diff --git a/docs/manual/common-questions.md b/docs/manual/common-questions.md index 31bf1bed2..6272ebf01 100644 --- a/docs/manual/common-questions.md +++ b/docs/manual/common-questions.md @@ -78,14 +78,7 @@ end) ## How do i give a character a certain affliction ```lua -local burnPrefab - -for k, v in pairs(AfflictionPrefab.ListArray) do - if v.Identifier == "burn" then - burnPrefab = v - break - end -end +local burnPrefab = AfflictionPrefab.Prefabs["burn"] local char = Character.CharacterList[1] local limb = char.AnimController.MainLimb diff --git a/docs/manual/lua-examples.md b/docs/manual/lua-examples.md index 6f32e2030..bd5e7af1a 100644 --- a/docs/manual/lua-examples.md +++ b/docs/manual/lua-examples.md @@ -10,22 +10,6 @@ Hook.Add('chatMessage', 'suicide_mod', function(msg, client) end) ``` -```lua -local characters = Character.CharacterList -local biteWoundsPrefab - -for k, v in pairs(AfflictionPrefab.ListArray) do - if v.name == "Bite wounds" then - biteWoundsPrefab = v - break - end -end - -for k, v in pairs(characters) do - v.CharacterHealth.ApplyAffliction(v.AnimController.MainLimb, biteWoundsPrefab.Instantiate(100)); -end -``` - ```lua Hook.Add("itemApplyTreatment", "testItemApplyTreatment", function (item, user, character, targetlimb) if item.name == "Bandage" then