Refactor and fix #56
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@@ -117,7 +117,7 @@ namespace Barotrauma.Networking
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foreach (Wire wire in connection.Wires)
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{
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#if SERVER
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if (GameMain.LuaCs.game.overrideRespawnSub == false)
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if (GameMain.LuaCs.Game.overrideRespawnSub == false)
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{
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if (wire != null) wire.Locked = true;
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}
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@@ -205,7 +205,7 @@ namespace Barotrauma.Networking
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{
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#if SERVER
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if (GameMain.LuaCs.game.overrideRespawnSub)
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if (GameMain.LuaCs.Game.overrideRespawnSub)
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{
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yield return CoroutineStatus.Success;
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}
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