Refactor and fix #56

This commit is contained in:
Evil Factory
2022-04-15 19:05:24 -03:00
parent 6eb575ea81
commit 42df433d3e
35 changed files with 144 additions and 97 deletions
@@ -378,7 +378,7 @@ namespace Barotrauma.Networking
Character character = Character.CharacterList[i];
if (character.IsDead || !character.ClientDisconnected) { continue; }
if (!GameMain.LuaCs.game.disableDisconnectCharacter)
if (!GameMain.LuaCs.Game.disableDisconnectCharacter)
{
character.KillDisconnectedTimer += deltaTime;
character.SetStun(1.0f);
@@ -700,7 +700,7 @@ namespace Barotrauma.Networking
ClientPacketHeader header = (ClientPacketHeader)inc.ReadByte();
GameMain.LuaCs.networking.NetMessageReceived(inc, header, connectedClient);
GameMain.LuaCs.Networking.NetMessageReceived(inc, header, connectedClient);
switch (header)
{
@@ -2429,7 +2429,7 @@ namespace Barotrauma.Networking
{
if (!(GameMain.GameSession?.GameMode is CampaignMode))
{
if (!GameMain.LuaCs.game.overrideTraitors)
if (!GameMain.LuaCs.Game.overrideTraitors)
{
TraitorManager = new TraitorManager();
TraitorManager.Start(this);
@@ -3133,7 +3133,7 @@ namespace Barotrauma.Networking
senderName = null;
senderCharacter = null;
}
else if (type == ChatMessageType.Radio && !GameMain.LuaCs.game.overrideSignalRadio)
else if (type == ChatMessageType.Radio && !GameMain.LuaCs.Game.overrideSignalRadio)
{
//send to chat-linked wifi components
Signal s = new Signal(message, sender: senderCharacter, source: senderRadio.Item);