Refactor and fix #56

This commit is contained in:
Evil Factory
2022-04-15 19:05:24 -03:00
parent 6eb575ea81
commit 42df433d3e
35 changed files with 144 additions and 97 deletions
@@ -117,7 +117,7 @@ namespace Barotrauma.Networking
foreach (Wire wire in connection.Wires)
{
#if SERVER
if (GameMain.LuaCs.game.overrideRespawnSub == false)
if (GameMain.LuaCs.Game.overrideRespawnSub == false)
{
if (wire != null) wire.Locked = true;
}
@@ -205,7 +205,7 @@ namespace Barotrauma.Networking
{
#if SERVER
if (GameMain.LuaCs.game.overrideRespawnSub)
if (GameMain.LuaCs.Game.overrideRespawnSub)
{
yield return CoroutineStatus.Success;
}