END WORM, fixed camera pos "twitching" when exiting/entering the sub, character scaling

This commit is contained in:
Regalis
2015-12-19 02:05:10 +02:00
parent eb0e08c8ee
commit 4234aa2094
16 changed files with 144 additions and 28 deletions
+10 -6
View File
@@ -149,6 +149,8 @@ namespace Barotrauma
set { burnt = MathHelper.Clamp(value,0.0f,100.0f); }
}
private float scale;
//public float Damage
//{
// get { return damage; }
@@ -182,7 +184,7 @@ namespace Barotrauma
set { wearingItemSprite = value; }
}
public Limb (Character character, XElement element)
public Limb (Character character, XElement element, float scale = 1.0f)
{
this.character = character;
@@ -190,7 +192,9 @@ namespace Barotrauma
doesFlip = ToolBox.GetAttributeBool(element, "flip", false);
body = new PhysicsBody(element);
this.scale = scale;
body = new PhysicsBody(element, scale);
if (ToolBox.GetAttributeBool(element, "ignorecollisions", false))
{
@@ -225,10 +229,10 @@ namespace Barotrauma
}
Vector2 jointPos = ToolBox.GetAttributeVector2(element, "pullpos", Vector2.Zero);
Vector2 jointPos = ToolBox.GetAttributeVector2(element, "pullpos", Vector2.Zero) * scale;
jointPos = ConvertUnits.ToSimUnits(jointPos);
stepOffset = ToolBox.GetAttributeVector2(element, "stepoffset", Vector2.Zero);
stepOffset = ToolBox.GetAttributeVector2(element, "stepoffset", Vector2.Zero) * scale;
stepOffset = ConvertUnits.ToSimUnits(stepOffset);
refJointIndex = ToolBox.GetAttributeInt(element, "refjoint", -1);
@@ -455,7 +459,7 @@ namespace Barotrauma
if (wearingItem == null || !wearingItemSprite.HideLimb)
{
body.Draw(spriteBatch, sprite, color);
body.Draw(spriteBatch, sprite, color, null, scale);
}
else
{
@@ -484,7 +488,7 @@ namespace Barotrauma
new Vector2(body.DrawPosition.X, -body.DrawPosition.Y),
color, origin,
-body.DrawRotation,
1.0f, spriteEffect, depth);
scale, spriteEffect, depth);
}
if (damage>0.0f && damagedSprite!=null)