Refactor and fix #56
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@@ -0,0 +1,76 @@
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using System;
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using System.IO;
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namespace Barotrauma
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{
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static class LuaCsUpdateChecker
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{
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public static void Check()
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{
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if (!File.Exists(LuaCsSetup.VERSION_FILE)) { return; }
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ContentPackage luaCsPackage = LuaCsSetup.GetPackage();
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string luaCsPath = Path.GetDirectoryName(luaCsPackage.Path);
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if (luaCsPackage == null) { return; }
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string clientVersion = File.ReadAllText(LuaCsSetup.VERSION_FILE);
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string workshopVersion = luaCsPackage.ModVersion;
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if (clientVersion == workshopVersion) { return; }
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var msg = new GUIMessageBox("LuaCs Update", $"Your LuaCs client version is different from the version found in the LuaCsForBarotrauma workshop files. Do you want to update?\n\n Client Version: {clientVersion}\n Workshop Version: {workshopVersion}",
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new LocalizedString[2] { TextManager.Get("Yes"), TextManager.Get("Cancel") });
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msg.Buttons[0].OnClicked = (GUIButton button, object obj) =>
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{
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string[] filesToUpdate = new string[]
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{
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"Barotrauma.dll", "Barotrauma.deps.json",
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"0harmony.dll", "Mono.Cecil.dll",
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"Mono.Cecil.Mdb.dll", "Mono.Cecil.Pdb.dll",
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"Mono.Cecil.Rocks.dll", "MonoMod.Common.dll",
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"MoonSharp.Interpreter.dll",
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"mscordaccore_amd64_amd64_4.700.22.11601.dll",
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"Microsoft.CodeAnalysis.dll", "Microsoft.CodeAnalysis.CSharp.dll",
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"Microsoft.CodeAnalysis.CSharp.Scripting.dll", "Microsoft.CodeAnalysis.Scripting.dll",
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"System.Reflection.Metadata.dll", "System.Collections.Immutable.dll",
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"System.Runtime.CompilerServices.Unsafe.dll"
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};
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try
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{
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foreach (string file in filesToUpdate)
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{
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File.Move(file, file + ".todelete", true);
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File.Copy(Path.Combine(luaCsPath, "Binary", file), file, true);
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}
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File.WriteAllText(LuaCsSetup.VERSION_FILE, workshopVersion);
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}
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catch (Exception e)
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{
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new GUIMessageBox("Failed", $"Failed to update, error: {e}");
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msg.Close();
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return true;
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}
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new GUIMessageBox("Restart", "LuaCs updated! Restart your game to apply the changes.");
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msg.Close();
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return true;
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};
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msg.Buttons[1].OnClicked = (GUIButton button, object obj) =>
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{
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msg.Close();
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return true;
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};
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}
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}
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}
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