END WORM, fixed camera pos "twitching" when exiting/entering the sub, character scaling
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@@ -29,6 +29,7 @@ namespace Barotrauma
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protected override void Act(float deltaTime)
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{
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if (character.AnimController.CurrentHull == null) return;
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currenthullSafety = OverrideCurrentHullSafety == null ?
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GetHullSafety(character.AnimController.CurrentHull) : (float)OverrideCurrentHullSafety;
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@@ -36,7 +37,6 @@ namespace Barotrauma
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if (character.AnimController.CurrentHull == null || currenthullSafety > MinSafety)
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{
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character.AIController.SteeringManager.SteeringSeek(character.AnimController.CurrentHull.SimPosition);
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character.AIController.SelectTarget(null);
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goToObjective = null;
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@@ -42,7 +42,7 @@ namespace Barotrauma
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public AICharacter(string file, Vector2 position, CharacterInfo characterInfo = null, bool isNetworkPlayer = false)
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: base(file, position, characterInfo, isNetworkPlayer)
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{
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soundInterval = Rand.Range(0.0f, soundInterval);
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soundTimer = Rand.Range(0.0f, soundInterval);
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}
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public void SetAI(AIController aiController)
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@@ -196,6 +196,8 @@ namespace Barotrauma
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this.character = character;
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dir = Direction.Right;
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float scale = ToolBox.GetAttributeFloat(element, "scale", 1.0f);
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//int limbAmount = ;
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Limbs = new Limb[element.Elements("limb").Count()];
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@@ -217,7 +219,7 @@ namespace Barotrauma
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case "limb":
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byte ID = Convert.ToByte(subElement.Attribute("id").Value);
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Limb limb = new Limb(character, subElement);
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Limb limb = new Limb(character, subElement, scale);
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limb.body.FarseerBody.OnCollision += OnLimbCollision;
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@@ -229,10 +231,10 @@ namespace Barotrauma
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Byte limb1ID = Convert.ToByte(subElement.Attribute("limb1").Value);
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Byte limb2ID = Convert.ToByte(subElement.Attribute("limb2").Value);
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Vector2 limb1Pos = ToolBox.GetAttributeVector2(subElement, "limb1anchor", Vector2.Zero);
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Vector2 limb1Pos = ToolBox.GetAttributeVector2(subElement, "limb1anchor", Vector2.Zero) * scale;
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limb1Pos = ConvertUnits.ToSimUnits(limb1Pos);
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Vector2 limb2Pos = ToolBox.GetAttributeVector2(subElement, "limb2anchor", Vector2.Zero);
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Vector2 limb2Pos = ToolBox.GetAttributeVector2(subElement, "limb2anchor", Vector2.Zero) * scale;
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limb2Pos = ConvertUnits.ToSimUnits(limb2Pos);
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RevoluteJoint joint = new RevoluteJoint(Limbs[limb1ID].body.FarseerBody, Limbs[limb2ID].body.FarseerBody, limb1Pos, limb2Pos);
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@@ -296,6 +298,8 @@ namespace Barotrauma
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public bool OnLimbCollision(Fixture f1, Fixture f2, Contact contact)
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{
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Structure structure = f2.Body.UserData as Structure;
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if (f2.Body.UserData as SubmarineBody != null) return true;
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//always collides with bodies other than structures
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if (structure == null)
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@@ -869,8 +869,16 @@ namespace Barotrauma
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Submarine = AnimController.CurrentHull == null ? null : Submarine.Loaded;
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obstructVisionAmount = Math.Max(obstructVisionAmount - deltaTime, 0.0f);
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AnimController.SimplePhysicsEnabled = (Character.controlled != this && Vector2.Distance(cam.WorldViewCenter, WorldPosition) > 5000.0f);
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float dist = Vector2.Distance(cam.WorldViewCenter, WorldPosition);
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if (dist > 8000.0f)
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{
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AnimController.SimplePhysicsEnabled = true;
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}
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else if (dist < 7000.0f)
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{
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AnimController.SimplePhysicsEnabled = false;
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}
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if (isDead) return;
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@@ -149,6 +149,8 @@ namespace Barotrauma
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set { burnt = MathHelper.Clamp(value,0.0f,100.0f); }
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}
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private float scale;
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//public float Damage
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//{
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// get { return damage; }
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@@ -182,7 +184,7 @@ namespace Barotrauma
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set { wearingItemSprite = value; }
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}
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public Limb (Character character, XElement element)
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public Limb (Character character, XElement element, float scale = 1.0f)
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{
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this.character = character;
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@@ -190,7 +192,9 @@ namespace Barotrauma
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doesFlip = ToolBox.GetAttributeBool(element, "flip", false);
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body = new PhysicsBody(element);
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this.scale = scale;
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body = new PhysicsBody(element, scale);
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if (ToolBox.GetAttributeBool(element, "ignorecollisions", false))
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{
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@@ -225,10 +229,10 @@ namespace Barotrauma
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}
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Vector2 jointPos = ToolBox.GetAttributeVector2(element, "pullpos", Vector2.Zero);
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Vector2 jointPos = ToolBox.GetAttributeVector2(element, "pullpos", Vector2.Zero) * scale;
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jointPos = ConvertUnits.ToSimUnits(jointPos);
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stepOffset = ToolBox.GetAttributeVector2(element, "stepoffset", Vector2.Zero);
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stepOffset = ToolBox.GetAttributeVector2(element, "stepoffset", Vector2.Zero) * scale;
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stepOffset = ConvertUnits.ToSimUnits(stepOffset);
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refJointIndex = ToolBox.GetAttributeInt(element, "refjoint", -1);
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@@ -455,7 +459,7 @@ namespace Barotrauma
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if (wearingItem == null || !wearingItemSprite.HideLimb)
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{
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body.Draw(spriteBatch, sprite, color);
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body.Draw(spriteBatch, sprite, color, null, scale);
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}
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else
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{
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@@ -484,7 +488,7 @@ namespace Barotrauma
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new Vector2(body.DrawPosition.X, -body.DrawPosition.Y),
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color, origin,
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-body.DrawRotation,
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1.0f, spriteEffect, depth);
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scale, spriteEffect, depth);
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}
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if (damage>0.0f && damagedSprite!=null)
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