Refactor and fix #56
This commit is contained in:
@@ -24,19 +24,18 @@ namespace Barotrauma
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internal LuaCsHook Hook { get; private set; }
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public LuaGame game;
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public LuaCsNetworking networking;
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public Harmony harmony;
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public LuaGame Game;
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public LuaCsNetworking Networking;
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public LuaScriptLoader luaScriptLoader;
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public CsScriptLoader netScriptLoader;
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public LuaScriptLoader LuaScriptLoader;
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public CsScriptLoader NetScriptLoader;
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public LuaCsSetup()
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{
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Hook = LuaCsHook.Instance;
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Hook = new LuaCsHook();
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game = new LuaGame();
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networking = new LuaCsNetworking();
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Game = new LuaGame();
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Networking = new LuaCsNetworking();
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}
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@@ -265,7 +264,7 @@ namespace Barotrauma
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public void SetModulePaths(string[] str)
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{
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luaScriptLoader.ModulePaths = str;
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LuaScriptLoader.ModulePaths = str;
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}
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public void Update()
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@@ -279,31 +278,12 @@ namespace Barotrauma
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ACsMod.LoadedMods.Clear();
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Hook?.Call("stop");
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game?.Stop();
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//harmony?.UnpatchAll();
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Game?.Stop();
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//Hook = new LuaCsHook();
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Hook.Clear();
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game = new LuaGame();
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networking = new LuaCsNetworking();
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luaScriptLoader = null;
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}
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private void InitCs()
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{
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netScriptLoader = new CsScriptLoader(this);
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netScriptLoader.SearchFolders();
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if (netScriptLoader == null) throw new Exception("LuaCsSetup was not properly initialized.");
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try
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{
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var modTypes = netScriptLoader.Compile();
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//modTypes.ForEach(t => ACsMod.CreateInstance(t));
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modTypes.ForEach(t => t.GetConstructor(new Type[] { })?.Invoke(null));
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}
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catch (Exception ex)
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{
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PrintMessage(ex);
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}
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Game = new LuaGame();
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Networking = new LuaCsNetworking();
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LuaScriptLoader = null;
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}
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public void Initialize()
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@@ -312,32 +292,27 @@ namespace Barotrauma
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PrintMessage("LuaCs! Version " + AssemblyInfo.GitRevision);
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luaScriptLoader = new LuaScriptLoader();
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luaScriptLoader.ModulePaths = new string[] { };
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InitCs();
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LuaScriptLoader = new LuaScriptLoader();
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LuaScriptLoader.ModulePaths = new string[] { };
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NetScriptLoader = new CsScriptLoader(this);
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LuaCustomConverters.RegisterAll();
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lua = new Script(CoreModules.Preset_SoftSandbox | CoreModules.Debug);
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lua.Options.DebugPrint = PrintMessage;
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lua.Options.ScriptLoader = luaScriptLoader;
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lua.Options.ScriptLoader = LuaScriptLoader;
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harmony = new Harmony("com.LuaForBarotrauma");
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harmony.UnpatchAll();
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Hook.Initialize();
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Game = new LuaGame();
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Networking = new LuaCsNetworking();
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//Hook = new LuaCsHook();
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game = new LuaGame();
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networking = new LuaCsNetworking();
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//UserData.RegisterType<LuaCsHook>();
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UserData.RegisterType<LuaGame>();
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UserData.RegisterType<LuaCsTimer>();
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UserData.RegisterType<LuaCsFile>();
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UserData.RegisterType<LuaCsNetworking>();
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UserData.RegisterType<LuaUserData>();
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UserData.RegisterType<IUserDataDescriptor>();
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lua.Globals["printerror"] = (Action<object>)PrintError;
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var hookType = UserData.RegisterType<LuaCsHook>();
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var hookDesc = (StandardUserDataDescriptor)hookType;
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@@ -353,6 +328,8 @@ namespace Barotrauma
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}
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});
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lua.Globals["printerror"] = (Action<object>)PrintError;
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lua.Globals["setmodulepaths"] = (Action<string[]>)SetModulePaths;
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lua.Globals["dofile"] = (Func<string, Table, string, DynValue>)DoFile;
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@@ -363,11 +340,11 @@ namespace Barotrauma
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lua.Globals["load"] = (Func<string, Table, string, DynValue>)LoadString;
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lua.Globals["LuaUserData"] = UserData.CreateStatic<LuaUserData>();
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lua.Globals["Game"] = game;
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lua.Globals["Game"] = Game;
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lua.Globals["Hook"] = Hook;
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lua.Globals["Timer"] = new LuaCsTimer();
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lua.Globals["File"] = UserData.CreateStatic<LuaCsFile>();
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lua.Globals["Networking"] = networking;
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lua.Globals["Networking"] = Networking;
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bool isServer;
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@@ -382,6 +359,20 @@ namespace Barotrauma
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// LuaDocs.GenerateDocsAll();
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NetScriptLoader.SearchFolders();
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if (NetScriptLoader == null) throw new Exception("LuaCsSetup was not properly initialized.");
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try
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{
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var modTypes = NetScriptLoader.Compile();
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modTypes.ForEach(t => t.GetConstructor(new Type[] { })?.Invoke(null));
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}
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catch (Exception ex)
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{
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PrintMessage(ex);
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}
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ContentPackage luaPackage = GetPackage();
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if (File.Exists(LUASETUP_FILE))
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@@ -411,7 +402,7 @@ namespace Barotrauma
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}
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else
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{
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PrintError("LuaCs loader not found! Lua/LuaSetup.lua, no Lua scripts will be executed or work.");
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PrintError("LuaSetup.lua not found! Lua/LuaSetup.lua, no Lua scripts will be executed or work.");
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}
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}
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