Refactor and fix #56

This commit is contained in:
Evil Factory
2022-04-15 19:05:24 -03:00
parent 6eb575ea81
commit 42df433d3e
35 changed files with 144 additions and 97 deletions
@@ -2723,13 +2723,13 @@ namespace Barotrauma
{
for (int i = 0; i < CharacterList.Count; i++)
{
if (GameMain.LuaCs.game.updatePriorityCharacters.Contains(CharacterList[i])) continue;
if (GameMain.LuaCs.Game.updatePriorityCharacters.Contains(CharacterList[i])) continue;
CharacterList[i].Update(deltaTime * CharacterUpdateInterval, cam);
}
}
foreach (Character character in GameMain.LuaCs.game.updatePriorityCharacters)
foreach (Character character in GameMain.LuaCs.Game.updatePriorityCharacters)
{
if (character.Removed) continue;