(bb8a4525e) Progress on LOS effect improvements. Hiding the unnecessary shadows at spots where the ends of two walls meet works now, still got to do something about corner areas where a vertical wall meets a horizontal one.
This commit is contained in:
@@ -656,13 +656,6 @@ namespace Barotrauma
|
||||
msg.Timer -= deltaTime;
|
||||
msg.Pos += msg.Velocity * deltaTime;
|
||||
}
|
||||
|
||||
foreach (GUIMessage msg in messages)
|
||||
{
|
||||
if (!msg.WorldSpace) continue;
|
||||
msg.Timer -= deltaTime;
|
||||
msg.Pos += msg.Velocity * deltaTime;
|
||||
}
|
||||
}
|
||||
|
||||
messages.RemoveAll(m => m.Timer <= 0.0f);
|
||||
|
||||
Reference in New Issue
Block a user