Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
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+4
@@ -151,6 +151,7 @@ namespace Barotrauma
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prevIdleObjective.PreferredOutpostModuleTypes.ForEach(t => newIdleObjective.PreferredOutpostModuleTypes.Add(t));
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}
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AddObjective(newIdleObjective);
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int objectiveCount = Objectives.Count;
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foreach (var autonomousObjective in character.Info.Job.Prefab.AutonomousObjectives)
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{
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@@ -558,6 +559,9 @@ namespace Barotrauma
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case "escapehandcuffs":
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newObjective = new AIObjectiveEscapeHandcuffs(character, this, priorityModifier: priorityModifier);
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break;
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case "findthieves":
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newObjective = new AIObjectiveFindThieves(character, this, priorityModifier: priorityModifier);
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break;
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case "prepareforexpedition":
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newObjective = new AIObjectivePrepare(character, this, order.GetTargetItems(order.Option), order.RequireItems)
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{
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