Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop

This commit is contained in:
EvilFactory
2023-12-14 11:56:39 -03:00
376 changed files with 7775 additions and 2879 deletions
@@ -80,7 +80,9 @@ namespace Barotrauma
{
msg.WriteUInt32(Job.Prefab.UintIdentifier);
msg.WriteByte((byte)Job.Variant);
foreach (SkillPrefab skillPrefab in Job.Prefab.Skills.OrderBy(s => s.Identifier))
var skills = Job.Prefab.Skills.OrderBy(s => s.Identifier);
msg.WriteByte((byte)skills.Count());
foreach (SkillPrefab skillPrefab in skills)
{
msg.WriteSingle(Job.GetSkill(skillPrefab.Identifier)?.Level ?? 0.0f);
}