PurchasedItem item in itemsToPurchase)
{
// Remove from the shopping crate
if (itemsInStoreCrate.Find(pi => pi.ItemPrefab == item.ItemPrefab) is { } crateItem)
@@ -387,9 +410,9 @@ namespace Barotrauma
var items = new List<PurchasedItem>();
foreach (var storeSpecificItems in PurchasedItems)
{
items.AddRange(storeSpecificItems.Value);
items.AddRange(storeSpecificItems.Value.Where(it => !it.DeliverImmediately));
}
CreateItems(items, Submarine.MainSub, this);
DeliverItemsToSub(items, Submarine.MainSub, this);
PurchasedItems.Clear();
OnPurchasedItemsChanged?.Invoke(this);
}
@@ -440,10 +463,22 @@ namespace Barotrauma
if (!item.Components.All(static c => c is not Holdable { Attachable: true, Attached: true })) { return false; }
if (!item.Components.All(static c => c is not Wire w || w.Connections.All(static c => c is null))) { return false; }
if (!ItemAndAllContainersInteractable(item)) { return false; }
if (item.RootContainer is Item rootContainer && rootContainer.HasTag(Tags.DontSellItems)) { return false; }
if (!AllContainersAllowSellingItems(item)) { return false; }
return true;
}).Distinct();
static bool AllContainersAllowSellingItems(Item item)
{
do
{
item = item.Container;
if (item is null) { return true; }
if (item.HasTag(Tags.DontSellItems)) { return false; }
if (item.Components.Any(static c => c.DisallowSellingItemsFromContainer)) { return false; }
} while (item != null);
return true;
}
static bool ItemAndAllContainersInteractable(Item item)
{
do
@@ -501,7 +536,7 @@ namespace Barotrauma
=> items.Where(it => it.HasTag(Tags.Crate) && !it.NonInteractable && !it.NonPlayerTeamInteractable && !it.HiddenInGame && !it.Removed && (conditional == null || conditional(it)));
public static IEnumerable<ItemContainer> FindReusableCargoContainers(IEnumerable<Submarine> subs, IEnumerable<Hull> cargoRooms = null) =>
FilterCargoCrates(Item.ItemList, it => subs.Contains(it.Submarine) && (cargoRooms == null || cargoRooms.Contains(it.CurrentHull)))
FilterCargoCrates(Item.ItemList, it => subs.Contains(it.Submarine) && !it.HasTag(Tags.CargoMissionItem) && (cargoRooms == null || cargoRooms.Contains(it.CurrentHull)))
.Select(it => it.GetComponent<ItemContainer>())
.Where(c => c != null);
@@ -553,9 +588,9 @@ namespace Barotrauma
return itemContainer;
}
public static void CreateItems(List<PurchasedItem> itemsToSpawn, Submarine sub, CargoManager cargoManager)
public static void DeliverItemsToSub(IEnumerable<PurchasedItem> itemsToSpawn, Submarine sub, CargoManager cargoManager)
{
if (itemsToSpawn.Count == 0) { return; }
if (!itemsToSpawn.Any()) { return; }
WayPoint wp = WayPoint.GetRandom(SpawnType.Cargo, null, sub);
if (wp == null)
@@ -571,7 +606,7 @@ namespace Barotrauma
return;
}
if (sub == Submarine.MainSub)
if (sub == Submarine.MainSub && itemsToSpawn.Any(it => !it.Delivered && it.Quantity > 0))
{
#if CLIENT
new GUIMessageBox("",
@@ -597,37 +632,66 @@ namespace Barotrauma
List<ItemContainer> availableContainers = FindReusableCargoContainers(connectedSubs, FindCargoRooms(connectedSubs)).ToList();
foreach (PurchasedItem pi in itemsToSpawn)
{
pi.Delivered = true;
Vector2 position = GetCargoPos(cargoRoom, pi.ItemPrefab);
for (int i = 0; i < pi.Quantity; i++)
{
var item = new Item(pi.ItemPrefab, position, wp.Submarine);
var itemContainer = GetOrCreateCargoContainerFor(pi.ItemPrefab, cargoRoom, ref availableContainers);
itemContainer?.Inventory.TryPutItem(item, null);
var idCard = item.GetComponent<IdCard>();
if (cargoManager != null && idCard != null && pi.BuyerCharacterInfoIdentifier != 0)
{
cargoManager.purchasedIDCards.Add((pi, idCard));
}
itemSpawned(pi, item);
ItemSpawned(pi, item, cargoManager);
#if SERVER
Entity.Spawner?.CreateNetworkEvent(new EntitySpawner.SpawnEntity(item));
#endif
(itemContainer?.Item ?? item).AssignCampaignInteractionType(CampaignMode.InteractionType.Cargo);
static void itemSpawned(PurchasedItem purchased, Item item)
{
Submarine sub = item.Submarine ?? item.RootContainer?.Submarine;
if (sub != null)
{
foreach (WifiComponent wifiComponent in item.GetComponents<WifiComponent>())
{
wifiComponent.TeamID = sub.TeamID;
}
}
}
(itemContainer?.Item ?? item).AssignCampaignInteractionType(CampaignMode.InteractionType.Cargo);
}
}
}
public static void DeliverItemsToCharacter(IEnumerable<PurchasedItem> itemsToSpawn, Character character, CargoManager cargoManager)
{
if (!itemsToSpawn.Any()) { return; }
foreach (PurchasedItem pi in itemsToSpawn)
{
pi.Delivered = true;
for (int i = 0; i < pi.Quantity; i++)
{
var item = new Item(pi.ItemPrefab, character.Position, character.Submarine);
#if SERVER
Entity.Spawner?.CreateNetworkEvent(new EntitySpawner.SpawnEntity(item));
#endif
if (!character.Inventory.TryPutItem(item, user: null, item.AllowedSlots))
{
foreach (Item containedItem in character.Inventory.AllItemsMod)
{
if (containedItem.OwnInventory != null &&
containedItem.OwnInventory.TryPutItem(item, user: null, item.AllowedSlots))
{
break;
}
}
}
ItemSpawned(pi, item, cargoManager);
}
}
}
private static void ItemSpawned(PurchasedItem purchased, Item item, CargoManager cargoManager)
{
var idCard = item.GetComponent<IdCard>();
if (cargoManager != null && idCard != null && purchased.BuyerCharacterInfoIdentifier != 0)
{
cargoManager.purchasedIDCards.Add((purchased, idCard));
}
Submarine sub = item.Submarine ?? item.RootContainer?.Submarine;
if (sub != null)
{
foreach (WifiComponent wifiComponent in item.GetComponents<WifiComponent>())
{
wifiComponent.TeamID = sub.TeamID;
}
}
itemsToSpawn.Clear();
}
private readonly List<(PurchasedItem purchaseInfo, IdCard idCard)> purchasedIDCards = new List<(PurchasedItem purchaseInfo, IdCard idCard)>();
@@ -685,6 +749,7 @@ namespace Barotrauma
new XAttribute("id", item.ItemPrefab.Identifier),
new XAttribute("qty", item.Quantity),
new XAttribute("storeid", storeSpecificItems.Key),
new XAttribute("deliverimmediately", item.DeliverImmediately),
new XAttribute("buyer", item.BuyerCharacterInfoIdentifier)));
}
}
@@ -700,17 +765,22 @@ namespace Barotrauma
{
string prefabId = itemElement.GetAttributeString("id", null);
if (string.IsNullOrWhiteSpace(prefabId)) { continue; }
var prefab = ItemPrefab.Prefabs.Find(p => p.Identifier == prefabId);
if (prefab == null) { continue; }
if (!ItemPrefab.Prefabs.TryGet(prefabId.ToIdentifier(), out var prefab)) { continue; }
int qty = itemElement.GetAttributeInt("qty", 0);
Identifier storeId = itemElement.GetAttributeIdentifier("storeid", "merchant");
bool deliverImmediately = itemElement.GetAttributeBool("deliverimmediately", false);
int buyerId = itemElement.GetAttributeInt("buyer", 0);
if (!purchasedItems.TryGetValue(storeId, out var storeItems))
{
storeItems = new List<PurchasedItem>();
purchasedItems.Add(storeId, storeItems);
}
storeItems.Add(new PurchasedItem(prefab, qty, buyerId));
storeItems.Add(new PurchasedItem(prefab, qty, buyerId)
{
DeliverImmediately = deliverImmediately,
//must have already been delivered if we had opted for immediate delivery
Delivered = deliverImmediately
});
}
}
SetPurchasedItems(purchasedItems);
@@ -120,7 +120,7 @@ namespace Barotrauma
foreach (var characterElement in element.Elements())
{
if (!characterElement.Name.ToString().Equals("character", StringComparison.OrdinalIgnoreCase)) { continue; }
CharacterInfo characterInfo = new CharacterInfo(characterElement);
CharacterInfo characterInfo = new CharacterInfo(new ContentXElement(contentPackage: null, characterElement));
#if CLIENT
if (characterElement.GetAttributeBool("lastcontrolled", false)) { characterInfo.LastControlled = true; }
characterInfo.CrewListIndex = characterElement.GetAttributeInt("crewlistindex", -1);
@@ -262,7 +262,7 @@ namespace Barotrauma
while (spawnWaypoints.Any() && spawnWaypoints.Count < characterInfos.Count)
{
spawnWaypoints.Add(spawnWaypoints[Rand.Int(spawnWaypoints.Count)]);
}
}
}
if (spawnWaypoints == null || !spawnWaypoints.Any())
{
@@ -306,15 +306,16 @@ namespace Barotrauma
}
character.LoadTalents();
character.GiveIdCardTags(new List<WayPoint>() { mainSubWaypoints[i], spawnWaypoints[i] });
character.Info.StartItemsGiven = true;
character.GiveIdCardTags(mainSubWaypoints[i]);
character.GiveIdCardTags(spawnWaypoints[i]);
character.Info.StartItemsGiven = true;
if (character.Info.OrderData != null)
{
character.Info.ApplyOrderData();
}
}
AddCharacter(character, sortCrewList: false);
#if CLIENT
if (IsSinglePlayer && (Character.Controlled == null || character.Info.LastControlled)) { Character.Controlled = character; }
@@ -45,7 +45,14 @@ namespace Barotrauma
}
else
{
data.Add(identifier, Convert.ChangeType(value, type, NumberFormatInfo.InvariantInfo));
try
{
data.Add(identifier, Convert.ChangeType(value, type, NumberFormatInfo.InvariantInfo));
}
catch (Exception e)
{
DebugConsole.ThrowError($"Failed to change the type of the value \"{value}\" to {type}.", e);
}
}
}
}
@@ -57,7 +57,7 @@ namespace Barotrauma
if (increase != 0 && Character.Controlled != null)
{
Character.Controlled.AddMessage(
TextManager.GetWithVariable("reputationgainnotification", "[reputationname]", Location?.Name ?? Faction.Prefab.Name).Value,
TextManager.GetWithVariable("reputationgainnotification", "[reputationname]", Location?.DisplayName ?? Faction.Prefab.Name).Value,
increase > 0 ? GUIStyle.Green : GUIStyle.Red,
playSound: true, Identifier, increase, lifetime: 5.0f);
}
@@ -382,22 +382,28 @@ namespace Barotrauma
currentLocation.DeselectMission(mission);
}
}
if (levelData.HasBeaconStation && !levelData.IsBeaconActive)
if (levelData.HasBeaconStation && !levelData.IsBeaconActive && Missions.None(m => m.Prefab.Type == MissionType.Beacon))
{
var beaconMissionPrefabs = MissionPrefab.Prefabs.Where(m => m.Tags.Contains("beaconnoreward")).OrderBy(m => m.UintIdentifier);
var beaconMissionPrefabs = MissionPrefab.Prefabs.Where(m => m.IsSideObjective && m.Type == MissionType.Beacon);
if (beaconMissionPrefabs.Any())
{
Random rand = new MTRandom(ToolBox.StringToInt(levelData.Seed));
var beaconMissionPrefab = ToolBox.SelectWeightedRandom(beaconMissionPrefabs, p => (float)p.Commonness, rand);
if (!Missions.Any(m => m.Prefab.Type == beaconMissionPrefab.Type))
var filteredMissions = beaconMissionPrefabs.Where(m => levelData.Difficulty >= m.MinLevelDifficulty && levelData.Difficulty <= m.MaxLevelDifficulty);
if (filteredMissions.None())
{
extraMissions.Add(beaconMissionPrefab.Instantiate(Map.SelectedConnection.Locations, Submarine.MainSub));
DebugConsole.AddWarning($"No suitable beacon mission found matching the level difficulty {levelData.Difficulty}. Ignoring the restriction.");
}
else
{
beaconMissionPrefabs = filteredMissions;
}
Random rand = new MTRandom(ToolBox.StringToInt(levelData.Seed));
var beaconMissionPrefab = ToolBox.SelectWeightedRandom(beaconMissionPrefabs, p => p.Commonness, rand);
extraMissions.Add(beaconMissionPrefab.Instantiate(Map.SelectedConnection.Locations, Submarine.MainSub));
}
}
if (levelData.HasHuntingGrounds)
{
var huntingGroundsMissionPrefabs = MissionPrefab.Prefabs.Where(m => m.Tags.Contains("huntinggrounds")).OrderBy(m => m.UintIdentifier);
var huntingGroundsMissionPrefabs = MissionPrefab.Prefabs.Where(m => m.IsSideObjective && m.Tags.Contains("huntinggrounds")).OrderBy(m => m.UintIdentifier);
if (!huntingGroundsMissionPrefabs.Any())
{
DebugConsole.AddWarning("Could not find a hunting grounds mission for the level. No mission with the tag \"huntinggrounds\" found.");
@@ -552,8 +558,8 @@ namespace Barotrauma
if (availableTransition == TransitionType.None)
{
DebugConsole.ThrowError("Failed to load a new campaign level. No available level transitions " +
"(current location: " + (map.CurrentLocation?.Name ?? "null") + ", " +
"selected location: " + (map.SelectedLocation?.Name ?? "null") + ", " +
"(current location: " + (map.CurrentLocation?.DisplayName ?? "null") + ", " +
"selected location: " + (map.SelectedLocation?.DisplayName ?? "null") + ", " +
"leaving sub: " + (leavingSub?.Info?.Name ?? "null") + ", " +
"at start: " + (leavingSub?.AtStartExit.ToString() ?? "null") + ", " +
"at end: " + (leavingSub?.AtEndExit.ToString() ?? "null") + ")\n" +
@@ -564,8 +570,8 @@ namespace Barotrauma
{
DebugConsole.ThrowError("Failed to load a new campaign level. No available level transitions " +
"(transition type: " + availableTransition + ", " +
"current location: " + (map.CurrentLocation?.Name ?? "null") + ", " +
"selected location: " + (map.SelectedLocation?.Name ?? "null") + ", " +
"current location: " + (map.CurrentLocation?.DisplayName ?? "null") + ", " +
"selected location: " + (map.SelectedLocation?.DisplayName ?? "null") + ", " +
"leaving sub: " + (leavingSub?.Info?.Name ?? "null") + ", " +
"at start: " + (leavingSub?.AtStartExit.ToString() ?? "null") + ", " +
"at end: " + (leavingSub?.AtEndExit.ToString() ?? "null") + ")\n" +
@@ -576,8 +582,8 @@ namespace Barotrauma
ShowCampaignUI = ForceMapUI = false;
#endif
DebugConsole.NewMessage("Transitioning to " + (nextLevel?.Seed ?? "null") +
" (current location: " + (map.CurrentLocation?.Name ?? "null") + ", " +
"selected location: " + (map.SelectedLocation?.Name ?? "null") + ", " +
" (current location: " + (map.CurrentLocation?.DisplayName ?? "null") + ", " +
"selected location: " + (map.SelectedLocation?.DisplayName ?? "null") + ", " +
"leaving sub: " + (leavingSub?.Info?.Name ?? "null") + ", " +
"at start: " + (leavingSub?.AtStartExit.ToString() ?? "null") + ", " +
"at end: " + (leavingSub?.AtEndExit.ToString() ?? "null") + ", " +
@@ -862,6 +868,16 @@ namespace Barotrauma
}
}
//remove ID cards left in duffel bags
foreach (var item in Item.ItemList.ToList())
{
if (item.HasTag(Tags.IdCardTag) &&
(item.Container?.HasTag(Tags.DespawnContainer) ?? false))
{
item.Remove();
}
}
foreach (CharacterInfo ci in CrewManager.CharacterInfos.ToList())
{
if (ci.CauseOfDeath != null)
@@ -1008,7 +1024,7 @@ namespace Barotrauma
return ToolBox.SelectWeightedRandom(factionsList, weights, random);
}
public bool TryHireCharacter(Location location, CharacterInfo characterInfo, Client client = null)
public bool TryHireCharacter(Location location, CharacterInfo characterInfo, Character hirer, Client client = null)
{
if (characterInfo == null) { return false; }
if (characterInfo.MinReputationToHire.factionId != Identifier.Empty)
@@ -1018,7 +1034,8 @@ namespace Barotrauma
return false;
}
}
if (!TryPurchase(client, characterInfo.Salary)) { return false; }
if (!TryPurchase(client, HireManager.GetSalaryFor(characterInfo))) { return false; }
characterInfo.IsNewHire = true;
characterInfo.Title = null;
location.RemoveHireableCharacter(characterInfo);
@@ -1247,7 +1264,7 @@ namespace Barotrauma
{
DebugConsole.NewMessage("********* CAMPAIGN STATUS *********", Color.White);
DebugConsole.NewMessage(" Money: " + Bank.Balance, Color.White);
DebugConsole.NewMessage(" Current location: " + map.CurrentLocation.Name, Color.White);
DebugConsole.NewMessage(" Current location: " + map.CurrentLocation.DisplayName, Color.White);
DebugConsole.NewMessage(" Available destinations: ", Color.White);
for (int i = 0; i < map.CurrentLocation.Connections.Count; i++)
@@ -1255,11 +1272,11 @@ namespace Barotrauma
Location destination = map.CurrentLocation.Connections[i].OtherLocation(map.CurrentLocation);
if (destination == map.SelectedLocation)
{
DebugConsole.NewMessage(" " + i + ". " + destination.Name + " [SELECTED]", Color.White);
DebugConsole.NewMessage(" " + i + ". " + destination.DisplayName + " [SELECTED]", Color.White);
}
else
{
DebugConsole.NewMessage(" " + i + ". " + destination.Name, Color.White);
DebugConsole.NewMessage(" " + i + ". " + destination.DisplayName, Color.White);
}
}
@@ -1291,7 +1308,7 @@ namespace Barotrauma
{
if (NumberOfMissionsAtLocation(location) > Settings.TotalMaxMissionCount)
{
DebugConsole.AddWarning($"Client {sender.Name} had too many missions selected for location {location.Name}! Count was {NumberOfMissionsAtLocation(location)}. Deselecting extra missions.");
DebugConsole.AddWarning($"Client {sender.Name} had too many missions selected for location {location.DisplayName}! Count was {NumberOfMissionsAtLocation(location)}. Deselecting extra missions.");
foreach (Mission mission in currentLocation.SelectedMissions.Where(m => m.Locations[1] == location).Skip(Settings.TotalMaxMissionCount).ToList())
{
currentLocation.DeselectMission(mission);
@@ -1344,7 +1361,7 @@ namespace Barotrauma
var itemsToTransfer = new List<(Item item, Item container)>();
if (PendingSubmarineSwitch != null)
{
var connectedSubs = currentSub.GetConnectedSubs().Where(s => s.Info.Type == SubmarineType.Player);
var connectedSubs = currentSub.GetConnectedSubs().Where(s => s.Info.Type == SubmarineType.Player).ToHashSet();
// Remove items from the old sub
foreach (Item item in Item.ItemList)
{
@@ -1405,8 +1422,8 @@ namespace Barotrauma
return;
}
// First move the cargo containers, so that we can reuse them
var cargoContainers = itemsToTransfer.Where(it => it.item.HasTag(Tags.Crate));
foreach (var (item, oldContainer) in cargoContainers)
var cargoContainers = itemsToTransfer.Where(it => it.item.HasTag(Tags.Crate)).ToHashSet();
foreach (var (item, _) in cargoContainers)
{
Vector2 simPos = ConvertUnits.ToSimUnits(CargoManager.GetCargoPos(spawnHull, item.Prefab));
item.SetTransform(simPos, 0.0f, findNewHull: false, setPrevTransform: false);
@@ -1414,7 +1431,6 @@ namespace Barotrauma
item.Submarine = spawnHull.Submarine;
}
// Then move the other items
var cargoRooms = CargoManager.FindCargoRooms(newSub);
List<ItemContainer> availableContainers = CargoManager.FindReusableCargoContainers(connectedSubs).ToList();
foreach (var (item, oldContainer) in itemsToTransfer)
{
@@ -1444,7 +1460,7 @@ namespace Barotrauma
newContainerName = cargoContainer.Item.Prefab.Identifier.ToString();
}
}
string msg = "Item transfer log error.";
string msg;
if (oldContainer != null)
{
if (newContainer == null && oldContainer == item.Container)
@@ -1466,6 +1482,27 @@ namespace Barotrauma
DebugConsole.Log(msg);
#endif
}
foreach (var (item, _) in itemsToTransfer)
{
// This ensures that the new submarine takes ownership of
// the items contained within the items that are being transferred directly,
// i.e. circuit box components and wires
PropagateSubmarineProperty(item);
}
static void PropagateSubmarineProperty(Item item)
{
foreach (var ownedContainer in item.GetComponents<ItemContainer>())
{
foreach (var containedItem in ownedContainer.Inventory.AllItems)
{
containedItem.Submarine = item.Submarine;
PropagateSubmarineProperty(containedItem);
}
}
}
newSub.Info.NoItems = false;
// Serialize the new sub
PendingSubmarineSwitch = new SubmarineInfo(newSub);
@@ -83,6 +83,12 @@ namespace Barotrauma
}
}
[Serialize(0.2f, IsPropertySaveable.Yes, description: "How likely it is for security to inspect player characters for stolen items when your reputation is high?")]
public float MinStolenItemInspectionProbability { get; set; }
[Serialize(0.9f, IsPropertySaveable.Yes, description: "How likely it is for security to inspect player characters for stolen items when your reputation is low?")]
public float MaxStolenItemInspectionProbability { get; set; }
public const int DefaultMaxMissionCount = 2;
public const int MaxMissionCountLimit = 10;
public const int MinMissionCountLimit = 1;
@@ -319,6 +319,7 @@ namespace Barotrauma
foreach (var item in storeItems.Value)
{
msg.WriteIdentifier(item.ItemPrefabIdentifier);
msg.WriteBoolean(item.DeliverImmediately);
msg.WriteRangedInteger(item.Quantity, 0, CargoManager.MaxQuantity);
}
}
@@ -336,8 +337,12 @@ namespace Barotrauma
for (int j = 0; j < itemCount; j++)
{
Identifier itemId = msg.ReadIdentifier();
bool deliverImmediately = msg.ReadBoolean();
#if SERVER
if (!AllowImmediateItemDelivery(sender)) { deliverImmediately = false; }
#endif
int quantity = msg.ReadRangedInteger(0, CargoManager.MaxQuantity);
items[storeId].Add(new PurchasedItem(itemId, quantity, sender));
items[storeId].Add(new PurchasedItem(itemId, quantity, sender) { DeliverImmediately = deliverImmediately });
}
}
return items;
@@ -161,16 +161,18 @@ namespace Barotrauma
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
#if CLIENT
case "gamemode": //legacy support
case "singleplayercampaign":
#if CLIENT
CrewManager = new CrewManager(true);
var campaign = SinglePlayerCampaign.Load(subElement);
campaign.LoadNewLevel();
GameMode = campaign;
InitOwnedSubs(submarineInfo, ownedSubmarines);
break;
#else
throw new Exception("The server cannot load a single player campaign.");
#endif
break;
case "multiplayercampaign":
CrewManager = new CrewManager(false);
var mpCampaign = MultiPlayerCampaign.LoadNew(subElement);
@@ -567,7 +569,7 @@ namespace Barotrauma
if (EndLocation != null && levelData != null)
{
GUI.AddMessage(levelData.Biome.DisplayName, Color.Lerp(Color.CadetBlue, Color.DarkRed, levelData.Difficulty / 100.0f), 5.0f, playSound: false);
GUI.AddMessage(TextManager.AddPunctuation(':', TextManager.Get("Destination"), EndLocation.Name), Color.CadetBlue, playSound: false);
GUI.AddMessage(TextManager.AddPunctuation(':', TextManager.Get("Destination"), EndLocation.DisplayName), Color.CadetBlue, playSound: false);
var missionsToShow = missions.Where(m => m.Prefab.ShowStartMessage);
if (missionsToShow.Count() > 1)
{
@@ -582,7 +584,7 @@ namespace Barotrauma
}
else
{
GUI.AddMessage(TextManager.AddPunctuation(':', TextManager.Get("Location"), StartLocation.Name), Color.CadetBlue, playSound: false);
GUI.AddMessage(TextManager.AddPunctuation(':', TextManager.Get("Location"), StartLocation.DisplayName), Color.CadetBlue, playSound: false);
}
}
@@ -879,6 +881,7 @@ namespace Barotrauma
#endif
//Clear the grids to allow for garbage collection
Powered.Grids.Clear();
Powered.ChangedConnections.Clear();
try
{
@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
@@ -20,6 +21,23 @@ namespace Barotrauma
AvailableCharacters.Remove(character);
}
public static int GetSalaryFor(IReadOnlyCollection<CharacterInfo> hires)
{
return hires.Sum(hire => GetSalaryFor(hire));
}
public static int GetSalaryFor(CharacterInfo hire)
{
IEnumerable<Character> crew = GameSession.GetSessionCrewCharacters(CharacterType.Both);
float multiplier = 0;
foreach (var character in crew)
{
multiplier += character?.Info?.GetSavedStatValueWithAll(StatTypes.HireCostMultiplier, hire.Job.Prefab.Identifier) ?? 0;
}
float finalMultiplier = 1f + MathF.Max(multiplier, -1f);
return (int)(hire.Salary * finalMultiplier);
}
public void GenerateCharacters(Location location, int amount)
{
AvailableCharacters.ForEach(c => c.Remove());
@@ -177,7 +177,7 @@ namespace Barotrauma
return;
}
int price = prefab.Price.GetBuyPrice(GetUpgradeLevel(prefab, category), Campaign.Map?.CurrentLocation);
int price = prefab.Price.GetBuyPrice(prefab, GetUpgradeLevel(prefab, category), Campaign.Map?.CurrentLocation);
int currentLevel = GetUpgradeLevel(prefab, category);
int newLevel = currentLevel + 1;
@@ -198,20 +198,23 @@ namespace Barotrauma
return result;
}
switch (GameMain.NetworkMember)
if (!force)
{
case null when Character.Controlled is { } controlled: // singleplayer
if (!TryTakeResources(controlled)) { return; }
break;
case { IsClient: true }:
if (!prefab.HasResourcesToUpgrade(Character.Controlled, newLevel)) { return; }
break;
case { IsServer: true } when client?.Character is { } character:
if (!TryTakeResources(character)) { return; }
break;
default:
DebugConsole.ThrowError($"Tried to purchase \"{prefab.Name}\" without a player.");
return;
switch (GameMain.NetworkMember)
{
case null when Character.Controlled is { } controlled: // singleplayer
if (!TryTakeResources(controlled)) { return; }
break;
case { IsClient: true }:
if (!prefab.HasResourcesToUpgrade(Character.Controlled, newLevel)) { return; }
break;
case { IsServer: true } when client?.Character is { } character:
if (!TryTakeResources(character)) { return; }
break;
default:
DebugConsole.ThrowError($"Tried to purchase \"{prefab.Name}\" without a player.");
return;
}
}
if (price < 0)
@@ -683,7 +686,8 @@ namespace Barotrauma
{
// automatically fix this if it ever happens?
DebugConsole.AddWarning($"The upgrade {newUpgrade.Prefab.Name} in {target.Name} has a different level compared to other items! \n" +
$"Expected level was ${newLevel} but got {newUpgrade.Level} instead.");
$"Expected level was ${newLevel} but got {newUpgrade.Level} instead.",
newUpgrade.Prefab.ContentPackage);
}
}
}