Refactor and fix #56

This commit is contained in:
Evil Factory
2022-04-15 19:05:24 -03:00
parent 6eb575ea81
commit 42df433d3e
35 changed files with 144 additions and 97 deletions
@@ -690,7 +690,7 @@ namespace Barotrauma.Networking
{
ServerPacketHeader header = (ServerPacketHeader)inc.ReadByte();
GameMain.LuaCs.networking.NetMessageReceived(inc, header);
GameMain.LuaCs.Networking.NetMessageReceived(inc, header);
if (roundInitStatus != RoundInitStatus.Started &&
roundInitStatus != RoundInitStatus.NotStarted &&