docs update and entity.spawner
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113
docs/lua/Entity.Spawner.lua
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113
docs/lua/Entity.Spawner.lua
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-- luacheck: ignore 111
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--[[--
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Barotrauma EntitySpawner class with some additional functions and fields
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Barotrauma source code: [EntitySpawner.cs](https://github.com/evilfactory/Barotrauma-lua-attempt/blob/master/Barotrauma/BarotraumaShared/SharedSource/Networking/EntitySpawner.cs)
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]]
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-- @code Entity.Spawner
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-- @pragma nostrip
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--- CreateNetworkEvent
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-- @realm shared
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-- @tparam Entity entity
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-- @tparam bool remove
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function CreateNetworkEvent(entity, remove) end
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--- ServerWrite
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-- @realm shared
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-- @tparam IWriteMessage message
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-- @tparam Client client
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-- @tparam Object[] extraData
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function ServerWrite(message, client, extraData) end
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--- AddToSpawnQueue
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-- @realm shared
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-- @tparam ItemPrefab itemPrefab
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-- @tparam Vector2 worldPosition
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-- @tparam Nullable`1 condition
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-- @tparam function onSpawned
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function AddToSpawnQueue(itemPrefab, worldPosition, condition, onSpawned) end
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--- AddToSpawnQueue
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-- @realm shared
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-- @tparam ItemPrefab itemPrefab
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-- @tparam Vector2 position
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-- @tparam Submarine sub
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-- @tparam Nullable`1 condition
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-- @tparam function onSpawned
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function AddToSpawnQueue(itemPrefab, position, sub, condition, onSpawned) end
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--- AddToSpawnQueue
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-- @realm shared
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-- @tparam ItemPrefab itemPrefab
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-- @tparam Inventory inventory
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-- @tparam Nullable`1 condition
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-- @tparam function onSpawned
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-- @tparam bool spawnIfInventoryFull
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-- @tparam bool ignoreLimbSlots
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function AddToSpawnQueue(itemPrefab, inventory, condition, onSpawned, spawnIfInventoryFull, ignoreLimbSlots) end
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--- AddToSpawnQueue
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-- @realm shared
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-- @tparam string speciesName
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-- @tparam Vector2 worldPosition
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-- @tparam function onSpawn
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function AddToSpawnQueue(speciesName, worldPosition, onSpawn) end
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--- AddToSpawnQueue
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-- @realm shared
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-- @tparam string speciesName
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-- @tparam Vector2 position
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-- @tparam Submarine sub
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-- @tparam function onSpawn
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function AddToSpawnQueue(speciesName, position, sub, onSpawn) end
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--- AddToSpawnQueue
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-- @realm shared
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-- @tparam string speciesName
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-- @tparam Vector2 worldPosition
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-- @tparam CharacterInfo characterInfo
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-- @tparam function onSpawn
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function AddToSpawnQueue(speciesName, worldPosition, characterInfo, onSpawn) end
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--- AddToRemoveQueue
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-- @realm shared
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-- @tparam Entity entity
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function AddToRemoveQueue(entity) end
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--- AddToRemoveQueue
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-- @realm shared
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-- @tparam Item item
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function AddToRemoveQueue(item) end
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--- IsInSpawnQueue
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-- @realm shared
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-- @tparam Predicate`1 predicate
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-- @treturn bool
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function IsInSpawnQueue(predicate) end
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--- CountSpawnQueue
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-- @realm shared
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-- @tparam Predicate`1 predicate
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-- @treturn number
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function CountSpawnQueue(predicate) end
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--- IsInRemoveQueue
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-- @realm shared
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-- @tparam Entity entity
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-- @treturn bool
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function IsInRemoveQueue(entity) end
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--- Update
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-- @realm shared
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-- @tparam bool createNetworkEvents
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function Update(createNetworkEvents) end
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---
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-- SpawnTime, Field of type number
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-- @realm shared
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-- @number SpawnTime
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151
docs/lua/Entity.lua
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151
docs/lua/Entity.lua
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@@ -0,0 +1,151 @@
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-- luacheck: ignore 111
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--[[--
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Barotrauma Entity class with some additional functions and fields
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Barotrauma source code: [Entity.cs](https://github.com/evilfactory/Barotrauma-lua-attempt/blob/master/Barotrauma/BarotraumaShared/SharedSource/Map/Entity.cs)
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]]
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-- @code Entity
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-- @pragma nostrip
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--- Remove
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-- @realm shared
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function Remove() end
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--- ToString
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-- @realm shared
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-- @treturn string
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function ToString() end
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--- GetEntities
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-- @realm shared
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-- @treturn IEnumerable`1
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function Entity.GetEntities() end
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--- FindFreeID
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-- @realm shared
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-- @tparam number idOffset
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-- @treturn number
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function Entity.FindFreeID(idOffset) end
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--- FindEntityByID
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-- @realm shared
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-- @tparam number ID
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-- @treturn Entity
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function Entity.FindEntityByID(ID) end
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--- RemoveAll
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-- @realm shared
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function Entity.RemoveAll() end
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--- FreeID
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-- @realm shared
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function FreeID() end
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--- DumpIds
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-- @realm shared
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-- @tparam number count
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-- @tparam string filename
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function Entity.DumpIds(count, filename) end
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--- GetType
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-- @realm shared
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-- @treturn Type
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function GetType() end
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--- Equals
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-- @realm shared
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-- @tparam Object obj
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-- @treturn bool
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function Equals(obj) end
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--- GetHashCode
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-- @realm shared
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-- @treturn number
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function GetHashCode() end
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---
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-- Entity.EntityCount, Field of type number
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-- @realm shared
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-- @number Entity.EntityCount
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---
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-- Removed, Field of type bool
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-- @realm shared
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-- @bool Removed
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---
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-- IdFreed, Field of type bool
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-- @realm shared
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-- @bool IdFreed
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---
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-- SimPosition, Field of type Vector2
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-- @realm shared
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-- @Vector2 SimPosition
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---
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-- Position, Field of type Vector2
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-- @realm shared
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-- @Vector2 Position
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---
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-- WorldPosition, Field of type Vector2
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-- @realm shared
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-- @Vector2 WorldPosition
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---
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-- DrawPosition, Field of type Vector2
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-- @realm shared
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-- @Vector2 DrawPosition
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---
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-- Submarine, Field of type Submarine
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-- @realm shared
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-- @Submarine Submarine
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---
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-- AiTarget, Field of type AITarget
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-- @realm shared
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-- @AITarget AiTarget
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---
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-- SpawnTime, Field of type number
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-- @realm shared
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-- @number SpawnTime
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---
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-- ID, Field of type number
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-- @realm shared
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-- @number ID
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---
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-- Entity.Spawner, Field of type EntitySpawner
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-- @realm shared
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-- @EntitySpawner Entity.Spawner
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---
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-- Entity.NullEntityID, Field of type number
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-- @realm shared
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-- @number Entity.NullEntityID
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---
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-- Entity.EntitySpawnerID, Field of type number
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-- @realm shared
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-- @number Entity.EntitySpawnerID
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---
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-- Entity.RespawnManagerID, Field of type number
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-- @realm shared
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-- @number Entity.RespawnManagerID
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---
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-- Entity.DummyID, Field of type number
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-- @realm shared
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-- @number Entity.DummyID
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---
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-- Entity.ReservedIDStart, Field of type number
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-- @realm shared
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-- @number Entity.ReservedIDStart
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@@ -31,4 +31,4 @@ function Networking.Send(netMessage, connection, deliveryMethod) end
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--- Adds a function to listen for lua net messages
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-- @realm shared
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function Networking.Receive(netMessageName, callback) end
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function Networking.Receive(netMessageName, callback) end
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