Refactor and fix #56
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@@ -2723,13 +2723,13 @@ namespace Barotrauma
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{
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for (int i = 0; i < CharacterList.Count; i++)
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{
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if (GameMain.LuaCs.game.updatePriorityCharacters.Contains(CharacterList[i])) continue;
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if (GameMain.LuaCs.Game.updatePriorityCharacters.Contains(CharacterList[i])) continue;
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CharacterList[i].Update(deltaTime * CharacterUpdateInterval, cam);
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}
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}
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foreach (Character character in GameMain.LuaCs.game.updatePriorityCharacters)
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foreach (Character character in GameMain.LuaCs.Game.updatePriorityCharacters)
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{
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if (character.Removed) continue;
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+1
-1
@@ -302,7 +302,7 @@ namespace Barotrauma
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if (Prefab is AfflictionPrefabHusk huskPrefab)
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{
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if (huskPrefab.ControlHusk || GameMain.LuaCs.game.enableControlHusk)
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if (huskPrefab.ControlHusk || GameMain.LuaCs.Game.enableControlHusk)
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{
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#if SERVER
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if (client != null)
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