Refactor and fix #56
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@@ -596,12 +596,12 @@ namespace Barotrauma
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Powered.UpdatePower(deltaTime * MapEntityUpdateInterval);
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foreach (Item item in Item.ItemList)
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{
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if (GameMain.LuaCs.game.updatePriorityItems.Contains(item)) continue;
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if (GameMain.LuaCs.Game.updatePriorityItems.Contains(item)) continue;
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item.Update(deltaTime * MapEntityUpdateInterval, cam);
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}
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}
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foreach (var item in GameMain.LuaCs.game.updatePriorityItems)
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foreach (var item in GameMain.LuaCs.Game.updatePriorityItems)
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{
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if (item.Removed) continue;
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