Refactor and fix #56

This commit is contained in:
Evil Factory
2022-04-15 19:05:24 -03:00
parent 6eb575ea81
commit 42df433d3e
35 changed files with 144 additions and 97 deletions
@@ -596,12 +596,12 @@ namespace Barotrauma
Powered.UpdatePower(deltaTime * MapEntityUpdateInterval);
foreach (Item item in Item.ItemList)
{
if (GameMain.LuaCs.game.updatePriorityItems.Contains(item)) continue;
if (GameMain.LuaCs.Game.updatePriorityItems.Contains(item)) continue;
item.Update(deltaTime * MapEntityUpdateInterval, cam);
}
}
foreach (var item in GameMain.LuaCs.game.updatePriorityItems)
foreach (var item in GameMain.LuaCs.Game.updatePriorityItems)
{
if (item.Removed) continue;