Some initial CSharp scripting functionality
This commit is contained in:
@@ -35,6 +35,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
public static LuaSetup Lua;
|
||||
public static NetSetup Net;
|
||||
|
||||
public static GameServer Server;
|
||||
public static NetworkMember NetworkMember
|
||||
@@ -121,6 +122,8 @@ namespace Barotrauma
|
||||
CheckContentPackage();
|
||||
|
||||
Lua = new LuaSetup();
|
||||
Net = new NetSetup();
|
||||
Net.Execute();
|
||||
}
|
||||
|
||||
|
||||
@@ -349,6 +352,7 @@ namespace Barotrauma
|
||||
|
||||
GameMain.Lua.Update();
|
||||
GameMain.Lua.hook.Call("think", new object[] { });
|
||||
GameMain.Net.Update();
|
||||
performanceCounterTimer.Stop();
|
||||
LuaTimer.LastUpdateTime = performanceCounterTimer.ElapsedMilliseconds;
|
||||
performanceCounterTimer.Reset();
|
||||
|
||||
Reference in New Issue
Block a user