Refactor and fix #56
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@@ -690,7 +690,7 @@ namespace Barotrauma.Networking
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{
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ServerPacketHeader header = (ServerPacketHeader)inc.ReadByte();
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GameMain.LuaCs.networking.NetMessageReceived(inc, header);
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GameMain.LuaCs.Networking.NetMessageReceived(inc, header);
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if (roundInitStatus != RoundInitStatus.Started &&
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roundInitStatus != RoundInitStatus.NotStarted &&
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